Control Surface UX: pill toggle, background rename, per-scene properties
- Sliding pill toggle (green ON / red OFF) replaces checkbox - Geometry mismatch error for custom backgrounds - Backdrop -> Background: C# rename, SQL column rename with migration - Source.IsBackground: new -> override (fixes WPF binding) - Legacy 'Backdrop' display name migrated to 'Background' - Per-scene UseDefaultBackground + CustomBackgroundPath - Asset files renamed backdrop -> background - StagedScene/LiveScene split, thumbnail strip, edit gating - TransitionService (Cut/Fade/Move) - Context menu: Capture Desktop, Refresh Desktop - Resolution badge removed, ON-AIR status light added
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@@ -48,9 +48,9 @@ public class Source : SceneElement
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public override bool IsWebSource => Type == SourceType.WebSource;
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/// <summary>The permanent scene backdrop (live desktop/game capture). Never removable/reorderable.</summary>
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private bool _isBackdrop;
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public bool IsBackdrop { get => _isBackdrop; set => Set(ref _isBackdrop, value); }
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/// <summary>The permanent scene background (live desktop/game capture). Never removable/reorderable.</summary>
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private bool _isBackground;
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public override bool IsBackground { get => _isBackground; set => Set(ref _isBackground, value); }
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private bool _showDesktop;
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public bool ShowDesktop { get => _showDesktop; set => Set(ref _showDesktop, value); }
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@@ -67,7 +67,7 @@ public class Source : SceneElement
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/// <summary>
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/// Identifies what this live-capture source points at: "monitor:<index>" or
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/// "window:<hwnd>". Persisted so a re-designated backdrop survives a reload.
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/// "window:<hwnd>". Persisted so a re-designated background survives a reload.
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/// </summary>
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private string? _captureKey;
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public string? CaptureKey { get => _captureKey; set => Set(ref _captureKey, value); }
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