TRAX: toggle refreshes the status light on play/pause, terse scrolling error on failure, fixed quiet volume (0.5), ITraxPlayer seam. Deadlocked test fixed via RunAsync (was GetAwaiter().GetResult on the UI thread). 416 pass / 1 known env flake. Refs: https://learn.microsoft.com/en-us/dotnet/standard/asynchronous-programming-patterns/async-programming-model-tap#dont-block-on-async-code (Unit: trax toggle)

This commit is contained in:
2026-10-09 19:05:04 -07:00
parent 87f05ba2ce
commit 5685c5dc3a
6 changed files with 199 additions and 27 deletions
+22 -6
View File
@@ -899,12 +899,28 @@
VerticalAlignment="Stretch"/>
<Rectangle Width="2" Fill="#00000080" HorizontalAlignment="Left" Margin="230,0,0,0"
VerticalAlignment="Stretch"/>
<ScrollViewer HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Disabled"
Visibility="{Binding TraxError, Converter={StaticResource NotNullToVis}}"
VerticalAlignment="Center" Margin="4,0">
<TextBlock Text="{Binding TraxError}" Foreground="#e94560" FontSize="9"
FontWeight="SemiBold" VerticalAlignment="Center"/>
</ScrollViewer>
<!-- TRAX error: a terse message that scrolls across the bar
(marquee) while the TRAX dot is red. -->
<Canvas x:Name="TraxErrorMarquee" ClipToBounds="True"
Visibility="{Binding TraxError, Converter={StaticResource NotNullToVis}}">
<TextBlock x:Name="TraxErrorText" Text="{Binding TraxError}" Foreground="#ff6b81" FontSize="10"
FontWeight="SemiBold" Canvas.Top="0">
<TextBlock.RenderTransform>
<TranslateTransform x:Name="TraxErrorScroll"/>
</TextBlock.RenderTransform>
<TextBlock.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard>
<Storyboard RepeatBehavior="Forever">
<DoubleAnimation Storyboard.TargetName="TraxErrorScroll"
Storyboard.TargetProperty="X"
From="288" To="-220" Duration="0:0:7"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</TextBlock.Triggers>
</TextBlock>
</Canvas>
</Grid>
</Border>
<Grid Width="16" Height="16" Cursor="Hand" Margin="0,0,8,0"