feat(alerts): add scene-local recent ticker

Model the AlertBox and standalone ticker with shared settings; scene tickers render the in-memory active and queued events without saving history. Keep AlertBox content active-event-only.

Ref: https://obsproject.com/kb/obs-studio-overview
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2026-11-02 10:47:48 -08:00
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# HANDOFF — 2026-11-02 (Steam ownership check)
# HANDOFF — 2026-11-02 (scene-local alert ticker)
## State
- `main`; local work unit, not pushed.
- Distribution plan: one paid Steam app ($79 announced launch price, then $99) plus its associated
free Demo. Same code; no subscription, DLC purchase, or GitHub binary.
- `IEntitlement.IsAppOwned` feeds the app-wide `MainViewModel.IsAppOwned` flag. Debug uses a fake
owned result; the fake is excluded from Release.
- Release ownership uses `BIsSubscribedApp(paidAppId)` and fails closed when the ID or Steam is
unavailable. **The paid app ID is not configured yet; the Steamworks application is pending.**
- Steam's private-use clause is not, by itself, a proven blocker. EULA wording should expressly
allow commercial/monetized streaming; OBS is the relevant Steam software precedent. See
`MyMistakes.md` → Steam distribution.
- `main`; ticker work is local and not pushed.
- Standalone `SourceType.Ticker` is addable once per scene, has per-source settings, and shows the
in-memory current + queued alert feed. It does not persist event history.
- Stream Alerts keeps one box per layout; its ticker shares `Ticker` settings but shows only the
active event. Existing per-Source columns persist the settings without a schema migration.
- Focused build succeeded; the new integration test and all `AlertTickerPreviewDisplayTests` pass.
## Next action
Day 1 next: system-message strip. The queued Debug-only test-access rule also needs checking. Keep
one integration test per change.
Next queued unit: Day 1 system-message strip; also check the queued Debug-only test-access rule.
Keep one integration test per change. Do not push absent a milestone/checkpoint request.
## Landmines
- The Demo has its own App ID. Ownership must check the paid app ID, never the Demo ID or test ID
`480`.
- No fake ownership code or developer panel in Release.
- No Steam checkout in the app; Steam handles purchase and updates.
- The paid app ID is not available yet; Release stays fail-closed until it is configured.
- `verify.sh` clean app build passes; `EntitlementTests` passes 5/5. Full suite currently has 13–14
UI/content failures; connection to this change is unconfirmed, investigate separately.
- Bundled FFmpeg must stay outside the single-file exe (`ExcludeFromSingleFile="true"`).
- Build with Windows `dotnet.exe`; run tests per class (the whole suite can hang in WASAPI teardown).
- Build/test with Windows `dotnet.exe`; the full suite can hang in WASAPI teardown.
- Focused ticker tests pass; clean app build is 0 warnings. Full suite reports 13–14 UI/content
failures (508/521 or 507/521 pass), matching the prior baseline note; none is a ticker test. Their
relationship to this change is unconfirmed, and `verify.sh` currently only allows two other tests.
- The integration assertion is in `ytLive.Tests/AlertTickerPreviewDisplayTests.cs` and must use
`LayoutPathOverride`/clear it in `finally` if it constructs `MainWindow`.
- Scene tickers are dynamic per-element sources; only the AlertBox ticker uses the pump's global
ticker overlay callback.
- Bundled FFmpeg stays outside the single-file exe (`ExcludeFromSingleFile="true"`).