refactor: split Chat out of MainViewModel — Commit 10/12

MainViewModel.Chat.cs (194 lines) takes the YouTube chat overlay: ChatMessages
(+500 cap, clear-on-fade), OnChatMessageReceived (dispatcher marshal,
mock→real preview switch), chat fade timer (ResetChatFadeTimer), the ChatBox
render paths (RenderChatBox for the live compositor, UpdateChatBoxPreview for
the editor preview), the mock preview loop (MockChatMessages/StartMockChatPreview/
StopMockChatPreview/RunMockChatPreviewAsync/_mockChatCts), UpdateActiveChatBoxPreviews,
CanAddYouTubeChat (one-per-layout gate) and ShowChatInactiveMessage. Core drops
1119 -> 940 lines. Ctor wiring (MessageReceived hookup, ChatBoxRenderer ctor,
LoadLayout preview start, dispose) stays in core; ResolveOutputFrame (core)
still calls RenderChatBox cross-partial.

Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: index.md Chat row added + core row trimmed in the same commit.
This commit is contained in:
2026-08-30 08:48:35 -07:00
parent e1006a04ab
commit 3b77a132be
3 changed files with 197 additions and 181 deletions
+3 -2
View File
@@ -8,7 +8,7 @@ areas' docs in their own rows keeps this index small to read.
| File | Purpose |
|------|---------|
| `MainViewModel.cs` | Core. `public partial class MainViewModel : ViewModelBase`. **Source commands + element rows:** scenes are pure selection rows; sources carry edit/visibility/trash (`EditElementCommand` sets `element.IsEditing`, `ToggleElementVisibilityCommand` flips `IsVisible`, `RemoveSourceCommand`; Backdrop trash slot reserved via `HiddenBoolToVisibilityConverter` — TASK 13); shared `NextSourceName` (Image, Image2, Image3… no-space increment from actual names — used by `AddSource` + `AddReusedImage`), `AddImageCommand`. **Overlays/lifecycle:** fields + ctor wiring (all command assignments, mixer/camera/chat/hotkey/subscription hookups), `Shutdown`/`SaveLayoutNow`/`ScheduleSave`/`LoadLayout`, `SetPanel`/`ShowOverlay`/`ShowLicenses`, `CreateBrush` + shared `BarOnBrush`/`BarOffBrush` (referenced by Audio/Trax/Socials partials), `OpenUrl`/`ComposeEmail`/`SubmitBug`/`SubmitFeature`, window-geometry pass-through, `SelectedElement`/`OnSelectedElementPropertyChanged`, `ShowPreviewPlaceholder`/`ShowChatInactiveMessage`, `BrandFlash*`, WebView2 hosting (`InitWebView2`/`RegisterLoadedWebSources`/`OnWebView2PreviewBitmapChanged`), frame-pump wiring (construction + `_rtmpUrlProvider` seam + `Dispose`) — the pump's stream-state consumers live in the Streaming partial. |
| `MainViewModel.cs` | Core. `public partial class MainViewModel : ViewModelBase`. **Source commands + element rows:** scenes are pure selection rows; sources carry edit/visibility/trash (`EditElementCommand` sets `element.IsEditing`, `ToggleElementVisibilityCommand` flips `IsVisible`, `RemoveSourceCommand`; Backdrop trash slot reserved via `HiddenBoolToVisibilityConverter` — TASK 13); shared `NextSourceName` (Image, Image2, Image3… no-space increment from actual names — used by `AddSource` + `AddReusedImage`), `AddImageCommand`. **Overlays/lifecycle:** fields + ctor wiring (all command assignments, mixer/camera/chat/hotkey/subscription hookups), `Shutdown`/`SaveLayoutNow`/`ScheduleSave`/`LoadLayout`, `SetPanel`/`ShowOverlay`/`ShowLicenses`, `CreateBrush` + shared `BarOnBrush`/`BarOffBrush` (referenced by Audio/Trax/Socials partials), `OpenUrl`/`ComposeEmail`/`SubmitBug`/`SubmitFeature`, window-geometry pass-through, `SelectedElement`/`OnSelectedElementPropertyChanged`, `ShowPreviewPlaceholder`, `BrandFlash*`, WebView2 hosting (`InitWebView2`/`RegisterLoadedWebSources`/`OnWebView2PreviewBitmapChanged`), frame-pump wiring (construction + `_rtmpUrlProvider` seam + `Dispose`, plus `ResolveOutputFrame` → `RenderChatBox` for chat layers) — the pump's stream-state consumers live in the Streaming partial. |
| `MainViewModel.Account.cs` | Session + connected account: `LoadSavedSessionAsync` (DPAPI restore at startup), `SignInAsync`/`ChangeAccountAsync`/`SignOutYouTubeAsync`, `IsConnected`/`AccountAvatarUrl`/`AccountDisplayName`/`AccountStatusLightToolTip` via `SyncConnectedAccount` (cleared on End). |
| `MainViewModel.License.cs` | Polar license (freemium): `LicenseKey`/`LicenseMessage`/`IsLicenseValidating`/`IsLicenseEntryOpen`/`IsHubVisible`/`IsPremium`, `OfflineGracePeriod`, `ValidateLicenseAtStartupAsync`/`ActivateLicenseAsync`. |
| `MainViewModel.Scenes.cs` | Five-scene catalog: `Scenes` + `StagedScene`/`LiveScene`/`IsEditMode`, `AddScene` (canonical names only), `MissingScenes`/`ShowAddScene`/`AddSceneCommand`; scene wiring `OnScenesChanged`/`WireScene`/`UnwireScene`; transitions `SelectedTransitionType`/`TransitionDurationMs`/`TransitionToScene`/`ApplyTransitionToLive`; global hotkeys `HandleHotkey`/`OpenHotkeyConfig`/`RefreshHotkeyLabels`; scene-gating hints (`CanChangeBackground`). |
@@ -18,6 +18,7 @@ areas' docs in their own rows keeps this index small to read.
| `MainViewModel.Trax.cs` | Background music (TASK 9, rides the loopback into the stream): `_musicPlayer` (`MusicPlayer`), `IsMusicPlaying`/`TraxError`/`TraxDotBrush`/`TraxToolTip`, interaction `TraxLeftClick`/`TraxRightClick`/`PickTraxTrack`, playback `LoadTrax`/`PlayTrax`/`PauseTrax`/`OnTraxPlaybackEnded`/`RefreshTraxUi`, `UpdateTraxLocalGain` (mirrors the game bar's mute onto `MusicPlayer.LocalGain` so the track ducks/restores with desktop audio). |
| `MainViewModel.Socials.cs` | Social bar (global resource, overlaid on every scene): `_socials`/`_socialBarFrame`/`_socialValidator` (`ISocialValidator`/`HttpSocialValidator`), `HasSocials`/`SocialBarVisible`/`SocialBarDotBrush`/`SocialBarGlowBrush`/`Socials`/`SocialBarTop`, `OpenSocialDialogCommand`/`OpenSocialDialog` (spawns `SocialsDialogViewModel` + window; saved copy replaces `_socials`), `NotifySocialsChanged`/`RenderSocialBarFrame` (`SocialBarRenderer` → immutable `_socialBarFrame` the frame pump reads), fediverse heal `HealFediverseSoftwareAsync` (static, test-facing) + `HealFediverseSoftwareInBackground`, bar edge toggle `SetSocialBarPosition`/`ToggleSocialBarPosition`. `BarOnBrush`/`BarOffBrush`/`CreateBrush` stay in core (shared tokens). |
| `MainViewModel.Streaming.cs` | Go-live/record + health + quality tiers + session UI. **Stream state:** `StreamStatus`/`StreamVisibility` setters + `_streamStatus` field, `IsOffline`/`IsLive`/`IsLivePrivate`. **Go-live flow:** `StartSession` (routes by pill state) → `BeginRecordOnly` (signed-out local recording) or `BeginGoLive` (GoLive dialog → captures title/description/visibility + `BroadcastForm.CaptureGoLive` → `PrepareAndStartLiveAsync`: reusable stream → `CreateBroadcast` (stores `_currentBroadcastId`) → empty-metadata warn → chat poll start (liveChatId) → `_framePump.StartAsync()` + health poll; failures → `StreamStatus.Error`, never a crash); `StartRecordFile` (auto-named `ty-…-0000.mp4`) + `FinalizeRecordingAsync` (rename modal, `UniquePath`); `StopStream` (posts Offline, stops chat/audio pipe/pump, clears `_currentBroadcastId`; session/token deliberately NOT cleared — sign-out stays explicit). **Health:** `CurrentHealth`/`ResetHealth`/`ApplyHealth`/`OnFramePumpHealthUpdated` (marshal `FramePump.HealthUpdated` off the stderr thread), `PollHealthAsync`/`OnHealthPollTick`/`ApplyHealthIssue` (report-by-exception banner `HealthIssueBanner`/`HealthIssueBackground` via `StreamHealthReporter`). **Session timer:** `_liveTimer` (ctor-wired) `UpdateSessionTimer`/`OnLiveTimerTick`/`LiveElapsedText`/`_recDotPulse`. **Start/End UI:** REC/ON-AIR pills (`RecordPillOn`/`OnAirPillOn`/`CanToggleOnAir`), `ShowPrimaryStartButton`/`CanStartSession`/`ShowEndStreamButton`/`EndButtonText`/`ShowLogInButton`, REC sign `RecDotBrush`/`RecTextBrush`/`RecDotOpacity`/`OnAirBrush`, live window tokens `WindowTitle`/`TopBarBackground`/`PreviewGlow*` via `UpdateLiveVisuals`; `ChooseRecordFolder`/`ResetRecordFolder`/`_recordFolder`/`RecordFolderDisplay`/`DefaultRecordFolder`. **Resolution dropdown:** `QualityOptions`/`SelectedQuality`/`ResolutionHelp`/`ApplyStreamQuality` + `OutputRect*`/`DimRects`/`IsOutputCropped`/`ResolutionBadgeText` over the 1920×1080 master. **Pipeline bits:** `_framePump`/`_liveTimer`/`_healthPollTimer` fields, `BuildEncoderOptions`. Commands `StartStreamCommand`/`EndStreamCommand`/`ChooseRecordFolderCommand`/`ResetRecordFolderCommand`. Broadcast pull-out: `CurrentBroadcastId`/`BroadcastForm`. |
| `MainViewModel.Chat.cs` | Chat overlay + preview pipeline: `ChatMessages` (500-message cap; clear-on-fade), `OnChatMessageReceived` (marshal `_youtubeChat.MessageReceived` onto the dispatcher, switch previews mock→real), fade `_chatFadeTimer`/`ResetChatFadeTimer` (shortest `ChatFadeSeconds` across chat layers); live render `RenderChatBox` (called from `ResolveOutputFrame`, stays in core) + preview render `UpdateChatBoxPreview` (bitmap onto `chatBox.VideoImageSource`); mock preview `MockChatMessages`/`StartMockChatPreview`/`StopMockChatPreview`/`RunMockChatPreviewAsync`/`_mockChatCts`; `UpdateActiveChatBoxPreviews` (wires Chat* property-change subscriptions + first render); `CanAddYouTubeChat` (one-per-layout gate), `ShowChatInactiveMessage` (`!IsLive`). `_chatBoxRenderer` field. Ctor wiring (`MessageReceived` hookup, `new ChatBoxRenderer()`, `LoadLayout` preview start, `_youtubeChat.Dispose`) stays in core. |
| `GoLiveViewModel.cs` | Start Stream dialog: **account row** (saved channel shown with Change Account, or Sign in to YouTube; Start gated on `IsSignedIn`/`IsBusy`) + title/description + **locked Visibility (always "Private" — ship step 7, no dropdown)**, start/cancel requests |
| **About hub (TASK 11, in `MainViewModel`)** | the About overlay is the in-app creator hub: `ChannelUrl`/`MastodonUrl`/`CoffeeUrl` (public consts, live) + `PremiumUrl` (tabled billing seam — TASK 12 → the greyed "Unlock Premium" button lights up when filled); `OpenLicensesCommand` → `ShowLicenses()` loads the shipped `THIRD-PARTY-NOTICES.txt` into `LicensesText` and sets `IsLicensesOpen` (in-app scrolling panel, never the OS viewer); `BackToAbout_Click` in `MainWindow.xaml.cs` flips it off. |
| `ReuseImageViewModel.cs` | Add Image dialog: candidate list (`ReuseImageCandidate`), reuse/new/cancel |
@@ -47,7 +48,7 @@ Progress (Commit N/12 · tag):
- [x] **Commit 7/12 · `refactor-commit-7`** — **Trax** → `MainViewModel.Trax.cs`
- [x] **Commit 8/12 · `refactor-commit-8`** — **Socials** → `MainViewModel.Socials.cs`
- [x] **Commit 9/12 · `refactor-commit-9`** — **Streaming** → `MainViewModel.Streaming.cs`
- [ ] **Commit 10/12** — **Chat** (YouTube chat + mock preview + chatbox render)
- [x] **Commit 10/12 · `refactor-commit-10`** — **Chat** → `MainViewModel.Chat.cs`
- [ ] **Commit 11/12** — **Overlays** (settings/bug/feature/about panels + license entry)
The partial `.cs` files land next to `MainViewModel.cs` in this folder as the split