feat(scoreboard): unit 3 — edge coupling and line fitting, both pure
ResolveEdges: the strip and the social bar are a coupled pair that own opposite edges whenever both are visible; the social bar keeps its choice and the scoreboard is pushed to the other edge. Hide either and the survivor keeps its own preference — so hiding the scoreboard frees the social bar, which is what 'resolved at render time' has to mean. FitLine: takes MEASURED tile widths (the renderer measures with FormattedText; a guessed character width would make the fit lie for a long handle), keeps full size when it fits, shrinks above the 14px legibility floor, and only then wraps — never scrolls, because a reader cannot wait for the fact to come round.
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using Xunit;
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using ytLive.Models;
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namespace ytLive.Tests;
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/// <summary>Two creator rulings live here: the strip and the social bar own OPPOSITE edges (coupled,
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/// resolved from what is visible), and a strip that does not fit shrinks to a legibility floor and
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/// then wraps — it never scrolls.</summary>
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public class ScoreboardLayoutTests
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{
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[Fact]
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public void Bars_never_share_an_edge_and_an_overlong_strip_shrinks_then_wraps()
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{
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// Both visible: opposite edges, whatever the scoreboard asked for.
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Assert.Equal((BarEdge.Top, BarEdge.Bottom),
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ScoreboardLayout.ResolveEdges(true, BarEdge.Top, true, BarEdge.Top));
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Assert.Equal((BarEdge.Bottom, BarEdge.Top),
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ScoreboardLayout.ResolveEdges(true, BarEdge.Bottom, true, BarEdge.Bottom));
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// Social bar hidden: the scoreboard keeps its own preference.
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Assert.Equal((BarEdge.Top, BarEdge.Bottom),
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ScoreboardLayout.ResolveEdges(false, BarEdge.Top, true, BarEdge.Bottom));
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// Scoreboard hidden: the social bar is free.
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Assert.Equal((BarEdge.Bottom, BarEdge.Top),
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ScoreboardLayout.ResolveEdges(true, BarEdge.Bottom, false, BarEdge.Top));
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// Fits at full size.
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var fit = ScoreboardLayout.FitLine(new[] { 200.0, 200.0, 200.0 }, 40, 1920);
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Assert.Equal(ScoreboardLayout.MaxFontSize, fit.FontSize);
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Assert.Equal(1, fit.LineCount);
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Assert.False(fit.Shrunk);
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// Too wide for full size, but a shrink keeps it on one line.
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fit = ScoreboardLayout.FitLine(new[] { 400.0, 400.0, 400.0 }, 40, 900);
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Assert.True(fit.FontSize < ScoreboardLayout.MaxFontSize);
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Assert.True(fit.FontSize >= ScoreboardLayout.FloorFontSize);
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Assert.Equal(1, fit.LineCount);
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Assert.True(fit.Shrunk);
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// Far too wide even at the floor: two lines, never a scroll.
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fit = ScoreboardLayout.FitLine(new[] { 600.0, 600.0, 600.0, 600.0 }, 40, 700);
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Assert.Equal(ScoreboardLayout.FloorFontSize, fit.FontSize);
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Assert.True(fit.LineCount > 1);
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Assert.True(fit.Wrapped);
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// Nothing enabled: no crash, no lines invented.
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Assert.Equal(1, ScoreboardLayout.FitLine(System.Array.Empty<double>(), 40, 1920).LineCount);
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}
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}
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