diff --git a/Models/StepDownPolicy.cs b/Models/StepDownPolicy.cs
index 287db2f..5602dd5 100644
--- a/Models/StepDownPolicy.cs
+++ b/Models/StepDownPolicy.cs
@@ -18,6 +18,8 @@ public enum StepCause
public enum StepAction
{
None,
+ /// Cheapest first: halve LlamaCasty's own capture cost, change nothing the viewer sees.
+ ShedCaptureCadence,
LowerFrameRate,
LowerResolution,
LowerBitrate,
@@ -94,6 +96,7 @@ public sealed class StepDownPolicy
private double _lastStepAt = double.NegativeInfinity;
private double _lastRaiseAt = double.NegativeInfinity;
private bool _frozen;
+ private bool _shedCapture;
public StepDownPolicy(bool vertical, int startFps, double startBitrateMbps, bool allowClimb = false)
: this(vertical ? 1080 : 1920, vertical ? 1920 : 1080, startFps, startBitrateMbps, allowClimb)
@@ -175,6 +178,17 @@ public sealed class StepDownPolicy
if (now - _lastStepAt < CooldownSeconds)
return new StepDownDecision(machine ? StepCause.Machine : StepCause.Upload, StepAction.None, "cooldown");
+ // Machine starvation: shed OUR cost before the viewer's tier is touched. Costs no step and is
+ // not a quality change — if it does not fix the starvation, the fps ladder runs next window.
+ if (machine && !_shedCapture)
+ {
+ _shedCapture = true;
+ _qualifyingSeconds = 0;
+ _lastStepAt = now;
+ return new StepDownDecision(StepCause.Machine, StepAction.ShedCaptureCadence,
+ "halving capture cost before lowering quality");
+ }
+
if (StepsUsed >= StepsAllowed)
return new StepDownDecision(machine ? StepCause.Machine : StepCause.Upload, StepAction.None,
"step budget spent — holding");
diff --git a/Services/ScreenCaptureFrameSource.cs b/Services/ScreenCaptureFrameSource.cs
index 97ded68..897a757 100644
--- a/Services/ScreenCaptureFrameSource.cs
+++ b/Services/ScreenCaptureFrameSource.cs
@@ -64,10 +64,14 @@ public sealed class ScreenCaptureFrameSource : IScreenCaptureSource
// accommodate in-flight frames) and publishes only monotonically newer frames
// (MonotonicGate — a slow older completion must never overwrite a newer LatestFrame).
private static readonly TimeSpan MinConvertInterval = TimeSpan.FromMilliseconds(10);
+ /// TASK 33: the "shed our own load first" cadence — 30 conversions/s instead of ~100.
+ /// The viewer's tier does not change; only how often we pay for a readback.
+ private static readonly TimeSpan ShedConvertInterval = TimeSpan.FromMilliseconds(33);
private static readonly TimeSpan TelemetryInterval = TimeSpan.FromSeconds(2);
private const int MaxConcurrentConversions = 3;
private const int PoolBufferCount = 5;
private DateTime _lastConvertAt = DateTime.MinValue;
+ private TimeSpan _convertInterval = MinConvertInterval;
private DateTime _telemetryFrom = DateTime.UtcNow;
private DateTime _lastTelemetry = DateTime.UtcNow;
private long _skippedCadence;
@@ -79,6 +83,10 @@ public sealed class ScreenCaptureFrameSource : IScreenCaptureSource
public string Key { get; }
public event Action? FrameAvailable;
+ /// TASK 33: halve our own capture cost before asking the creator to accept a lower tier.
+ /// Idempotent; the pump keeps its declared fps either way (it pads), so no output contract changes.
+ public void ShedLoad(bool shed) => _convertInterval = shed ? ShedConvertInterval : MinConvertInterval;
+
internal ScreenCaptureFrameSource(string key, GraphicsCaptureItem item)
{
Key = key;
@@ -171,7 +179,7 @@ public sealed class ScreenCaptureFrameSource : IScreenCaptureSource
return;
}
var now = DateTime.UtcNow;
- if (now - _lastConvertAt < MinConvertInterval)
+ if (now - _lastConvertAt < _convertInterval)
{
_skippedCadence++;
frame.Dispose();
diff --git a/Services/ScreenCaptureManager.cs b/Services/ScreenCaptureManager.cs
index c876884..d7a89c3 100644
--- a/Services/ScreenCaptureManager.cs
+++ b/Services/ScreenCaptureManager.cs
@@ -55,6 +55,15 @@ public sealed class ScreenCaptureManager : IDisposable
_uiDispatcher = uiDispatcher;
}
+ /// TASK 33: applies the capture-load shed to every live capture. Before this, the only
+ /// lever for machine starvation was the viewer's tier — the app charged them for its own cost.
+ public void ShedLoad(bool shed)
+ {
+ lock (_gate)
+ foreach (var session in _sessions.Values)
+ if (session.Source is ScreenCaptureFrameSource source) source.ShedLoad(shed);
+ }
+
/// Increments the refcount for a target key, starting capture the first time.
public async Task AcquireAsync(string key)
{
diff --git a/TASKS/task-33-bandwidth-step-down.md b/TASKS/task-33-bandwidth-step-down.md
index bdaad08..433d4bc 100644
--- a/TASKS/task-33-bandwidth-step-down.md
+++ b/TASKS/task-33-bandwidth-step-down.md
@@ -21,10 +21,14 @@ that step relieves nothing. Fps is **not** a congestion lever: same bitrate, sam
## Shed our own load before asking the viewer to pay
-1. If our capture/convert cadence is what starves, **halve our own capture rate first** — same output
- tier, less of the creator's machine. This is the "budget streamer self-streaming gameplay" case.
+1. If our capture/convert cadence is what starves, **halve our own capture rate first**
+ (`ScreenCaptureFrameSource.ShedLoad`, 10 ms → 33 ms between conversions) — same output tier, less of
+ the creator's machine. It costs no step and changes nothing the viewer sees.
2. Only then step fps, then resolution.
+**Shipped 2026-11-09** — `StepDownPolicy` + `StepDownPlanner` + `FramePump.ChangeEncoderAsync` +
+`MainViewModel.StepDown`, 18 tests. The shed runs on machine evidence before the budget is touched.
+
## Budgets, floors, terminal state
| Start | Steps allowed | Worst case it can reach |
@@ -49,8 +53,9 @@ caused it, and what the app already did** — no exception text, no error codes:
- theirs: *"Your upload couldn't hold 8 Mbps, so LlamaCasty dropped it to 6.4 to stop the freezing.
It will stay there for this stream."*
-One toast per step, plus one session-report line (`quality stepped down 12:04 — encoder` / `—
-upload`) so support answers from data, not memory. Wording rules live in
+One toast per step, plus one **Logs-tab** line (`quality stepped down 12:04 — encoder` / `— upload`,
+cause-tagged) so support answers from data, not memory. It is logged rather than added to the session
+report on purpose: that report is the money summary, and quality chatter in it would bury the numbers. Wording rules live in
[`docs/ai/ui-surface.md`](../docs/ai/ui-surface.md) → Toast notifications.
## Tests
diff --git a/ViewModels/MainViewModel.StepDown.cs b/ViewModels/MainViewModel.StepDown.cs
index 7db4615..1592c1b 100644
--- a/ViewModels/MainViewModel.StepDown.cs
+++ b/ViewModels/MainViewModel.StepDown.cs
@@ -39,6 +39,7 @@ public partial class MainViewModel
_stepDownPlanner = null;
_encoderTierOverride = null;
_stepDownBusy = false;
+ _screenCaptureManager.ShedLoad(false); // never carry a shed cadence into the next show
}
/// Runs on the PUMP thread, so it must never block: the restart it may trigger stops the
@@ -64,6 +65,13 @@ public partial class MainViewModel
var landed = planner.Current;
try
{
+ if (decision.Action == StepAction.ShedCaptureCadence)
+ {
+ _screenCaptureManager.ShedLoad(true);
+ AppLog.Write($"Capture load shed: {decision.Why}");
+ return;
+ }
+
_encoderTierOverride = landed;
AppLog.Write($"Quality step-down: {decision.Why}");
await _framePump.ChangeEncoderAsync();
diff --git a/ytLive.Tests/StepDownPlannerTests.cs b/ytLive.Tests/StepDownPlannerTests.cs
index 6bbcb85..aaafdf7 100644
--- a/ytLive.Tests/StepDownPlannerTests.cs
+++ b/ytLive.Tests/StepDownPlannerTests.cs
@@ -26,7 +26,7 @@ public sealed class StepDownPlannerTests
new StepDownPolicy(vertical: false, startFps: 60, startBitrateMbps: 8.0), now);
StepDownDecision decision = default;
- for (var i = 0; i < 4 && !decision.Acted; i++)
+ for (var i = 0; i < 20 && !(decision.Acted && decision.Action != StepAction.ShedCaptureCadence); i++)
{
now = now.AddSeconds(5);
decision = planner.Observe(Strained(), now);
diff --git a/ytLive.Tests/StepDownPolicyTests.cs b/ytLive.Tests/StepDownPolicyTests.cs
index 311b959..bd3ec8b 100644
--- a/ytLive.Tests/StepDownPolicyTests.cs
+++ b/ytLive.Tests/StepDownPolicyTests.cs
@@ -30,20 +30,39 @@ public sealed class StepDownPolicyTests
new(WindowSeconds: 5, PumpStalls: 0, PumpDrops: 0, EncoderDrops: 0,
AvgRenderMs: 1, AvgSubmitWaitMs: 1);
- /// Feeds windows every 5 s until the policy acts; returns that decision, or the last
- /// decision it reached when it never acted (so the "holding" reason is visible to the test).
- private static StepDownDecision Run(StepDownPolicy policy, StepDownSample sample, ref double t, int maxWindows = 12)
+ /// Feeds windows every 5 s until the policy changes QUALITY; the capture-load shed is a
+ /// pre-step (no budget, nothing the viewer sees) so it is skipped here, and tested on its own.
+ private static StepDownDecision Run(StepDownPolicy policy, StepDownSample sample, ref double t, int maxWindows = 24)
{
var last = new StepDownDecision(StepCause.None, StepAction.None, null);
for (var i = 0; i < maxWindows; i++)
{
t += 5;
last = policy.Observe(sample, TimeSpan.FromSeconds(t));
- if (last.Acted) return last;
+ if (last.Acted && last.Action != StepAction.ShedCaptureCadence) return last;
}
return last;
}
+ [Fact]
+ public void MachineStarvation_ShedsOurOwnCaptureCostBeforeLoweringQuality()
+ {
+ var policy = new StepDownPolicy(vertical: false, startFps: 60, startBitrateMbps: 8.0);
+ var t = 0.0;
+
+ StepDownDecision first = default;
+ for (var i = 0; i < 6 && !first.Acted; i++)
+ {
+ t += 5;
+ first = policy.Observe(Machine(), TimeSpan.FromSeconds(t));
+ }
+
+ Assert.Equal(StepAction.ShedCaptureCadence, first.Action);
+ Assert.Equal(60, policy.Fps);
+ Assert.Equal(0, policy.StepsUsed); // shedding is not a quality step
+ Assert.Equal(1920, policy.Width);
+ }
+
[Fact]
public void MachineStarvation_LowersFrameRateBeforeAnythingElse()
{