feat(scoreboard): a master on/off switch that also stops the polling
Creator: "even if it's not visible, we want to avoid polling." ScoreboardEnabled is the layer's master switch in the properties panel. Off means two things: - the strip frame is null in every scene (per-scene eye toggles stay independent), and - the cadence policy returns None at every phase — a scoreboard nobody can see must not spend quota. The switch is persisted (Scoreboard.Enabled), because one that resets would quietly resume polling. The polling gate is ScoreboardPollsEnabled: master switch AND at least one scene with a visible scoreboard — so hiding it in all five scenes also stops the polls. Guards: ScoreboardCadenceTests adds the switch off across live/test/recording; ScoreboardProperties pins the checkbox and the VM surface.
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@@ -453,6 +453,9 @@
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<!-- Scoreboard config (creator 2026-10-30): the ego wall's billboard —
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which eight facts show, and how the strip is painted. -->
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<StackPanel Visibility="{Binding SelectedElement.IsScoreboard, Converter={StaticResource BoolToVis}}" Margin="0,0,0,8">
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<CheckBox Style="{StaticResource YtCheckBox}" Margin="0,0,0,4"
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Content="Show the scoreboard" IsChecked="{Binding ScoreboardEnabled, Mode=TwoWay}"
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ToolTip="Off hides the strip in every scene AND stops the channel polling."/>
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<TextBlock Text="Facts" Foreground="{StaticResource Brush.OnSurfaceVariant}" FontSize="11" FontWeight="SemiBold" Margin="0,0,0,4"/>
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<WrapPanel Margin="10,0,0,0">
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<CheckBox Style="{StaticResource YtCheckBox}" Content="Subscribers" Margin="0,0,10,4"
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