TASK 9.4: live chat wiring — right panel with Super Chat + membership badges
- YouTubeStreamService: added GetBroadcastLiveChatIdAsync to fetch liveChatId from broadcast contentDetails - YouTubeChatService.Poll(): parse snippet.type to handle textMessageEvent, superChatEvent, newSponsorEvent - MainViewModel: wire _youtubeChat.Start(liveChatId) in PrepareAndStartLiveAsync after broadcast creation - MainViewModel: wire _youtubeChat.Stop() in StopStream before encoder stop - MainViewModel: wire _youtubeChat.Dispose() in Shutdown - MainWindow.xaml: updated chat DataTemplate with member badge (⭐), Super Chat highlight (💰 + gold border), timestamps (HH:mm) - MainWindow.xaml.cs: auto-scroll ChatListBox on new messages via CollectionChanged - Chat lifecycle is non-fatal: failures log and the stream continues without on-panel chat
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@@ -1605,6 +1605,7 @@ public class MainViewModel : ViewModelBase
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_screenCaptureManager.Dispose();
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_layoutStore.Dispose();
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_musicPlayer.Dispose();
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_youtubeChat.Dispose();
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}
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public void SaveLayoutNow()
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@@ -2236,6 +2237,27 @@ public class MainViewModel : ViewModelBase
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return;
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}
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AppLog.Write($"Broadcast created: {_currentBroadcastId}");
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// Start chat polling (TASK 9.4): fetch the liveChatId from the broadcast's
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// contentDetails, then start the poll loop. Chat is non-fatal — if it fails,
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// the stream continues without on-panel chat.
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try
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{
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var liveChatId = await _youtubeStream.GetBroadcastLiveChatIdAsync(_currentBroadcastId);
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if (liveChatId != null)
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{
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_youtubeChat.Start(liveChatId);
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AppLog.Write($"Chat polling started: {liveChatId}");
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}
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else
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{
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AppLog.Write("Could not retrieve liveChatId; chat polling disabled");
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}
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}
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catch (Exception chatEx)
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{
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AppLog.Write($"Chat start failed (non-fatal): {chatEx.Message}");
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}
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}
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catch (Exception ex)
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{
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@@ -2302,6 +2324,9 @@ public class MainViewModel : ViewModelBase
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StreamStatus = StreamStatus.Offline;
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WindowTitle = "ytLlive";
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ResetHealth(StreamStatus.Offline);
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// Stop chat polling first (TASK 9.4) — no more messages arriving while
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// we're tearing down the stream.
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_youtubeChat.Stop();
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// Close the audio pipe FIRST so ffmpeg sees EOF on the audio input,
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// then stop the pump (stdin EOF) — both inputs end and the encoder
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// finalizes the FLV. Audio capture itself is always-on (preview
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