Layers panel and scene strip: scene layers header with icons, per-type layer icons, PROGRAM badge and selected/live orange borders, scene name and hotkey overlays, Starting as default scene
- LeftPanel: SCENE LAYERS header with layer count; per-type blue icons; properties header gear; layers list min/max height; properties placeholder; list and properties indent - SceneThumbnailStrip: names/hotkeys over the tile; PROGRAM badge with blinking red dot on the selected tile; orange border on selected and live tiles; fixed the element border override that hid the style border; reflag tiles on load - LiveScene is now set on go-live, record start, and live transitions (it was never assigned, so IsLive never fired) - Startup stages the scene named Starting - DESIGN.md: color roles (red = YouTube/on-air/record, orange #ff8c3a = attention, amber = game audio/Super Chat) - Staged live tile uses background art instead of the green LIVE placeholder Not pushed.
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@@ -155,14 +155,10 @@ public partial class MainViewModel
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? OnAirImage
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: SceneThumbnailImage(scene);
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if (img == null)
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{
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var stagedLive = isStaged
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&& SceneCatalog.Is(scene.Name, SceneCatalog.Live);
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img = stagedLive ? null : LoadBackgroundImage(scene);
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}
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img = LoadBackgroundImage(scene);
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if (img != null)
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scene.Snapshot = img;
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else if (scene.Snapshot == null || (isStaged && OnAirImage == null))
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else if (scene.Snapshot == null)
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scene.Snapshot = CreatePlaceholderSnapshot(scene.Name);
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}
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}
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@@ -443,6 +439,7 @@ public partial class MainViewModel
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}
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SeedOnAirImage();
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OnPropertyChanged(nameof(ShowSourcesEmptyHint));
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OnPropertyChanged(nameof(LayerCount));
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}
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// ─── Scene strip tile artwork (creator ruling 2026-10-10) ───
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