bin/
obj/
Helpers/OAuthCredentials.cs

# Bundled FFmpeg (135 MB of DLLs). Fetched once by scripts/fetch-ffmpeg.sh, which pins
# the URL + SHA-256; the build then copies it to the output. Never committed — see the
# script header for why the hash, not the binaries, is the audit trail.
*.user
*.suo
.vs/
*.DotSettings.user

# Build artifacts — the MSIX + its staging tree are produced by scripts/package-msix.sh,
# never committed (the package embeds the published app and the bundled ffmpeg).
artifacts/

# Confidential business files (gitignored, not committed)
MONETIZATION.md
MARCOM.md
CREDENTIALS.md
.aider*
ffmpeg/
BuildCounter.txt  # unused since 2026-11-01 (the build stamp is the git commit count)

# Steamworks runtime (steam_api64.dll, 312 KB) — extracted from the SDK zip, never committed;
# scripts/steam-sdk.sh documents which file and why. Same rule as ffmpeg/: the pin is the audit trail.
steam/
