refactor(ui): alert rows are two lines of text — the heading line was redundant

Creator: system messages are limited to two lines; the label above the message ('STEAM ID NOT
PRESENT', 'STREAM') was repeating what the row already said and pushing the stack past its budget.

AttentionAlert loses Label; rows render Text only. The licence row is now exactly:
    Steam ID Limit: 30fps
    Click for More Info
(60fps with a close control once owned). Rows are identified by Id internally, so nothing in the UI
depends on the removed text. Tests updated to assert position/text rather than the heading.
This commit is contained in:
2026-11-05 12:13:45 -08:00
parent 72cb3ad55a
commit 3fde7fcfe6
7 changed files with 25 additions and 27 deletions
+4 -2
View File
@@ -4,9 +4,11 @@ A stack of red rows at the top of the left panel, **above both mode grids** (so
and while live) and pushing the panel's content down. Only red rows belong there — it is the surface for
"something needs you", never chatter.
- **Rows are text only, two lines at most** — no heading line above the message (creator, 2026-11-05:
the heading was redundant and pushed the stack past its budget).
- **Row 1 is always the Steam licence indicator** and nothing displaces it. It reads as status, not a
warning: `Entitlement 30 fps · Maximum 60 fps`, both numbers derived from `QualityOptions` and
`HasProOutput`. It shows a **pin** (standing indicator, no close control) while higher tiers are
warning: `Steam ID Limit: 30fps` / `Click for More Info` (60fps once owned), both numbers derived from
`QualityOptions` and `HasProOutput`. It shows a **pin** (standing indicator, no close control) while higher tiers are
unavailable, and a **close control once ownership is verified** — that close is persisted
(`Steam.LicenceIndicatorDismissed`) and permanent *while ownership holds*; losing ownership restores
the row as pinned, because that is a change of state rather than a preference. Click → About.