feat(65): the clip mux — a third output on the same ffmpeg, drained off the frame path
Slice 2 of TASK 65. 602 green, 0 warnings. **Clips are still off**: no `ClipBuffer` is passed, so the ffmpeg command line is byte-for-byte what it was before this commit, and a test asserts exactly that (the original args are a strict prefix of the new ones). - `FfmpegArgs` appends a fragmented-MP4 output to `pipe:1` only when `ClipBuffer` is set. One-second fragments (`-frag_duration 1000000`) rather than the 4 s GOP, so a clip can start inside the window instead of at the last keyframe. Stats already own stderr, so stdout was free. - `Fmp4FragmentSplitter` turns that byte stream into whole fragments: `ftyp`+`moov` is the init segment, each `moof`+`mdat` is a fragment. It parses box headers itself, survives a box being cut anywhere across reads, and **resyncs instead of throwing** — a clip fault must never take the stream down. - `FfmpegEncoder` reads it on its own task, never blocking the frame path. Any exception logs and disables clips for the session; the broadcast is untouched. - `IEncoderProcess` gained `StandardOutputBytes` (the seam already had the text reader for probing). Next slices: the replay layer + retention, then the Settings switch with disabled-but-remembered controls.
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@@ -50,6 +50,11 @@ public sealed class EncoderOptions
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/// <summary>Name of the mixer's audio pipe (default <see cref="DefaultAudioPipeName"/>).</summary>
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public string AudioPipeName { get; init; } = DefaultAudioPipeName;
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/// <summary>TASK 65: when set, the encoder muxes a SECOND video output into this ring (fragmented
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/// MP4 on stdout) for the replay buffer. Null = clips off, and the ffmpeg command line is exactly
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/// what it was before the feature existed.</summary>
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public Services.ClipRing? ClipBuffer { get; init; }
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/// <summary>GOP in frames = Fps × 4s — the YouTube keyframe ≤ 4s compliance bound.</summary>
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public int GopSize => Fps * 4;
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}
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