TRAX: toggle refreshes the status light on play/pause, terse scrolling error on failure, fixed quiet volume (0.5), ITraxPlayer seam. Deadlocked test fixed via RunAsync (was GetAwaiter().GetResult on the UI thread). 416 pass / 1 known env flake. Refs: https://learn.microsoft.com/en-us/dotnet/standard/asynchronous-programming-patterns/async-programming-model-tap#dont-block-on-async-code (Unit: trax toggle)
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using System.IO;
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using System.Threading.Tasks;
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using Microsoft.Data.Sqlite;
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using Xunit;
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using ytLive.Services.Audio;
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using ytLive.ViewModels;
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namespace ytLive.Tests;
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/// <summary>2026-10-09 bug: pressing TRAX started the music but the status light stayed off —
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/// and the toggle couldn't pause, because the playing state was never refreshed after Play.
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/// TRAX is a toggle: the light is green while playing, red with a terse scrolling message on
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/// failure, gray when idle.</summary>
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[Collection("RealApp")]
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public sealed class TraxToggleTests
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{
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private sealed class FakePlayer : ITraxPlayer
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{
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public bool Starts = true;
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public event Action<Exception?>? PlaybackEnded;
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public string? TrackName { get; private set; }
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public bool IsPlaying { get; private set; }
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public float LocalGain { get; set; } = 1f;
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public void Load(string path) => TrackName = Path.GetFileNameWithoutExtension(path);
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public void Play() => IsPlaying = Starts;
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public void Pause() => IsPlaying = false;
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public void Dispose() { }
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public void Fail() { IsPlaying = false; PlaybackEnded?.Invoke(new IOException("device lost")); }
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}
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private readonly RealAppHost _app;
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public TraxToggleTests(RealAppHost app) => _app = app;
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[Fact]
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public async Task Trax_Toggle_Lights_Green_While_Playing_And_Red_With_A_Terse_Error()
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{
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await _app.RunAsync(async () =>
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{
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var tempDb = Path.Combine(Path.GetTempPath(), $"ytLlive-test-{Guid.NewGuid():N}.db");
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var track = Path.Combine(Path.GetTempPath(), $"trax-{Guid.NewGuid():N}.mp3");
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File.WriteAllBytes(track, new byte[16]);
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var player = new FakePlayer();
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MainViewModel.LayoutPathOverride = tempDb;
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MainViewModel.TraxPlayerOverride = () => player;
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var window = new MainWindow();
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var vm = (MainViewModel)window.DataContext;
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try
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{
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await vm.SetTraxTrackAsync(track, play: false);
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Assert.False(vm.IsMusicPlaying);
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var idle = vm.TraxDotBrush.Color;
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vm.TraxLeftClick(); // press: plays → light on
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Assert.True(vm.IsMusicPlaying);
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var playing = vm.TraxDotBrush.Color;
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Assert.NotEqual(idle, playing);
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Assert.Null(vm.TraxError);
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vm.TraxLeftClick(); // press again: pauses → light off
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Assert.False(vm.IsMusicPlaying);
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Assert.Equal(idle, vm.TraxDotBrush.Color);
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player.Starts = false; // press: playback can't start
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vm.TraxLeftClick();
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Assert.False(vm.IsMusicPlaying);
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Assert.NotNull(vm.TraxError);
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Assert.True(vm.TraxError!.Length <= 32, $"error not terse: '{vm.TraxError}'");
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var red = vm.TraxDotBrush.Color;
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Assert.NotEqual(idle, red);
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Assert.NotEqual(playing, red);
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player.Starts = true; // recovery clears the error
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vm.TraxLeftClick();
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Assert.True(vm.IsMusicPlaying);
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Assert.Null(vm.TraxError);
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Assert.Equal(playing, vm.TraxDotBrush.Color);
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player.Fail(); // device lost mid-play
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Assert.False(vm.IsMusicPlaying);
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Assert.Equal(red, vm.TraxDotBrush.Color);
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}
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finally
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{
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window.Close();
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MainViewModel.LayoutPathOverride = null;
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MainViewModel.TraxPlayerOverride = null;
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SqliteConnection.ClearAllPools();
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try { File.Delete(tempDb); File.Delete(track); } catch { /* best-effort cleanup */ }
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}
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});
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}
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}
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