perf(render): take-4 slice 2 — IsOpaque memcpy, integer bilinear, pump scratch pool
Take 4: pacing held (sync perfect) but avg render stayed 58.9ms — 2M managed row-walk iterations + a fresh 8.3MB buffer every tick (LOH churn into GC stalls inside the render measurement). - VideoFrame.IsOpaque: producer-contract flag (screen capture + webcam — DWM/MF fill alpha 255; media/chat/web/static NOT flagged). Full-cover aligned opaque backdrop = ONE Buffer.BlockCopy; black pre-fill skipped when it covers. - General BlitContent: integer 8.8 fixed-point bilinear + blend, row invariants hoisted, no per-pixel division/Math.Round. Within ±1 of the float reference (pixel tests allow ±2). Research per derivative-work rule: libyuv row/scale kernels (chromium.googlesource.com/libyuv/libyuv). - FramePump scratch pool (max 4, length-keyed, owned-by-reference): release strictly AFTER SubmitFrameAsync returns (stdin write copies); Contains-guard makes the transition Cut alias safe. - Removed the dead per-tick fromScene render + fromSceneProvider seam — BlendFrame consumes TransitionService.FromFrame captured at Start; the pump's render fed nothing. MainViewModel call site updated (signature). Bugs caught by the pixel probes pre-ship (recorded MyMistakes): first Bilinear double-shifted both stages (solid-255 sampled to ~1 -> general path drew nothing); sentinel 0xAB collided with an x+y pixel. FakeEncoder snapshots submitted frames (mirrors real copy semantics under recycling). ONE integration test: Pump_Pools_ScratchBuffers_Across_Frames_Without_ Stale_Pixels (alternating backdrops + repeated backing identity). Direct pin: Composite_OpaqueFullCover_Backdrop_CopiesEveryPixel_Into_Scratch. Clean build 0 warnings; 59/59 per-class + RealApp boot-smoke. take 5 verdict: expect avg render <= ~10ms, ~300/300 frames. Docs same commit: ai.md pipeline section, TASKS.md TASK 18, HANDOFF rewritten (Unit B spec + settled decisions queued).
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@@ -114,6 +114,46 @@ public class SceneCompositorTests
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AssertColor(output, 550, 700, 255, 255, 255);
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}
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/// <summary>The take-4 memcpy fast path: a full-cover opaque backdrop (the live
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/// capture's contract) must reproduce the source EXACTLY, and when supplied via the
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/// <c>scratch</c> pool parameter the render must overwrite every byte of the reused
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/// buffer — stale sentinels from a previous frame may not survive (this is what
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/// makes buffer recycling safe at the pump level).</summary>
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[Fact]
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public void Composite_OpaqueFullCover_Backdrop_CopiesEveryPixel_Into_Scratch()
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{
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const int w = 128, h = 64;
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var src = new byte[w * h * 4];
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for (var y = 0; y < h; y++)
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for (var x = 0; x < w; x++)
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{
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var i = (y * w + x) * 4;
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src[i] = (byte)(x * 2);
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src[i + 1] = (byte)(y * 4);
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src[i + 2] = (byte)(x + y);
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src[i + 3] = 255; // the IsOpaque contract
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}
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var opaque = new VideoFrame(w, h, src) { IsOpaque = true };
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var background = new Source { Type = SourceType.DisplayCapture, IsBackground = true, CaptureKey = "monitor:0" };
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var scene = new Scene { Name = "Live" };
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scene.Elements.Add(background);
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var options = new CompositorOptions
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{
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SourceRectX = 0, SourceRectY = 0, SourceRectWidth = w, SourceRectHeight = h,
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OutputWidth = w, OutputHeight = h,
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};
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var scratch = new byte[w * h * 4];
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Array.Fill(scratch, (byte)0xFD); // sentinel: x*2 (even), y*4 (×4), x+y (≤190) can never produce 253
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var output = new SceneCompositor().Render(scene, _ => opaque, null, options, scratch: scratch);
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Assert.Equal(src, output.BgraPixels); // byte-exact: the memcpy path must not round
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Assert.DoesNotContain((byte)0xFD, output.BgraPixels); // full cover — nothing stale
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}
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[Fact]
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public void Render_VerticalTier_Outputs_1080x1920_From_The_Center_Crop()
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{
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