feat(media): play the clip's soundtrack and share one decode pipe
A video file was picture-only: the decode pipe passed `-an`, so a starting-soon or BRB clip with music played silent everywhere. Adds sound to every clip and collapses the two decoders into one. - `Services/VideoClipPipe.cs`: the shared pipe behind `MediaVideoSource` (TASK 21) and `AlertClipDecoder` (TASK 47) — video (`rawvideo bgra`, scaled) + audio (`f32le -ac 2 -ar 48000`, 50 ms chunks, byte-carry across reads), both paced to real time, loop restarts both so picture and sound stay together. Alert behaviour is unchanged. - `MediaVideoSourceManager` applies the layer's Level/Mute per session and raises `AudioAvailable`; `MainViewModel` feeds it to the new `AudioMixer.EnqueueDesktopMediaAudio`, which joins the DESKTOP/GAME ring so the desktop fader and the mic auto-ducker apply exactly as they do for game audio and TRAX (creator ruling 2026-11-05: audio joins the group). - Per-layer `MediaMuted` + existing `MediaVolume` surfaced as Mute/Level in the properties panel; `MediaMuted` persisted (ALTER TABLE guard + SELECT/INSERT). - Level/mute are per SESSION because one decoder is shared per file path — the last layer touched wins; one decoder per layer would play the file twice. Test: `MediaSourceAudioTests` — the pipe emits 50 ms chunks at 48k stereo, the manager scales by level and drops when muted, and a media layer's sound moves the desktop meter. Alert/decode suites unchanged and green. Docs: task-21 closed on item 10, the "silent soundtrack" facts corrected in frame-pipeline/output/overlays, HANDOFF rewritten. verify.sh green (529 passed; the two documented pre-existing failures only).
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@@ -3,6 +3,7 @@ using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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using Xunit;
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using ytLive.Services;
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using ytLive.Services.Audio;
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namespace ytLive.Tests;
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@@ -22,6 +23,7 @@ public class MediaVideoSourceManagerTests
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public string Key { get; }
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public bool Looping { get; set; }
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public event Action<VideoFrame>? FrameAvailable;
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public event Action<AudioSample>? AudioAvailable;
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public event Action? Completed;
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public FakeMediaSource(string key, List<string>? started = null, List<string>? stopped = null)
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@@ -44,6 +46,7 @@ public class MediaVideoSourceManagerTests
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}
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public void Pump(VideoFrame frame) => FrameAvailable?.Invoke(frame);
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public void EmitAudio(AudioSample sample) => AudioAvailable?.Invoke(sample);
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public void Complete() => Completed?.Invoke();
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public void Dispose() { }
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}
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@@ -53,12 +56,14 @@ public class MediaVideoSourceManagerTests
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public string Key { get; }
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public bool Looping { get; set; }
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public event Action<VideoFrame>? FrameAvailable;
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public event Action<AudioSample>? AudioAvailable;
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public event Action? Completed;
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public FailingMediaSource(string key) => Key = key;
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public Task StartAsync(CancellationToken cancellationToken = default)
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=> throw new InvalidOperationException("access denied");
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public Task StopAsync() => Task.CompletedTask;
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public void Pump(VideoFrame frame) => FrameAvailable?.Invoke(frame);
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public void EmitAudio(AudioSample sample) => AudioAvailable?.Invoke(sample);
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public void Complete() => Completed?.Invoke();
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public void Dispose() { }
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}
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