Layers panel and scene strip: scene layers header with icons, per-type layer icons, PROGRAM badge and selected/live orange borders, scene name and hotkey overlays, Starting as default scene
- LeftPanel: SCENE LAYERS header with layer count; per-type blue icons; properties header gear; layers list min/max height; properties placeholder; list and properties indent - SceneThumbnailStrip: names/hotkeys over the tile; PROGRAM badge with blinking red dot on the selected tile; orange border on selected and live tiles; fixed the element border override that hid the style border; reflag tiles on load - LiveScene is now set on go-live, record start, and live transitions (it was never assigned, so IsLive never fired) - Startup stages the scene named Starting - DESIGN.md: color roles (red = YouTube/on-air/record, orange #ff8c3a = attention, amber = game audio/Super Chat) - Staged live tile uses background art instead of the green LIVE placeholder Not pushed.
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@@ -51,6 +51,13 @@ the first Stitch draft of the live screen.
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Icons: Material Symbols Outlined.
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## Color roles (decided 2026-10-26)
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- **Red `#ff5451`:** YouTube references, on-air/GO LIVE, and record only.
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- **Attention orange `#ff8c3a`:** dropped packets, the live screen indicator, and blinking warning lights.
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- **Amber `#ffb95f`:** game audio and Super Chat only.
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- **`error` `#ef4444`:** unchanged for now; it sits close to the on-air red and may need revisiting.
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## Open questions for the next pass
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- These tokens have not been reconciled against the app's current WPF theme
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