docs(plan): TASK 40 App Settings round — saved plan (units A-D, one Good Dog test each)
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@@ -453,7 +453,8 @@ This replaces the old five-seeder cluster (`Seed{Starting,Brb,Ending,Chat}Backgr
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`CameraManager.AcquireAsync(device)` as an app-wide lock — on failure a **persistent red alert**
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(`WebcamLockAlert`, bottom of the Layers panel with a Retry button) re-polls every 5 s
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(`_webcamLockPollTimer`) until a lock succeeds, and any first real frame also clears it; **≥2** →
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deliberately no auto-lock — selection belongs to the App Settings dialog (gear) **next slice**.
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deliberately no auto-lock — selection belongs to the App Settings dialog (gear) **queued — TASK 40
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Unit A (App Settings round, plan saved 2026-09-22)**.
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The single-camera branch **always acquires** (it no longer skips when configs already hold the
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session): that acquire is the app's own BASE ref, so removing every scene's placement leaves
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`RefCount = 1` and the session alive — the gate stays satisfied and the Web Cam row stays offered,
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