Layers panel and scene strip: scene layers header with icons, per-type layer icons, PROGRAM badge and selected/live orange borders, scene name and hotkey overlays, Starting as default scene
- LeftPanel: SCENE LAYERS header with layer count; per-type blue icons; properties header gear; layers list min/max height; properties placeholder; list and properties indent - SceneThumbnailStrip: names/hotkeys over the tile; PROGRAM badge with blinking red dot on the selected tile; orange border on selected and live tiles; fixed the element border override that hid the style border; reflag tiles on load - LiveScene is now set on go-live, record start, and live transitions (it was never assigned, so IsLive never fired) - Startup stages the scene named Starting - DESIGN.md: color roles (red = YouTube/on-air/record, orange #ff8c3a = attention, amber = game audio/Super Chat) - Staged live tile uses background art instead of the green LIVE placeholder Not pushed.
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@@ -438,7 +438,7 @@ public partial class MainViewModel : ViewModelBase
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{
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_isLoading = false;
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}
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StagedScene = Scenes.FirstOrDefault();
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StagedScene = Scenes.FirstOrDefault(s => SceneCatalog.Is(s.Name, SceneCatalog.Starting)) ?? Scenes.FirstOrDefault();
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UpdateActiveBackground();
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UpdateActiveChatBoxPreviews();
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UpdateActiveAlertBoxPreviews();
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