Layers panel and scene strip: scene layers header with icons, per-type layer icons, PROGRAM badge and selected/live orange borders, scene name and hotkey overlays, Starting as default scene
- LeftPanel: SCENE LAYERS header with layer count; per-type blue icons; properties header gear; layers list min/max height; properties placeholder; list and properties indent - SceneThumbnailStrip: names/hotkeys over the tile; PROGRAM badge with blinking red dot on the selected tile; orange border on selected and live tiles; fixed the element border override that hid the style border; reflag tiles on load - LiveScene is now set on go-live, record start, and live transitions (it was never assigned, so IsLive never fired) - Startup stages the scene named Starting - DESIGN.md: color roles (red = YouTube/on-air/record, orange #ff8c3a = attention, amber = game audio/Super Chat) - Staged live tile uses background art instead of the green LIVE placeholder Not pushed.
This commit is contained in:
@@ -45,6 +45,7 @@ public partial class MainViewModel
|
||||
OnPropertyChanged(nameof(ShowEmptySceneHint));
|
||||
OnPropertyChanged(nameof(ShowPreviewPlaceholder));
|
||||
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
|
||||
OnPropertyChanged(nameof(LayerCount));
|
||||
OnPropertyChanged(nameof(CanChangeBackground));
|
||||
OnPropertyChanged(nameof(CanAddWebcam));
|
||||
OnPropertyChanged(nameof(CanAddYouTubeChat));
|
||||
@@ -102,7 +103,10 @@ public partial class MainViewModel
|
||||
if (scene.IsHidden || scene == StagedScene) return;
|
||||
StagedScene = scene;
|
||||
if (IsLive)
|
||||
{
|
||||
LiveScene = scene;
|
||||
_transition.Start(SelectedTransitionType, TransitionDurationMs, null);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -186,6 +190,7 @@ public partial class MainViewModel
|
||||
}
|
||||
|
||||
public bool ShowEmptySceneHint => StagedScene != null && StagedScene.Elements.Count == 0;
|
||||
public int LayerCount => StagedScene?.Elements.Count(e => !e.IsZoomLayer) ?? 0;
|
||||
public bool ShowSourcesEmptyHint => StagedScene == null || StagedScene.Elements.Count == 0;
|
||||
|
||||
public bool IsCountdownAvailable => StagedScene != null
|
||||
|
||||
Reference in New Issue
Block a user