feat(media): play the clip's soundtrack and share one decode pipe
A video file was picture-only: the decode pipe passed `-an`, so a starting-soon or BRB clip with music played silent everywhere. Adds sound to every clip and collapses the two decoders into one. - `Services/VideoClipPipe.cs`: the shared pipe behind `MediaVideoSource` (TASK 21) and `AlertClipDecoder` (TASK 47) — video (`rawvideo bgra`, scaled) + audio (`f32le -ac 2 -ar 48000`, 50 ms chunks, byte-carry across reads), both paced to real time, loop restarts both so picture and sound stay together. Alert behaviour is unchanged. - `MediaVideoSourceManager` applies the layer's Level/Mute per session and raises `AudioAvailable`; `MainViewModel` feeds it to the new `AudioMixer.EnqueueDesktopMediaAudio`, which joins the DESKTOP/GAME ring so the desktop fader and the mic auto-ducker apply exactly as they do for game audio and TRAX (creator ruling 2026-11-05: audio joins the group). - Per-layer `MediaMuted` + existing `MediaVolume` surfaced as Mute/Level in the properties panel; `MediaMuted` persisted (ALTER TABLE guard + SELECT/INSERT). - Level/mute are per SESSION because one decoder is shared per file path — the last layer touched wins; one decoder per layer would play the file twice. Test: `MediaSourceAudioTests` — the pipe emits 50 ms chunks at 48k stereo, the manager scales by level and drops when muted, and a media layer's sound moves the desktop meter. Alert/decode suites unchanged and green. Docs: task-21 closed on item 10, the "silent soundtrack" facts corrected in frame-pipeline/output/overlays, HANDOFF rewritten. verify.sh green (529 passed; the two documented pre-existing failures only).
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@@ -113,7 +113,7 @@ public partial class LayoutStore : IDisposable
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AlertVideoAssetId, AlertVideoPath, AlertUseDefaultVideo, AlertShowTicker, AlertVideoVolume, SortOrder,
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AlertDisplayMethod, IsBrandLogo, BlurAmount, AlertAudioPath, AlertAudioLoop,
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TextContent, TextFontFamily, TextFontSize, TextColor, TextBold, TextItalic,
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TextUnderline, TextAlignment, TextVerticalAlignment
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TextUnderline, TextAlignment, TextVerticalAlignment, MediaMuted
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FROM Source ORDER BY SortOrder
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""";
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using var reader = cmd.ExecuteReader();
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@@ -183,6 +183,7 @@ public partial class LayoutStore : IDisposable
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|| !Enum.IsDefined((TextLayerVerticalAlignment)reader.GetInt32(49))
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? TextLayerVerticalAlignment.Top
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: (TextLayerVerticalAlignment)reader.GetInt32(49),
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MediaMuted = reader.GetInt32(reader.GetOrdinal("MediaMuted")) != 0,
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};
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if (!sourcesByScene.TryGetValue(sceneId, out var list))
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sourcesByScene[sceneId] = list = new List<(Source, int)>();
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