feat(65): the clip mux — a third output on the same ffmpeg, drained off the frame path
Slice 2 of TASK 65. 602 green, 0 warnings. **Clips are still off**: no `ClipBuffer` is passed, so the ffmpeg command line is byte-for-byte what it was before this commit, and a test asserts exactly that (the original args are a strict prefix of the new ones). - `FfmpegArgs` appends a fragmented-MP4 output to `pipe:1` only when `ClipBuffer` is set. One-second fragments (`-frag_duration 1000000`) rather than the 4 s GOP, so a clip can start inside the window instead of at the last keyframe. Stats already own stderr, so stdout was free. - `Fmp4FragmentSplitter` turns that byte stream into whole fragments: `ftyp`+`moov` is the init segment, each `moof`+`mdat` is a fragment. It parses box headers itself, survives a box being cut anywhere across reads, and **resyncs instead of throwing** — a clip fault must never take the stream down. - `FfmpegEncoder` reads it on its own task, never blocking the frame path. Any exception logs and disables clips for the session; the broadcast is untouched. - `IEncoderProcess` gained `StandardOutputBytes` (the seam already had the text reader for probing). Next slices: the replay layer + retention, then the Settings switch with disabled-but-remembered controls.
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@@ -0,0 +1,102 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace ytLive.Services.Encoder;
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/// <summary>
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/// TASK 65: turns the fragmented-MP4 byte stream ffmpeg writes to stdout into a playable ring.
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///
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/// <para>MP4 boxes are length-prefixed, so this needs no muxer cooperation: <c>ftyp</c>+<c>moov</c> are
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/// the initialisation segment, and each <c>moof</c>+<c>mdat</c> pair is one fragment. The ring only ever
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/// sees whole fragments, which is what makes a snapshot playable and a trim safe.</para>
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///
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/// <para>Deliberately forgiving: an unparseable header clears the buffer and waits for the next one. A
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/// clip that fails must never take the encoder down with it — the stream is running through the same
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/// process.</para>
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/// </summary>
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public sealed class Fmp4FragmentSplitter
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{
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private readonly ClipRing _ring;
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private readonly List<byte> _pending = new(capacity: 64 * 1024);
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private readonly MemoryStream _init = new();
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private readonly MemoryStream _fragment = new();
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private bool _inFragment;
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public Fmp4FragmentSplitter(ClipRing ring) => _ring = ring;
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public void Write(ReadOnlySpan<byte> data)
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{
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foreach (var b in data) _pending.Add(b);
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Drain();
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}
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private void Drain()
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{
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while (true)
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{
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if (_pending.Count < 8) return;
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long size = ((long)_pending[0] << 24) | ((long)_pending[1] << 16) | ((long)_pending[2] << 8) | _pending[3];
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var type = Encoding.ASCII.GetString(_pending.GetRange(4, 4).ToArray());
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var header = 8;
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if (size == 1)
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{
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if (_pending.Count < 16) return;
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size = 0;
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for (var i = 8; i < 16; i++) size = (size << 8) | _pending[i];
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header = 16;
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}
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if (size < header || size > int.MaxValue)
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{
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// Not a box boundary any more; drop what we have and resync on the next write.
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_pending.Clear();
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return;
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}
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if (_pending.Count < size) return;
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var box = _pending.GetRange(0, (int)size).ToArray();
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_pending.RemoveRange(0, (int)size);
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Route(type, box);
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}
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}
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private void Route(string type, byte[] box)
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{
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switch (type)
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{
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case "ftyp":
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_init.Write(box);
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break;
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case "moov":
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_init.Write(box);
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_ring.SetInit(_init.ToArray()); // init is complete once moov lands
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break;
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case "moof":
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FlushFragment();
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_fragment.Write(box);
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_inFragment = true;
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break;
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case "mdat":
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if (!_inFragment) return; // mdat without a moof is not replayable
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_fragment.Write(box);
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FlushFragment();
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break;
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default:
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if (_inFragment) _fragment.Write(box);
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break;
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}
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}
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private void FlushFragment()
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{
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if (_inFragment && _fragment.Length > 0)
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_ring.Append(_fragment.ToArray());
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_fragment.SetLength(0);
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_inFragment = false;
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}
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}
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