docs: renumber tasks sequentially 1-13, close gaps, fix all cross-references

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2026-08-16 19:28:41 -07:00
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> a problem. Conventions: [`schema.md`](schema.md). Rewrite this file at session > a problem. Conventions: [`schema.md`](schema.md). Rewrite this file at session
> end, compaction, or any interruption. > end, compaction, or any interruption.
## Session state (last updated: 2026-08-16, renumbering pass) ## Session state (last updated: 2026-08-16, renumbering finalised)
- **Branch:** `main`, tracking `origin/main`. Working tree: the **TASK 9 reusable-stream slice** is - **Branch:** `main`, tracking `origin/main`. Working tree: the **TASK 9 reusable-stream slice** is
committed + pushed (details below). Local branches `social-bar`/`webcam-validation` untouched (no secrets). committed + pushed (details below). Local branches `social-bar`/`webcam-validation` untouched (no secrets).
@@ -35,15 +35,15 @@
- **TASK 9 items 6-7 scoped (not built):** visibility unlock (remove temporary "always Private" enforcement) - **TASK 9 items 6-7 scoped (not built):** visibility unlock (remove temporary "always Private" enforcement)
and full broadcast form (Core + Advanced tabs with all YouTube API-supported fields). These are the and full broadcast form (Core + Advanced tabs with all YouTube API-supported fields). These are the
next technical tasks after live chat (item 4) and error handling (item 5). next technical tasks after live chat (item 4) and error handling (item 5).
- **TASK 12 trimmed** to technical scope only (billing decision, unlock mechanism, bug report, alerts gating). - **TASK 10 trimmed** to technical scope only (billing decision, unlock mechanism, bug report, alerts gating).
Business details moved to `MONETIZATION.md`. Business details moved to `MONETIZATION.md`.
- **TASK 15 added** — marcom/launch kit. Business details moved to `MARCOM.md`. Queued after all v1 features. - **TASK 13 added** — marcom/launch kit. Business details moved to `MARCOM.md`. Queued after all v1 features.
- **Backlog updated** — removed v0.3 (stream scheduling, not needed for casual streamers). Multi-destination - **Backlog updated** — removed v0.3 (stream scheduling, not needed for casual streamers). Multi-destination
restreaming noted as "congrats, you're ready for OBS" moment. restreaming noted as "congrats, you're ready for OBS" moment.
- **Resume point (next branch):** **TASK 9 item 4 — live chat** (`liveChat/messages` poll, right-panel - **Resume point (next branch):** **TASK 9 item 4 — live chat** (`liveChat/messages` poll, right-panel
render, Super Chat + membership badges). Then item 5 (error handling), item 6 (visibility unlock), render, Super Chat + membership badges). Then item 5 (error handling), item 6 (visibility unlock),
item 7 (full broadcast form), then TASK 12 (billing + unlock + support). item 7 (full broadcast form), then TASK 10 (billing + unlock + support).
- **TASK 14 — MASTER LIMITER — COMMITTED + PUSHED 2026-08-15.** Queued from the TRAX discussion: the - **TASK 12 — MASTER LIMITER — COMMITTED + PUSHED 2026-08-15.** Queued from the TRAX discussion: the
live mix summed mic + loopback with no ceiling, so hot gains could pass 0 dBFS and clip the AAC live mix summed mic + loopback with no ceiling, so hot gains could pass 0 dBFS and clip the AAC
encode. New pure `Services/Audio/MasterLimiter.cs` (−1 dBFS ceiling, instant attack per frame, encode. New pure `Services/Audio/MasterLimiter.cs` (−1 dBFS ceiling, instant attack per frame,
smoothed release) applied at the end of `AudioMixer.FillAndMix`. ONE integration test smoothed release) applied at the end of `AudioMixer.FillAndMix`. ONE integration test
@@ -56,7 +56,7 @@
TRAX music played). The whole `IGameAudioDetector`/`GameAudioDetector`/`GameAudioHysteresis` stack + TRAX music played). The whole `IGameAudioDetector`/`GameAudioDetector`/`GameAudioHysteresis` stack +
the VM's 250ms poll timer + its two test files were **deleted**; the bar is now permanently overlaid the VM's 250ms poll timer + its two test files were **deleted**; the bar is now permanently overlaid
at the bottom of the preview. Build **0 warnings**, full suite green. at the bottom of the preview. Build **0 warnings**, full suite green.
- **TASK 13 — POST-PAUSE POLISH BATCH — SHIPPED + COMMITTED + PUSHED 2026-08-15.** All 8 creator - **TASK 11 — POST-PAUSE POLISH BATCH — SHIPPED + COMMITTED + PUSHED 2026-08-15.** All 8 creator
review issues fixed in one branch (details below). Build **0 warnings**, full suite **197 passing** review issues fixed in one branch (details below). Build **0 warnings**, full suite **197 passing**
(ONE integration test for that branch: `AudioPipelineTests.Mix_HonorsProviderGains_AndGameMute_KillsTheLoopback`). (ONE integration test for that branch: `AudioPipelineTests.Mix_HonorsProviderGains_AndGameMute_KillsTheLoopback`).
- **AUDIO MILESTONE (TASK 8) — SHIPPED + COMMITTED + PUSHED.** Real stream audio + voice filters + - **AUDIO MILESTONE (TASK 8) — SHIPPED + COMMITTED + PUSHED.** Real stream audio + voice filters +
@@ -67,12 +67,12 @@
lapse → list on renewal. Free tier unchanged (branding flash = the billboard + no Alerts; Alerts is lapse → list on renewal. Free tier unchanged (branding flash = the billboard + no Alerts; Alerts is
the paid feature). **Billing NOT itch-locked**; candidates Gumroad (native affiliates = the paid feature). **Billing NOT itch-locked**; candidates Gumroad (native affiliates =
tiebreaker) / Lemon Squeezy. Support = in-app bug-report → git issues. Full policy in `ai.md` → tiebreaker) / Lemon Squeezy. Support = in-app bug-report → git issues. Full policy in `ai.md` →
Monetization; scoped plan in `TASKS.md` **TASK 12**. Monetization; scoped plan in `TASKS.md` **TASK 10**.
- **Secrets scrubbed from git history.** The DO token + passwords were purged via `git filter-branch` - **Secrets scrubbed from git history.** The DO token + passwords were purged via `git filter-branch`
+ `git gc --prune=now --aggressive` (all-refs scan = 0 hits); values still exist in chat — keep + `git gc --prune=now --aggressive` (all-refs scan = 0 hits); values still exist in chat — keep
treating as **compromised**; rotate the DO API token. treating as **compromised**; rotate the DO API token.
- **Shipped, all pushed:** TASK 9 items 1–3 (reusable stream + health banner, 2026-08-16), TASK 14 - **Shipped, all pushed:** TASK 9 items 1–3 (reusable stream + health banner, 2026-08-16), TASK 12
master limiter, TASK 13 polish batch, TASK 11 (creator-hub About, `3d92bd0`), TASK 7 (meter +10 dB), master limiter, TASK 11 polish batch, creator-hub About (`3d92bd0`), TASK 7 (meter +10 dB),
TASK 4 ship step 7 (one-click go-live + private-only), TASK 8 audio milestone (`6d71ace`), secrets TASK 4 ship step 7 (one-click go-live + private-only), TASK 8 audio milestone (`6d71ace`), secrets
cleanup (`f2f6401`), monetization docs (`86fcd86`). cleanup (`f2f6401`), monetization docs (`86fcd86`).
@@ -129,9 +129,9 @@ mappings, and the design's bottom-strip YouTube logo/green-red dot (clickable
+ the ONE integration test `GetStreamHealthAsync_Report_By_Exception_Banner_Only_On_Warning_Or_Error` + the ONE integration test `GetStreamHealthAsync_Report_By_Exception_Banner_Only_On_Warning_Or_Error`
(real service JSON parse → real reporter: good → no banner, error issue → banner text + error color). (real service JSON parse → real reporter: good → no banner, error issue → banner text + error color).
## TASK 13 — the 8-issue polish batch — SHIPPED 2026-08-15 (what changed) ## TASK 11 — the 8-issue polish batch — SHIPPED 2026-08-15 (what changed)
The creator's review of the TASK 8 build, all fixed in one branch (full record in `TASKS.md` TASK 13). The creator's review of the TASK 8 build, all fixed in one branch (full record in `TASKS.md` TASK 11).
1. ✅ **Desktop/game audio volume slider had no effect** — the `AudioMixer` gain seams defaulted to 1. ✅ **Desktop/game audio volume slider had no effect** — the `AudioMixer` gain seams defaulted to
unity (the VM never passed them): the slider/mute were decorative, stream AND local. Fixed with a unity (the VM never passed them): the slider/mute were decorative, stream AND local. Fixed with a
@@ -175,7 +175,7 @@ sound or TRAX played, so it sat hidden during normal use. Fix = the bar is now *
- **MainWindow.xaml:** dropped the `Visibility` binding on the preview-overlay game bar; it renders - **MainWindow.xaml:** dropped the `Visibility` binding on the preview-overlay game bar; it renders
unconditionally (TRAX button + "Desktop Audio" label + meter + mute + volume unchanged). unconditionally (TRAX button + "Desktop Audio" label + meter + mute + volume unchanged).
## TASK 14 — master limiter 2026-08-15 (what changed) ## TASK 12 — master limiter 2026-08-15 (what changed)
Came out of the TRAX discussion (file-size guard? 20% cap? sound-event balance?). Verdict: two of the Came out of the TRAX discussion (file-size guard? 20% cap? sound-event balance?). Verdict: two of the
three instincts were already satisfied, one real gap existed: three instincts were already satisfied, one real gap existed:
@@ -207,7 +207,7 @@ and `ai.md` ("Live audio capture"). Highlights:
before `_framePump.StopAsync()`. before `_framePump.StopAsync()`.
- **2-input mix (mic + loopback)**, honest gains: `micGain = MicVolume` (mute = 0), - **2-input mix (mic + loopback)**, honest gains: `micGain = MicVolume` (mute = 0),
`loopbackGain = GameMuted ? 0 : GameAudioVolume` × duck. No third music channel. `loopbackGain = GameMuted ? 0 : GameAudioVolume` × duck. No third music channel.
- **Voice chain on the mic** (TASK 10), before meter AND mix: bass 120 Hz +4 dB → treble 8 kHz +3 dB → - **Voice chain on the mic** (TASK 8), before meter AND mix: bass 120 Hz +4 dB → treble 8 kHz +3 dB →
gate (0.005 / hysteresis 0.5) → compressor (0.5, 4:1). Pure TDF2 DSP, per-sample, always on. gate (0.005 / hysteresis 0.5) → compressor (0.5, 4:1). Pure TDF2 DSP, per-sample, always on.
- **Auto-duck:** mic RMS > 0.02 → loopback ×0.25 (−12 dB), attack 0.05 / release 0.005. - **Auto-duck:** mic RMS > 0.02 → loopback ×0.25 (−12 dB), attack 0.05 / release 0.005.
- **TRAX (free BGM):** `MusicPlayer` = MediaFoundationReader → `VolumeWaveProvider16` at fixed **0.20** → - **TRAX (free BGM):** `MusicPlayer` = MediaFoundationReader → `VolumeWaveProvider16` at fixed **0.20** →
@@ -224,7 +224,7 @@ and `ai.md` ("Live audio capture"). Highlights:
start-of-stream silence race was seen and eliminated). start-of-stream silence race was seen and eliminated).
**Out of scope this branch:** IP webcam, chat box, alt-key crop, credits, bg removal, music-off-VOD **Out of scope this branch:** IP webcam, chat box, alt-key crop, credits, bg removal, music-off-VOD
track (YouTube mutes VODs with copyrighted music — future feature), `PremiumUrl` (TASK 12 seam). track (YouTube mutes VODs with copyrighted music — future feature), `PremiumUrl` (TASK 10 seam).
- **Landmines:** - **Landmines:**
- Never add another test that constructs `new App()` — use `RealAppHost.Run(...)` (shared STA host - Never add another test that constructs `new App()` — use `RealAppHost.Run(...)` (shared STA host
+115 -88
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> **Checklist markers** — every task's Status list uses the same states: > **Checklist markers** — every task's Status list uses the same states:
> 1. ✅ — completed (green check) > 1. ✅ — completed (green check)
> 2. ☐ — not completed / pending (empty box) > 2. 🔶 — in progress (amber diamond)
> 3. ❌ — exception (blocked, known-issue, or deliberately excluded from this build) > 3. ☐ — not completed / pending (empty box)
> 4. ❌ — exception (blocked, known-issue, or deliberately excluded from this build)
## YouTube Live API — research facts (authoritative, v3 build) ## YouTube Live API — research facts (authoritative, v3 build)
@@ -53,6 +54,8 @@ Lifecycle: `created → ready → [testing] → live → complete` (transitional
--- ---
---
## TASK 2 — YouTube OAuth2 Authentication ## TASK 2 — YouTube OAuth2 Authentication
**Goal:** Fully working Google OAuth2 flow — user clicks "YouTube", browser opens, authorization callback lands, channel info is stored. **Goal:** Fully working Google OAuth2 flow — user clicks "YouTube", browser opens, authorization callback lands, channel info is stored.
@@ -89,6 +92,8 @@ Lifecycle: `created → ready → [testing] → live → complete` (transitional
--- ---
---
## TASK 3 — Capture Pipeline (Scenes/Sources) ## TASK 3 — Capture Pipeline (Scenes/Sources)
**Goal:** Real video preview in the center panel — the minimal source set below, composited per scene. **Goal:** Real video preview in the center panel — the minimal source set below, composited per scene.
@@ -115,7 +120,7 @@ Lifecycle: `created → ready → [testing] → live → complete` (transitional
18. ☐ **Chat box** — YouTube live chat rendered *on* the stream so viewers read along in-video 18. ☐ **Chat box** — YouTube live chat rendered *on* the stream so viewers read along in-video
19. ❌ **Background removal (milestone 2)** — ONNX Runtime + DirectML, MediaPipe Selfie Segmentation — deliberately NOT in this build 19. ❌ **Background removal (milestone 2)** — ONNX Runtime + DirectML, MediaPipe Selfie Segmentation — deliberately NOT in this build
20. ☐ **Alerts** — Super Chat / membership / subscribe pop-ins; build after the six; **the one paid feature** (see Monetization in `ai.md`) 20. ☐ **Alerts** — Super Chat / membership / subscribe pop-ins; build after the six; **the one paid feature** (see Monetization in `ai.md`)
21. ✅ **Logo + richer in-app About (2026-08-13, queued → 2026-08-14 SHIPPED)** — the ytLlive wordmark in the top bar opens the About overlay (already wired); the About overlay is now the **creator hub**: the real logo (the "llama fortnite superman logo" from the creator's vault, copied to `Assets/llama-logo.png` — the creator's own art, no third-party license), plus **creator-hub links** — llama chile shop on YouTube (`MainViewModel.ChannelUrl`), Mastodon (`https://mastodon.llamachile.tube/@gramps`), **Buy me a coffee** (`https://buymeacoffee.com/llamachiley` — live), and **Unlock Premium** (greyed "coming soon" — the **billing** product URL is a tabled seam, `PremiumUrl`, until TASK 12 picks the subscription provider). A **Licenses & legal** button flips the About overlay to an in-app scrolling panel that loads the full `THIRD-PARTY-NOTICES.txt` text (`MainViewModel.ShowLicenses` reads the shipped file from the executable directory on first open; graceful "not found" fallback — **never the OS viewer, everything stays in-app**); "← Back to About" returns. The About overlay is also the in-app home of the notices — the top-bar About button that opened the file in the OS viewer was removed on 2026-08-13 for exactly this reason. Integration test (Good Dog Rule — ONE): `AboutHubTests.About_Opens_InApp_Licensing_Loads_Shipped_Notices` drives the real window + VM, asserting the hub opens, the link URLs are real, the licensing panel loads the shipped notices text (contains "Third-Party Notices" + "LGPL"), and back returns to the hub. 174 tests passing, 0 warnings 21. ✅ **Logo + richer in-app About (2026-08-13, queued → 2026-08-14 SHIPPED)** — the ytLlive wordmark in the top bar opens the About overlay (already wired); the About overlay is now the **creator hub**: the real logo (the "llama fortnite superman logo" from the creator's vault, copied to `Assets/llama-logo.png` — the creator's own art, no third-party license), plus **creator-hub links** — llama chile shop on YouTube (`MainViewModel.ChannelUrl`), Mastodon (`https://mastodon.llamachile.tube/@gramps`), **Buy me a coffee** (`https://buymeacoffee.com/llamachiley` — live), and **Unlock Premium** (greyed "coming soon" — the **billing** product URL is a tabled seam, `PremiumUrl`, until TASK 10 picks the subscription provider). A **Licenses & legal** button flips the About overlay to an in-app scrolling panel that loads the full `THIRD-PARTY-NOTICES.txt` text (`MainViewModel.ShowLicenses` reads the shipped file from the executable directory on first open; graceful "not found" fallback — **never the OS viewer, everything stays in-app**); "← Back to About" returns. The About overlay is also the in-app home of the notices — the top-bar About button that opened the file in the OS viewer was removed on 2026-08-13 for exactly this reason. Integration test (Good Dog Rule — ONE): `AboutHubTests.About_Opens_InApp_Licensing_Loads_Shipped_Notices` drives the real window + VM, asserting the hub opens, the link URLs are real, the licensing panel loads the shipped notices text (contains "Third-Party Notices" + "LGPL"), and back returns to the hub. 174 tests passing, 0 warnings
22. ✅ **Voice filters on the mic channel (2026-08-13 queued → SHIPPED 2026-08-14 inside TASK 9, the audio milestone)** — the standard four applied to the sound input path (before the meter/encoder mix): **bass boost, treble, noise suppression, compressor** (set decided with the creator 2026-08-13). Noise suppression = a **pure-C# noise gate** (creator chose over RNNoise / a second ffmpeg `afftdn` pipe, 2026-08-14 — KISS). Always-on — no UI knobs; the mic stays the creator's single audio control 22. ✅ **Voice filters on the mic channel (2026-08-13 queued → SHIPPED 2026-08-14 inside TASK 9, the audio milestone)** — the standard four applied to the sound input path (before the meter/encoder mix): **bass boost, treble, noise suppression, compressor** (set decided with the creator 2026-08-13). Noise suppression = a **pure-C# noise gate** (creator chose over RNNoise / a second ffmpeg `afftdn` pipe, 2026-08-14 — KISS). Always-on — no UI knobs; the mic stays the creator's single audio control
### The Minimal Source Set (design decision — do not expand casually) ### The Minimal Source Set (design decision — do not expand casually)
@@ -193,6 +198,8 @@ Preview shows the transition too (WYSIWYG). No wipes/slides/LUTs beyond the four
--- ---
---
## TASK 4 — RTMP Ingest to YouTube ## TASK 4 — RTMP Ingest to YouTube
**Goal:** Push encoded video to YouTube's RTMP ingest. **Goal:** Push encoded video to YouTube's RTMP ingest.
@@ -526,88 +533,6 @@ the validator → persisted), compositor bar overlay (top/bottom + above-flash),
--- ---
## TASK 8 — Audio milestone: real stream audio + voice filters + TRAX music (2026-08-14)
**Goal:** every audio issue done and tested in one branch — real mic/game audio reaches the encoder (replacing the `anullsrc` silence), `MicVolume`/`GameAudioVolume`/mute become real pre-AAC gains, TASK 10's voice filters land, auto-duck keeps the creator's voice over game + music, and a free background-music source ("TRAX") plays into the sound bar and the stream.
### Status: ✅ SHIPPED 2026-08-14 — 196 tests passing, 0 warnings (ONE integration test: `AudioPipelineTests.Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe`)
1. ✅ **Real audio into the encoder** — the mixer's loopback samples were **dropped today** (`AudioMixer.OnLoopbackSample` metered only) and `MicVolume` was meter-only; `FfmpegArgs.cs:28` ran `-f lavfi -i anullsrc` (silence). Transport: **ffmpeg reads a Windows named pipe** — `-f f32le -ar 48000 -ac 2 -i \\.\pipe\ytllive_audio` replaces the anullsrc block, plus explicit `-map 0:v -map 1:a`; pipe name via `EncoderOptions.AudioPipeName` (`DefaultAudioPipeName = "ytllive_audio"`). Mixer stays **two inputs (mic + loopback)** — no N-source abstraction, no `StereoMixer` class. The VM owns the pipe lifecycle (`BeginGoLive` → `_audioMixer.StartLive(pipeName)`, `StopStream` → `_audioMixer.StopLive()` before the pump stops); `FfmpegEncoder.cs` is untouched.
2. ✅ **Honest gains reach the stream** — `MicVolume` scales the mic channel; `GameAudioVolume` + mute scale the loopback channel (the "mute in preview but stream still plays" footgun dies with it). One knob per input = KISS. Implemented as `Func<double>` gain seams on `AudioMixer` (`micGain`/`loopbackGain`), wired by `MainViewModel`.
3. ✅ **Voice filters (TASK 10, before the meter AND the mix)** — `VoiceFilterChain`: bass (`LowShelfFilter` 120 Hz +4 dB) → treble (`HighShelfFilter` 8 kHz +3 dB) → **noise gate** (pure C#, creator's choice) → compressor (threshold 0.5, 4:1). Pure stateful DSP (TDF2), sine-in unit tests. Meter stays post-filter.
4. ✅ **Auto-duck** — pure envelope (`AutoDucker`): mic RMS > 0.02 → game+music dip ×0.25 (~12 dB), attack 0.05 / release 0.005, recover on release. Always-on, no knobs. Strong form of the creator's "voice always over the game volume" idea.
5. ✅ **TRAX — background music, FREE** (keeps the one paid line = Alerts + flash removal). `MusicPlayer`: NAudio `MediaFoundationReader` (mp3/wav/m4a) → `VolumeWaveProvider16` at the hardcoded **0.20** (fixed, not changeable) → `WaveOutEvent` on the default device (added the sibling `NAudio.WinMM` 2.2.1 package — `WaveOutEvent` isn't in `NAudio.Wasapi`), loop on end. **No 3rd mixer input and no `MusicVolume`** — music plays on the desktop, the existing loopback picks it up: heard in headphones, the sound-bar meter bounces, and the stream carries it through the loopback channel (ducked with game when the voice is hot). Known wrinkle (out of scope): YouTube mutes VODs carrying copyrighted music — future "music on live, off VOD".
6. ✅ **TRAX footer control (final spec, agreed 2026-08-14)** — `YtButtonSecondary`, **status dot + "TRAX"** text, in the center footer stack beside MIC:
- **Status dot** (same 8px Ellipse pattern as MIC/Socials): **red** no track loaded · **yellow** loaded not playing · **green** playing.
- **Left-click** → toggle play/pause; no track loaded → opens the picker instead.
- **Right-click** → always opens the in-app track picker (`TraxButton_PreviewMouseRightButtonUp`, code-behind pattern like `GameSpeaker_MouseLeftButtonUp`, `e.Handled = true` so no context menu).
- **Tooltip** → playing/loaded track name; "No track — right-click to choose background music" when empty.
- **No slider** — volume is the 0.20 constant. Picker = plain OS `OpenFileDialog` filtered to mp3/wav/m4a/aac/flac/ogg.
7. ✅ **Sound bar shows music** — `IsGameAudioBarVisible = gameDetectorProducingSound || isMusicPlaying`; relabelled "Game Audio Capture" → **"Desktop Audio"** (TRAX rides the same channel). **Follow-up (2026-08-15): the gating is gone — the game audio bar is ALWAYS visible** (the `IGameAudioDetector`/`GameAudioDetector`/`GameAudioHysteresis` stack + the VM's 250ms poll timer and their tests were deleted; the bar kept hiding the desktop meter when no full-screen game with sound was up, and the creator wants it pinned).
8. ✅ **Capture hardening (design changed at build time)** — the plan's "force IEEE-float 48 kHz on both WASAPI sources" was **dropped**: NAudio 2.2.1's `WasapiCapture` exposes no overridable `GetDefaultMixFormat`, so both sources capture the device's own mix format and the mixer's pure `TinyResampler` normalizes any rate/channel count to 48 kHz stereo (the resampler IS the design, not a fallback). Stop path disposes the audio pipe (EOF) in `MainViewModel.StopStream` before the pump stops, so both ffmpeg inputs end in order.
9. ✅ **Schema v9** — single-row `Music` (`TrackPath`, `IsEnabled`; volume is the 0.20 constant) + migration in `LayoutStore.cs` (`user_version` 9; `Save` gained an optional `Music? music = null` param so existing 3-arg callers still compile; load query + null reset).
10. ✅ **Docs in the same commit** — `ai.md` audio section rewritten ("one knob per input", 2-in mix, auto-duck, TRAX free, VOD-mute wrinkle), TASK 10's status, this task's status, HANDOFF.
**Files (new):** `Services/Audio/VoiceFilterChain.cs` (+ `LowShelfFilter`/`HighShelfFilter`/`NoiseGate`/`Compressor`), `Services/Audio/AudioRingBuffer.cs` (async-arrival source buffers), `Services/Audio/AutoDucker.cs`, `Services/Audio/TinyResampler.cs`, `Services/Audio/MusicPlayer.cs`, `Services/Audio/NamedPipeAudioWriter.cs` (+ `IAudioPipeWriter` seam), `Models/Music.cs`.
**Files (changed):** `AudioMixer.cs` (filter chain before meter+mix, loopback into the mix, gains via `Func<double>` seams, ducker, silence-filler so the pipe never stalls, `StartLive`/`StopLive`), `WasapiMicAudioSource.cs` (device mix format — resampler normalizes; no forced format), `FfmpegArgs.cs` (named-pipe input + `-map`, name via `EncoderOptions.AudioPipeName`), `EncoderOptions.cs` (`AudioPipeName`), `ytLive.csproj` (`NAudio.WinMM` 2.2.1 for `WaveOutEvent`), `LayoutStore.cs` (schema v9), `MainViewModel.cs`/`MainWindow.xaml`/`MainWindow.xaml.cs` (footer TRAX group, sound-bar visibility OR music, go-live starts the pipe, end closes it first).
**Testing (Good Dog Rule — ONE integration test):** `AudioPipelineTests.Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe` — real filter chain + mixer + ducker + `NamedPipeAudioWriter`, fake `IAudioSource`s, test-side `NamedPipeClientStream` reads the bytes and asserts post-filter/post-gain/post-duck mixed stereo (ring buffers pre-filled so the first pipe tick already carries real audio — avoids a start-of-stream silence race). Units: each DSP stage (known sine-in → expected gain), ring buffer wrap/underflow/overwrite, ducker envelope, resampler (down/up/stateful/identity), `FfmpegArgs` pipe+map, schema v9 roundtrip + no-music-row. Existing tests stay green.
**Out of scope (this branch):** IP webcam (video-only when it lands — never an audio input), chat box source (TASK 3 item 18), alt-key crop, credits, background removal, music-off-VOD, `PremiumUrl` (TASK 12 seam).
---
## TASK 9 — YouTube Live Stream Management
**Goal:** Create/bind broadcasts, monitor YouTube-side stream health — the v3 way.
### Status: ⏳ In progress — items 1–3 SHIPPED (reusable stream 2026-08-16; report-by-exception health 2026-08-16); items 4–7 still open (each its own branch/PR)
1. ☑ **Broadcast creation** — title/description/privacy/scheduledStartTime via API, with the v3 flags above (SHIPPED: `CreateBroadcast` sends `enableAutoStart/Stop`, `enableMonitorStream=false`, `latencyPreference=low`, `selfDeclaredMadeForKids=false`)
2. ☑ **Reusable stream** — create once, cache + reuse; bind to broadcast (SHIPPED: `GetOrCreateReusableStreamAsync` lists-then-inserts the `variable`/`isReusable` stream, cached via `LayoutStore` Settings, bound at broadcast insert via `boundStreamId`; `_rtmpUrlProvider` yields the ingest URL so go-live actually encodes + pushes)
3. ☑ **Health monitoring** — poll `liveStreams.list` `healthStatus` + `configurationIssues[]`, surface banner only on warning/error (SHIPPED: `GetStreamHealthAsync(streamId)` 30s while live; pure `StreamHealthReporter.BannerFor` = report-by-exception; banner strip under the top bar, amber warning / dark-red error, via `HealthIssueBanner`/`HealthIssueBackground`; poll failures log-only; ONE integration test `GetStreamHealthAsync_Report_By_Exception_Banner_Only_On_Warning_Or_Error`)
4. ☐ Live chat — poll `liveChat/messages`, render in right panel, support Super Chat + membership badges
5. ☐ Error handling — the YouTube error codes: `errorStreamInactive`, `invalidTransition`, `redundantTransition`, `liveStreamDeletionNotAllowed`, `liveStreamModificationNotAllowed`, `liveBroadcastBindingNotAllowed`
6. ☐ **Visibility picker** — remove temporary "always Private" enforcement (shipped as test-only; now unlocked for v1). User picks Private/Unlisted/Public from the go-live dialog. Trivial: remove the hardcoded override in `YouTubeStreamService.CreateBroadcast` (currently `privacyStatus = "private"` regardless of dialog selection)
7. ☐ **Full broadcast form** — expose all YouTube API-supported fields in the go-live dialog. Core tab: title, description, visibility, made-for-kids, schedule (start + optional end). Advanced tab (expandable, sane defaults): latency (Normal/Low/Ultra-Low), DVR, embed, record-from-start, projection (rectangular/360°), closed captions, auto-start, auto-stop, monitor stream, region restrictions. Monetization via `liveBroadcasts.update` (insert-only on that resource) — separate step after broadcast creation. Remove unsupported `categoryId` (not a `liveBroadcast` field, silently ignored)
### Design decisions (v3)
1. **One-click go-live** — `liveBroadcasts.insert` with `enableAutoStart=true`, `enableAutoStop=true`, `enableMonitorStream=false`, `selfDeclaredMadeForKids=false`, `latencyPreference=low`. No `transition(live)` call, no testing stage, no liveStarting polling. Encoder starts → YouTube brings it live by itself.
2. **Variable reusable stream** — `cdn.resolution=variable`, `cdn.frameRate=variable`, `isReusable=true`. Create once per channel, cache ingestion URL + stream name, reuse for every broadcast. Any quality tier works without recreation; auto step-down needs no API calls.
3. **Report-by-exception** — poll `liveStreams.list`; banner only on `healthStatus` warning/error issues (`configurationIssues[]`). Bottom strip = YouTube logo + green/red connection dot (clickable → opens the dialog).
4. **One dialog, three states** — `not connected` (sign-in) / `connected-offline` (all editable) / `live` (title + description + visibility editable; quality + account greyed out). Both entry points (Start Stream button + bottom strip) open it; prefilled from saved session profile.
5. **Live edits** — `liveBroadcasts.update` with part=`snippet,status` for title/description/privacy.
6. **End stream** — stop encoder → `transition(complete)`, with `enableAutoStop` as the safety net.
7. **Broadcast ID == Video ID** — one ID to track status, health, and the auto-created VOD (`recordFromStart` + `enableDvr`).
### Requirements:
1. **Broadcast creation** — title/description/privacy/scheduledStartTime via API, with the v3 flags above
2. **Reusable stream** — create once, cache + reuse; bind to broadcast
3. **Health monitoring** — poll `liveStreams.list` `healthStatus` + `configurationIssues[]`, surface banner only on warning/error
4. **Live chat** — poll `liveChat/messages`, render in right panel, support Super Chat + membership badges
5. **Error handling** — the YouTube error codes: `errorStreamInactive`, `invalidTransition`, `redundantTransition`, `liveStreamDeletionNotAllowed`, `liveStreamModificationNotAllowed`, `liveBroadcastBindingNotAllowed`
6. **Visibility picker** — Private/Unlisted/Public from the go-live dialog
7. **Full broadcast form** — Core + Advanced tabs with all API-supported fields
---
## TASK 12 — Monetization: subscription billing + in-app unlock + support
**Goal:** annual subscription billing, in-app unlock seam, and in-app bug-report → git-issues support loop.
**Business details (pricing, billing research, revenue projections) in `MONETIZATION.md` (gitignored).**
### Status: 🔶 Scoped — nothing built
1. ☐ **Billing provider decision** — Gumroad vs Lemon Squeezy (see MONETIZATION.md for comparison)
2. ☐ **Unlock mechanism** — license-key entry + online/offline verification + persisted entitlement (extends `LayoutStore`, schema bump) + renewal/lapse handling
3. ☐ **In-app bug-report → git issues** — built-in report control; good error codes first, optional log attachment with transparency about what's being sent
4. ☐ **"Unlock Premium" seam** — the About hub's greyed button (`PremiumUrl`) lights up and routes to billing/unlock
5. ☐ **Alerts gating** — Super Chat pop-ins gated behind subscription state
--- ---
## TASK 5 — Layout Persistence (SQLite) ## TASK 5 — Layout Persistence (SQLite)
@@ -655,6 +580,8 @@ the validator → persisted), compositor bar overlay (top/bottom + above-flash),
--- ---
---
## TASK 6 — UI polish batch (scenes/sources rows, dedup naming, social bar) ## TASK 6 — UI polish batch (scenes/sources rows, dedup naming, social bar)
**Goal:** clean up the two side lists and the social bar per gramps's review. **Goal:** clean up the two side lists and the social bar per gramps's review.
@@ -675,6 +602,8 @@ the validator → persisted), compositor bar overlay (top/bottom + above-flash),
--- ---
---
## TASK 7 — Meter scaling amplification (voice meter uses the full bar) ## TASK 7 — Meter scaling amplification (voice meter uses the full bar)
**Goal:** the mic (and game) meters feel light — speech peaks should peg into the red at maxed volume. **Goal:** the mic (and game) meters feel light — speech peaks should peg into the red at maxed volume.
@@ -691,7 +620,99 @@ the validator → persisted), compositor bar overlay (top/bottom + above-flash),
--- ---
## TASK 13 — Post-pause polish batch: the creator's 8 review issues (2026-08-15, shipped) ---
## TASK 8 — Audio milestone: real stream audio + voice filters + TRAX music (2026-08-14)
**Goal:** every audio issue done and tested in one branch — real mic/game audio reaches the encoder (replacing the `anullsrc` silence), `MicVolume`/`GameAudioVolume`/mute become real pre-AAC gains, TASK 10's voice filters land, auto-duck keeps the creator's voice over game + music, and a free background-music source ("TRAX") plays into the sound bar and the stream.
### Status: ✅ SHIPPED 2026-08-14 — 196 tests passing, 0 warnings (ONE integration test: `AudioPipelineTests.Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe`)
1. ✅ **Real audio into the encoder** — the mixer's loopback samples were **dropped today** (`AudioMixer.OnLoopbackSample` metered only) and `MicVolume` was meter-only; `FfmpegArgs.cs:28` ran `-f lavfi -i anullsrc` (silence). Transport: **ffmpeg reads a Windows named pipe** — `-f f32le -ar 48000 -ac 2 -i \\.\pipe\ytllive_audio` replaces the anullsrc block, plus explicit `-map 0:v -map 1:a`; pipe name via `EncoderOptions.AudioPipeName` (`DefaultAudioPipeName = "ytllive_audio"`). Mixer stays **two inputs (mic + loopback)** — no N-source abstraction, no `StereoMixer` class. The VM owns the pipe lifecycle (`BeginGoLive` → `_audioMixer.StartLive(pipeName)`, `StopStream` → `_audioMixer.StopLive()` before the pump stops); `FfmpegEncoder.cs` is untouched.
2. ✅ **Honest gains reach the stream** — `MicVolume` scales the mic channel; `GameAudioVolume` + mute scale the loopback channel (the "mute in preview but stream still plays" footgun dies with it). One knob per input = KISS. Implemented as `Func<double>` gain seams on `AudioMixer` (`micGain`/`loopbackGain`), wired by `MainViewModel`.
3. ✅ **Voice filters (TASK 10, before the meter AND the mix)** — `VoiceFilterChain`: bass (`LowShelfFilter` 120 Hz +4 dB) → treble (`HighShelfFilter` 8 kHz +3 dB) → **noise gate** (pure C#, creator's choice) → compressor (threshold 0.5, 4:1). Pure stateful DSP (TDF2), sine-in unit tests. Meter stays post-filter.
4. ✅ **Auto-duck** — pure envelope (`AutoDucker`): mic RMS > 0.02 → game+music dip ×0.25 (~12 dB), attack 0.05 / release 0.005, recover on release. Always-on, no knobs. Strong form of the creator's "voice always over the game volume" idea.
5. ✅ **TRAX — background music, FREE** (keeps the one paid line = Alerts + flash removal). `MusicPlayer`: NAudio `MediaFoundationReader` (mp3/wav/m4a) → `VolumeWaveProvider16` at the hardcoded **0.20** (fixed, not changeable) → `WaveOutEvent` on the default device (added the sibling `NAudio.WinMM` 2.2.1 package — `WaveOutEvent` isn't in `NAudio.Wasapi`), loop on end. **No 3rd mixer input and no `MusicVolume`** — music plays on the desktop, the existing loopback picks it up: heard in headphones, the sound-bar meter bounces, and the stream carries it through the loopback channel (ducked with game when the voice is hot). Known wrinkle (out of scope): YouTube mutes VODs carrying copyrighted music — future "music on live, off VOD".
6. ✅ **TRAX footer control (final spec, agreed 2026-08-14)** — `YtButtonSecondary`, **status dot + "TRAX"** text, in the center footer stack beside MIC:
- **Status dot** (same 8px Ellipse pattern as MIC/Socials): **red** no track loaded · **yellow** loaded not playing · **green** playing.
- **Left-click** → toggle play/pause; no track loaded → opens the picker instead.
- **Right-click** → always opens the in-app track picker (`TraxButton_PreviewMouseRightButtonUp`, code-behind pattern like `GameSpeaker_MouseLeftButtonUp`, `e.Handled = true` so no context menu).
- **Tooltip** → playing/loaded track name; "No track — right-click to choose background music" when empty.
- **No slider** — volume is the 0.20 constant. Picker = plain OS `OpenFileDialog` filtered to mp3/wav/m4a/aac/flac/ogg.
7. ✅ **Sound bar shows music** — `IsGameAudioBarVisible = gameDetectorProducingSound || isMusicPlaying`; relabelled "Game Audio Capture" → **"Desktop Audio"** (TRAX rides the same channel). **Follow-up (2026-08-15): the gating is gone — the game audio bar is ALWAYS visible** (the `IGameAudioDetector`/`GameAudioDetector`/`GameAudioHysteresis` stack + the VM's 250ms poll timer and their tests were deleted; the bar kept hiding the desktop meter when no full-screen game with sound was up, and the creator wants it pinned).
8. ✅ **Capture hardening (design changed at build time)** — the plan's "force IEEE-float 48 kHz on both WASAPI sources" was **dropped**: NAudio 2.2.1's `WasapiCapture` exposes no overridable `GetDefaultMixFormat`, so both sources capture the device's own mix format and the mixer's pure `TinyResampler` normalizes any rate/channel count to 48 kHz stereo (the resampler IS the design, not a fallback). Stop path disposes the audio pipe (EOF) in `MainViewModel.StopStream` before the pump stops, so both ffmpeg inputs end in order.
9. ✅ **Schema v9** — single-row `Music` (`TrackPath`, `IsEnabled`; volume is the 0.20 constant) + migration in `LayoutStore.cs` (`user_version` 9; `Save` gained an optional `Music? music = null` param so existing 3-arg callers still compile; load query + null reset).
10. ✅ **Docs in the same commit** — `ai.md` audio section rewritten ("one knob per input", 2-in mix, auto-duck, TRAX free, VOD-mute wrinkle), TASK 10's status, this task's status, HANDOFF.
**Files (new):** `Services/Audio/VoiceFilterChain.cs` (+ `LowShelfFilter`/`HighShelfFilter`/`NoiseGate`/`Compressor`), `Services/Audio/AudioRingBuffer.cs` (async-arrival source buffers), `Services/Audio/AutoDucker.cs`, `Services/Audio/TinyResampler.cs`, `Services/Audio/MusicPlayer.cs`, `Services/Audio/NamedPipeAudioWriter.cs` (+ `IAudioPipeWriter` seam), `Models/Music.cs`.
**Files (changed):** `AudioMixer.cs` (filter chain before meter+mix, loopback into the mix, gains via `Func<double>` seams, ducker, silence-filler so the pipe never stalls, `StartLive`/`StopLive`), `WasapiMicAudioSource.cs` (device mix format — resampler normalizes; no forced format), `FfmpegArgs.cs` (named-pipe input + `-map`, name via `EncoderOptions.AudioPipeName`), `EncoderOptions.cs` (`AudioPipeName`), `ytLive.csproj` (`NAudio.WinMM` 2.2.1 for `WaveOutEvent`), `LayoutStore.cs` (schema v9), `MainViewModel.cs`/`MainWindow.xaml`/`MainWindow.xaml.cs` (footer TRAX group, sound-bar visibility OR music, go-live starts the pipe, end closes it first).
**Testing (Good Dog Rule — ONE integration test):** `AudioPipelineTests.Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe` — real filter chain + mixer + ducker + `NamedPipeAudioWriter`, fake `IAudioSource`s, test-side `NamedPipeClientStream` reads the bytes and asserts post-filter/post-gain/post-duck mixed stereo (ring buffers pre-filled so the first pipe tick already carries real audio — avoids a start-of-stream silence race). Units: each DSP stage (known sine-in → expected gain), ring buffer wrap/underflow/overwrite, ducker envelope, resampler (down/up/stateful/identity), `FfmpegArgs` pipe+map, schema v9 roundtrip + no-music-row. Existing tests stay green.
**Out of scope (this branch):** IP webcam (video-only when it lands — never an audio input), chat box source (TASK 3 item 18), alt-key crop, credits, background removal, music-off-VOD, `PremiumUrl` (TASK 10 seam).
---
---
## TASK 9 — YouTube Live Stream Management
**Goal:** Create/bind broadcasts, monitor YouTube-side stream health — the v3 way.
### Status: ⏳ In progress — items 1–3 SHIPPED (reusable stream 2026-08-16; report-by-exception health 2026-08-16); items 4–7 still open (each its own branch/PR)
1. ☑ **Broadcast creation** — title/description/privacy/scheduledStartTime via API, with the v3 flags above (SHIPPED: `CreateBroadcast` sends `enableAutoStart/Stop`, `enableMonitorStream=false`, `latencyPreference=low`, `selfDeclaredMadeForKids=false`)
2. ☑ **Reusable stream** — create once, cache + reuse; bind to broadcast (SHIPPED: `GetOrCreateReusableStreamAsync` lists-then-inserts the `variable`/`isReusable` stream, cached via `LayoutStore` Settings, bound at broadcast insert via `boundStreamId`; `_rtmpUrlProvider` yields the ingest URL so go-live actually encodes + pushes)
3. ☑ **Health monitoring** — poll `liveStreams.list` `healthStatus` + `configurationIssues[]`, surface banner only on warning/error (SHIPPED: `GetStreamHealthAsync(streamId)` 30s while live; pure `StreamHealthReporter.BannerFor` = report-by-exception; banner strip under the top bar, amber warning / dark-red error, via `HealthIssueBanner`/`HealthIssueBackground`; poll failures log-only; ONE integration test `GetStreamHealthAsync_Report_By_Exception_Banner_Only_On_Warning_Or_Error`)
4. ☐ Live chat — poll `liveChat/messages`, render in right panel, support Super Chat + membership badges
5. ☐ Error handling — the YouTube error codes: `errorStreamInactive`, `invalidTransition`, `redundantTransition`, `liveStreamDeletionNotAllowed`, `liveStreamModificationNotAllowed`, `liveBroadcastBindingNotAllowed`
6. ☐ **Visibility picker** — remove temporary "always Private" enforcement (shipped as test-only; now unlocked for v1). User picks Private/Unlisted/Public from the go-live dialog. Trivial: remove the hardcoded override in `YouTubeStreamService.CreateBroadcast` (currently `privacyStatus = "private"` regardless of dialog selection)
7. ☐ **Full broadcast form** — expose all YouTube API-supported fields in the go-live dialog. Core tab: title, description, visibility, made-for-kids, schedule (start + optional end). Advanced tab (expandable, sane defaults): latency (Normal/Low/Ultra-Low), DVR, embed, record-from-start, projection (rectangular/360°), closed captions, auto-start, auto-stop, monitor stream, region restrictions. Monetization via `liveBroadcasts.update` (insert-only on that resource) — separate step after broadcast creation. Remove unsupported `categoryId` (not a `liveBroadcast` field, silently ignored)
### Design decisions (v3)
1. **One-click go-live** — `liveBroadcasts.insert` with `enableAutoStart=true`, `enableAutoStop=true`, `enableMonitorStream=false`, `selfDeclaredMadeForKids=false`, `latencyPreference=low`. No `transition(live)` call, no testing stage, no liveStarting polling. Encoder starts → YouTube brings it live by itself.
2. **Variable reusable stream** — `cdn.resolution=variable`, `cdn.frameRate=variable`, `isReusable=true`. Create once per channel, cache ingestion URL + stream name, reuse for every broadcast. Any quality tier works without recreation; auto step-down needs no API calls.
3. **Report-by-exception** — poll `liveStreams.list`; banner only on `healthStatus` warning/error issues (`configurationIssues[]`). Bottom strip = YouTube logo + green/red connection dot (clickable → opens the dialog).
4. **One dialog, three states** — `not connected` (sign-in) / `connected-offline` (all editable) / `live` (title + description + visibility editable; quality + account greyed out). Both entry points (Start Stream button + bottom strip) open it; prefilled from saved session profile.
5. **Live edits** — `liveBroadcasts.update` with part=`snippet,status` for title/description/privacy.
6. **End stream** — stop encoder → `transition(complete)`, with `enableAutoStop` as the safety net.
7. **Broadcast ID == Video ID** — one ID to track status, health, and the auto-created VOD (`recordFromStart` + `enableDvr`).
### Requirements:
1. **Broadcast creation** — title/description/privacy/scheduledStartTime via API, with the v3 flags above
2. **Reusable stream** — create once, cache + reuse; bind to broadcast
3. **Health monitoring** — poll `liveStreams.list` `healthStatus` + `configurationIssues[]`, surface banner only on warning/error
4. **Live chat** — poll `liveChat/messages`, render in right panel, support Super Chat + membership badges
5. **Error handling** — the YouTube error codes: `errorStreamInactive`, `invalidTransition`, `redundantTransition`, `liveStreamDeletionNotAllowed`, `liveStreamModificationNotAllowed`, `liveBroadcastBindingNotAllowed`
6. **Visibility picker** — Private/Unlisted/Public from the go-live dialog
7. **Full broadcast form** — Core + Advanced tabs with all API-supported fields
---
---
## TASK 10 — Monetization: subscription billing + in-app unlock + support
**Goal:** annual subscription billing, in-app unlock seam, and in-app bug-report → git-issues support loop.
**Business details (pricing, billing research, revenue projections) in `MONETIZATION.md` (gitignored).**
### Status: 🔶 Scoped — nothing built
1. ☐ **Billing provider decision** — Gumroad vs Lemon Squeezy (see MONETIZATION.md for comparison)
2. ☐ **Unlock mechanism** — license-key entry + online/offline verification + persisted entitlement (extends `LayoutStore`, schema bump) + renewal/lapse handling
3. ☐ **In-app bug-report → git issues** — built-in report control; good error codes first, optional log attachment with transparency about what's being sent
4. ☐ **"Unlock Premium" seam** — the About hub's greyed button (`PremiumUrl`) lights up and routes to billing/unlock
5. ☐ **Alerts gating** — Super Chat pop-ins gated behind subscription state
---
---
## TASK 11 — Post-pause polish batch: the creator's 8 review issues (2026-08-15, shipped)
**Status: ✅ SHIPPED 2026-08-15 — 197 tests passing, 0 warnings (ONE integration test: **Status: ✅ SHIPPED 2026-08-15 — 197 tests passing, 0 warnings (ONE integration test:
`AudioPipelineTests.Mix_HonorsProviderGains_AndGameMute_KillsTheLoopback`).** `AudioPipelineTests.Mix_HonorsProviderGains_AndGameMute_KillsTheLoopback`).**
@@ -736,7 +757,9 @@ The creator reviewed the TASK 8 build and filed 8 issues. All fixed in one branc
--- ---
## TASK 14 — Master limiter on the live mix (2026-08-15) ---
## TASK 12 — Master limiter on the live mix (2026-08-15)
**Queued by the creator during the TRAX discussion:** "should the soundtrack be limited to avoid **Queued by the creator during the TRAX discussion:** "should the soundtrack be limited to avoid
squandering resources / should it cap at 20% / how do the three sound events balance?" Review squandering resources / should it cap at 20% / how do the three sound events balance?" Review
@@ -766,7 +789,9 @@ No changes to `MusicPlayer`, the 0.20 cap, the ducker, or the meter zones. Build
--- ---
## TASK 15 — Social media launch kit ---
## TASK 13 — Social media launch kit
**Goal:** marcom/social media assets and strategy for v1 launch. **Goal:** marcom/social media assets and strategy for v1 launch.
@@ -789,3 +814,5 @@ No changes to `MusicPlayer`, the 0.20 cap, the ducker, or the meter zones. Build
1. v0.2 — Recording to local file (recordings carry the branding flash — see TASK 3 / `ai.md` Monetization) 1. v0.2 — Recording to local file (recordings carry the branding flash — see TASK 3 / `ai.md` Monetization)
2. v0.4 — Multi-destination restreaming (if needed; casual streamers may outgrow ytLlive first — "congrats, you're ready for OBS") 2. v0.4 — Multi-destination restreaming (if needed; casual streamers may outgrow ytLlive first — "congrats, you're ready for OBS")
3. v0.5 — Stream clipping 3. v0.5 — Stream clipping
---
+1 -1
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+3 -3
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@@ -112,7 +112,7 @@ C# / WPF (.NET 8) following MVVM:
### Current limitations / TODOs ### Current limitations / TODOs
- `Helpers/OAuthCredentials.cs` contains the real ClientId/ClientSecret. Auth is complete and the session **persists via Windows DPAPI** (`Helpers/TokenStore.cs` → `%APPDATA%\ytLlive\ytLlive.auth`, CurrentUser scope), reloaded best-effort at startup with a proactive refresh of a near-expiry access token. Sign-in/Change Account lives **inside the Start Stream dialog** (two-state flow — no separate Connect button). A **graceful End Livestream signs out**: `StopStream()` clears the session + token, so the next go-live needs a fresh sign-in; a crash never runs End, so the token survives and the creator stays signed in. `YouTubeAuthService` takes an optional `HttpClient` + `sessionChanged` callback (test seam + save hook; services are still constructed in `MainViewModel`) - `Helpers/OAuthCredentials.cs` contains the real ClientId/ClientSecret. Auth is complete and the session **persists via Windows DPAPI** (`Helpers/TokenStore.cs` → `%APPDATA%\ytLlive\ytLlive.auth`, CurrentUser scope), reloaded best-effort at startup with a proactive refresh of a near-expiry access token. Sign-in/Change Account lives **inside the Start Stream dialog** (two-state flow — no separate Connect button). A **graceful End Livestream signs out**: `StopStream()` clears the session + token, so the next go-live needs a fresh sign-in; a crash never runs End, so the token survives and the creator stays signed in. `YouTubeAuthService` takes an optional `HttpClient` + `sessionChanged` callback (test seam + save hook; services are still constructed in `MainViewModel`)
- Scene/source/asset layout + the social bar persist (SQLite, schema v8); the OAuth session persists (DPAPI); the paid-unlock state does not (yet — subscription entitlement verification pending, TASK 12) - Scene/source/asset layout + the social bar persist (SQLite, schema v8); the OAuth session persists (DPAPI); the paid-unlock state does not (yet — subscription entitlement verification pending, TASK 10)
- `YouTubeStreamService` manages the **variable reusable stream** (shipped 2026-08-16): `GetOrCreateReusableStreamAsync` lists `liveStreams?mine=true` and reuses the existing `cdn.isReusable` stream, creating it only on first use (`resolution=variable`, `frameRate=variable`); the stream is cached via `LayoutStore` (`SaveReusableStream`/`LoadReusableStream`, Settings table) and bound at broadcast insert (`contentDetails.boundStreamId`). Health (shipped 2026-08-16): `GetStreamHealthAsync(streamId)` polls `liveStreams?part=status` for `healthStatus` + `configurationIssues[]` → `StreamHealth`; banner decision in pure `StreamHealthReporter` - `YouTubeStreamService` manages the **variable reusable stream** (shipped 2026-08-16): `GetOrCreateReusableStreamAsync` lists `liveStreams?mine=true` and reuses the existing `cdn.isReusable` stream, creating it only on first use (`resolution=variable`, `frameRate=variable`); the stream is cached via `LayoutStore` (`SaveReusableStream`/`LoadReusableStream`, Settings table) and bound at broadcast insert (`contentDetails.boundStreamId`). Health (shipped 2026-08-16): `GetStreamHealthAsync(streamId)` polls `liveStreams?part=status` for `healthStatus` + `configurationIssues[]` → `StreamHealth`; banner decision in pure `StreamHealthReporter`
- Webcam capture is shipped (milestone 1); the live desktop/game backdrop is shipped (ship task #1); **the output compositor (TASK 4 ship step 1) is SHIPPED**, **the FFmpeg locator (TASK 4 ship step 2) is SHIPPED**, **the encoder + RTMP push (TASK 4 ship step 3) is SHIPPED**, **WASAPI audio capture (TASK 4 ship step 4) is SHIPPED** — full plan in `TASKS.md`; the frame-pipeline wiring follows (its own PR) - Webcam capture is shipped (milestone 1); the live desktop/game backdrop is shipped (ship task #1); **the output compositor (TASK 4 ship step 1) is SHIPPED**, **the FFmpeg locator (TASK 4 ship step 2) is SHIPPED**, **the encoder + RTMP push (TASK 4 ship step 3) is SHIPPED**, **WASAPI audio capture (TASK 4 ship step 4) is SHIPPED** — full plan in `TASKS.md`; the frame-pipeline wiring follows (its own PR)
- `StreamConfig` defaults (`TargetBitrate=6000`, `Resolution="1920x1080"`) are stale — the live dropdown drives `StreamHealth.CurrentBitrate`/`FPS` instead - `StreamConfig` defaults (`TargetBitrate=6000`, `Resolution="1920x1080"`) are stale — the live dropdown drives `StreamHealth.CurrentBitrate`/`FPS` instead
@@ -610,8 +610,8 @@ annual subscription** (settled 2026-08-14 — replaces the earlier "one-time unl
- **Billing:** NOT locked to itch.io (creator's call 2026-08-14). Hunted fact — **itch.io has no native - **Billing:** NOT locked to itch.io (creator's call 2026-08-14). Hunted fact — **itch.io has no native
subscription billing** (no annual/recurring product billing; only pay-what-you-want, pre-orders, subscription billing** (no annual/recurring product billing; only pay-what-you-want, pre-orders,
early-access, keys, and a Patreon integration). Candidates for annual subs + license-key verification: early-access, keys, and a Patreon integration). Candidates for annual subs + license-key verification:
**Gumroad** (its native affiliate program is a tiebreaker if the affiliate angle in TASK 12 matters) **Gumroad** (its native affiliate program is a tiebreaker if the affiliate angle in TASK 10 matters)
and **Lemon Squeezy**. Decision deferred to TASK 12. and **Lemon Squeezy**. Decision deferred to TASK 10.
- **Support (creator's model):** in-app bug-reporting mechanism → issues into git; most queries are - **Support (creator's model):** in-app bug-reporting mechanism → issues into git; most queries are
how-tos / feature requests / manual-skimmers. Maintenance cadence = "when I get around to it" with how-tos / feature requests / manual-skimmers. Maintenance cadence = "when I get around to it" with
emergency patches; not a 24/7 service promise. emergency patches; not a 24/7 service promise.