fix(text): show selected formatting and style controls

Use category-filtered font and selected-item dropdowns, separate horizontal and vertical alignment, and reuse the border-color palette templates for text color. Persist vertical alignment additively. Follow the established static text-source pattern: https://obsproject.com/kb/text-sources
This commit is contained in:
2026-11-04 17:05:06 -08:00
parent 5c4acf141b
commit 5f7bcc2425
15 changed files with 417 additions and 52 deletions
+29 -1
View File
@@ -48,6 +48,13 @@ public enum TextLayerAlignment
Right
}
public enum TextLayerVerticalAlignment
{
Top,
Center,
Bottom
}
public enum ClipShape
{
Traditional,
@@ -423,9 +430,22 @@ public class Source : SceneElement
public string TextColor
{
get => _textColor;
set => Set(ref _textColor, IsValidTextColor(value) ? value.ToUpperInvariant() : "#FFFFFF");
set
{
if (!Set(ref _textColor, IsValidTextColor(value) ? value.ToUpperInvariant() : "#FFFFFF")) return;
Raise(nameof(TextColorEntry));
Raise(nameof(TextColorOptions));
}
}
public NamedColor TextColorEntry
{
get => BorderColorPalette.EntryFor(TextColor);
set => TextColor = value.Hex;
}
public IReadOnlyList<NamedColor> TextColorOptions => BorderColorPalette.OptionsFor(TextColor);
private bool _textBold;
public bool TextBold { get => _textBold; set => Set(ref _textBold, value); }
@@ -442,6 +462,14 @@ public class Source : SceneElement
set => Set(ref _textAlignment, Enum.IsDefined(value) ? value : TextLayerAlignment.Left);
}
private TextLayerVerticalAlignment _textVerticalAlignment;
public TextLayerVerticalAlignment TextVerticalAlignment
{
get => _textVerticalAlignment;
set => Set(ref _textVerticalAlignment,
Enum.IsDefined(value) ? value : TextLayerVerticalAlignment.Top);
}
private static bool IsValidTextColor(string? value)
{
if (value is not { Length: 7 or 9 } || value[0] != '#') return false;
+1 -1
View File
@@ -7,7 +7,7 @@ Plain data types. No logic beyond what a property can carry. See
|------|---------|
| `Scene.cs` | A scene: `Name`, `IsHidden`, `IsChatScene`, `IsEditing`, **`HasBackdrop`** (Live-only policy flag, default off — only the canonical Live scene has one, see `SceneCatalog`), `Elements` collection (images + webcam config), `WebcamConfig` accessor |
| `SceneCatalog.cs` | The five canonical scenes (Starting/Live/BRB/Chat/Ending) — the product, by name: `All`, `IsCanonical`, `Is(name, canonical)` (case-insensitive trim), `IsChat`, `HasBackdrop(name)` (true only for Live). Drives the empty-DB seed, the "+" missing-scenes menu, and `MainViewModel.EnforceBackdropPolicy` |
| `Source.cs` | A source: `SourceType` enum (DisplayCapture/WindowCapture/Background/Image/TextOverlay/ChatBox/Countdown/WebSource/MediaSource/**AlertBox (one per layout)**/**Ticker (one per scene)**/Blur), `X`/`Y`/`Width`/`Height`, `Opacity`, `IsEnabled`, `ImageSource` (static) / `VideoImageSource` (live frames), `DisplaySource` (`IsLiveCapture` → video, else static), `ClipShape` enum (Traditional/Round), `IsMirrored` + `MirrorScale`, `MirrorButtonText`, asset identity, `IsImageSource` (XAML binds this, never `Type`), **TextOverlay content + font/size/color/emphasis/alignment settings** (independent per source; static text), **backdrop surface**: `IsBackdrop` (permanent bottom layer, never removable), `CaptureKey` (persisted `monitor:<n>`/`window:<hwnd>`/`picker:<name>`), `IsLiveCapture` (`Type` is Display/WindowCapture); each source owns `Ticker` settings, with AlertBox compatibility properties persisted on that source row |
| `Source.cs` | A source: `SourceType` enum (DisplayCapture/WindowCapture/Background/Image/TextOverlay/ChatBox/Countdown/WebSource/MediaSource/**AlertBox (one per layout)**/**Ticker (one per scene)**/Blur), `X`/`Y`/`Width`/`Height`, `Opacity`, `IsEnabled`, `ImageSource` (static) / `VideoImageSource` (live frames), `DisplaySource` (`IsLiveCapture` → video, else static), `ClipShape` enum (Traditional/Round), `IsMirrored` + `MirrorScale`, `MirrorButtonText`, asset identity, `IsImageSource` (XAML binds this, never `Type`), **TextOverlay content + font/size/color/emphasis/horizontal-alignment/vertical-alignment settings** (independent per source; static text), **backdrop surface**: `IsBackdrop` (permanent bottom layer, never removable), `CaptureKey` (persisted `monitor:<n>`/`window:<hwnd>`/`picker:<name>`), `IsLiveCapture` (`Type` is Display/WindowCapture); each source owns `Ticker` settings, with AlertBox compatibility properties persisted on that source row |
| `Ticker.cs` | Shared per-source ticker settings: `IsEnabled` and `DisplayMethod`; one independent instance for each scene ticker and the AlertBox ticker |
| `SceneElement.cs` | Base for anything placeable in a scene: shared layout/clip/mirror/border surface, `virtual IsWebcam`/`virtual IsImageSource`/`virtual IsZoomLayer` (TASK 52); `ToggleClipShape` + persisted `RectWidth`/`RectHeight` (pre-Round rect so round→rect restores after reload); **TASK 57:** the geometry setters (`X`/`Y`/`Width`/`Height`) are `virtual` so a derived element can CONSTRAIN every write (the webcam clamps itself into the vertical tier's band) instead of every writer re-implementing the rule; `ClipShape` + `ToggleClipShape()` are `virtual` too, so a derived element can CONSTRAIN the shape (the Chat scene's vertical camera is rect-only); **TASK 59:** `IsRectShape`/`IsRoundShape` — the shape as a CHOICE (the properties panel shows Rect | Circle with Rect selected by default), each a settable bool whose setter flips the shape through `ToggleClipShape()` and always re-raises, so the UI snaps back when a write is refused; **TASK 63:** `BorderColorEntry` (the palette entry for the current border colour — hex + NAME, a nameless entry for a custom hex; setting it writes the hex back) and `BorderColorOptions` (the palette + that entry), both raised when `BorderColor` changes — the drop-down binds to them |
| `VerticalCameraLayout.cs` | **TASK 57 (the "vv" feature):** the vertical (9:16) tier's camera rules as pure math — `TileWidth`/`TileHeight` (270×152 master px = 480×270 in the 1080×1920 output), `Inset` (32 master px from the band's outer edge), `IsVerticalTier(QualityOption)` (portrait tier), `AreaFor(band, bottom)` (the band splits into two 607×540 areas), `MaxSizeFor(band)`, `SpotFor(band, w, h, centreX, centreY)` (the six spots — the area and column the tile's **centre** falls in, inset, never outside the band) and `DefaultSpot` (bottom-right, the corner the 16:9 default webcam uses), `FillsArea(band, width)` (the camera is wide enough to fill a whole area = "enlarged") and `SizeFor(band, requestedWidth)` (the Chat camera's TWO sizes - the small tile or one whole 607×540 area — whichever is nearer the requested width, so the resize handle has two detents) |