Gear cleanup + Default Location for Recordings + single Start + socials hover glow

KISS: removed Gear-menu Save/SaveAs/Open Layout (redundant with auto-save; multi-layout = OBS).
App Settings: first real setting — Default Location for Recordings (Browse + Use Downloads reset,
fallback: configured → Downloads → MyVideos). Single Start button (pills = intent, button = trigger).
Socials button moved to preview bottom row, left of TRAX; hover pulses the SocialBarElement
DropShadowEffect (sine wave BlurRadius 24→48, Opacity 0.7→1.0 at 30ms). TextBox OneWay binding
fix for get-only RecordFolderDisplay. ONE fallback test. Build 0 warnings, 247 tests (2 known).
This commit is contained in:
2026-08-29 10:30:40 -07:00
parent eba6af5b9b
commit 6031a5682d
6 changed files with 159 additions and 120 deletions
+50
View File
@@ -7,6 +7,8 @@ using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Effects;
using System.Windows.Threading;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
@@ -560,6 +562,54 @@ public partial class MainWindow : Window
e.Handled = true;
}
private DispatcherTimer? _socialGlowTimer;
private double _socialGlowAngle;
private void SocialsButton_MouseEnter(object sender, MouseEventArgs e)
{
if (SocialBarElement == null) return;
// Kick the social bar to full brightness so it's immediately visible
var effect = SocialBarElement.Effect as DropShadowEffect;
if (effect != null)
{
effect.BlurRadius = 40;
effect.Opacity = 1.0;
}
// Pulse the glow so it catches the eye
_socialGlowAngle = 0;
_socialGlowTimer?.Stop();
_socialGlowTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(30) };
_socialGlowTimer.Tick += SocialGlowTick;
_socialGlowTimer.Start();
}
private void SocialsButton_MouseLeave(object sender, MouseEventArgs e)
{
_socialGlowTimer?.Stop();
_socialGlowTimer = null;
if (SocialBarElement?.Effect is DropShadowEffect effect)
{
effect.BlurRadius = 18;
effect.Opacity = 0.9;
}
}
private void SocialGlowTick(object? sender, EventArgs e)
{
if (SocialBarElement?.Effect is not DropShadowEffect effect) return;
_socialGlowAngle += 0.18;
if (_socialGlowAngle > Math.PI * 2) _socialGlowAngle -= Math.PI * 2;
// Smooth sine pulse: BlurRadius 24→48, Opacity 0.7→1.0
double t = (Math.Sin(_socialGlowAngle) + 1.0) / 2.0; // 0..1
effect.BlurRadius = 24 + t * 24;
effect.Opacity = 0.7 + t * 0.3;
}
private void Preview_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (!_viewModel.IsEditMode) return;