feat(media): play the clip's soundtrack and share one decode pipe
A video file was picture-only: the decode pipe passed `-an`, so a starting-soon or BRB clip with music played silent everywhere. Adds sound to every clip and collapses the two decoders into one. - `Services/VideoClipPipe.cs`: the shared pipe behind `MediaVideoSource` (TASK 21) and `AlertClipDecoder` (TASK 47) — video (`rawvideo bgra`, scaled) + audio (`f32le -ac 2 -ar 48000`, 50 ms chunks, byte-carry across reads), both paced to real time, loop restarts both so picture and sound stay together. Alert behaviour is unchanged. - `MediaVideoSourceManager` applies the layer's Level/Mute per session and raises `AudioAvailable`; `MainViewModel` feeds it to the new `AudioMixer.EnqueueDesktopMediaAudio`, which joins the DESKTOP/GAME ring so the desktop fader and the mic auto-ducker apply exactly as they do for game audio and TRAX (creator ruling 2026-11-05: audio joins the group). - Per-layer `MediaMuted` + existing `MediaVolume` surfaced as Mute/Level in the properties panel; `MediaMuted` persisted (ALTER TABLE guard + SELECT/INSERT). - Level/mute are per SESSION because one decoder is shared per file path — the last layer touched wins; one decoder per layer would play the file twice. Test: `MediaSourceAudioTests` — the pipe emits 50 ms chunks at 48k stereo, the manager scales by level and drops when muted, and a media layer's sound moves the desktop meter. Alert/decode suites unchanged and green. Docs: task-21 closed on item 10, the "silent soundtrack" facts corrected in frame-pipeline/output/overlays, HANDOFF rewritten. verify.sh green (529 passed; the two documented pre-existing failures only).
This commit is contained in:
@@ -264,6 +264,15 @@ public class Source : SceneElement
|
||||
set => Set(ref _mediaVolume, Math.Clamp(value, 0.0, 1.0));
|
||||
}
|
||||
|
||||
private bool _mediaMuted;
|
||||
/// <summary>Silences this layer's soundtrack (the picture keeps playing). One decoder is
|
||||
/// shared per file, so the level/mute are the file's — the layer is the control.</summary>
|
||||
public bool MediaMuted
|
||||
{
|
||||
get => _mediaMuted;
|
||||
set => Set(ref _mediaMuted, value);
|
||||
}
|
||||
|
||||
private MediaPlaybackState _mediaPlaybackState = MediaPlaybackState.Stopped;
|
||||
public MediaPlaybackState MediaPlaybackState
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user