Gear cleanup + Default Location for Recordings + single Start + socials hover glow
KISS: removed Gear-menu Save/SaveAs/Open Layout (redundant with auto-save; multi-layout = OBS). App Settings: first real setting — Default Location for Recordings (Browse + Use Downloads reset, fallback: configured → Downloads → MyVideos). Single Start button (pills = intent, button = trigger). Socials button moved to preview bottom row, left of TRAX; hover pulses the SocialBarElement DropShadowEffect (sine wave BlurRadius 24→48, Opacity 0.7→1.0 at 30ms). TextBox OneWay binding fix for get-only RecordFolderDisplay. ONE fallback test. Build 0 warnings, 247 tests (2 known).
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@@ -7,6 +7,8 @@ using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Effects;
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using System.Windows.Threading;
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using System.Windows.Media.Animation;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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@@ -560,6 +562,54 @@ public partial class MainWindow : Window
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e.Handled = true;
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}
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private DispatcherTimer? _socialGlowTimer;
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private double _socialGlowAngle;
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private void SocialsButton_MouseEnter(object sender, MouseEventArgs e)
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{
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if (SocialBarElement == null) return;
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// Kick the social bar to full brightness so it's immediately visible
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var effect = SocialBarElement.Effect as DropShadowEffect;
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if (effect != null)
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{
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effect.BlurRadius = 40;
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effect.Opacity = 1.0;
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}
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// Pulse the glow so it catches the eye
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_socialGlowAngle = 0;
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_socialGlowTimer?.Stop();
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_socialGlowTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(30) };
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_socialGlowTimer.Tick += SocialGlowTick;
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_socialGlowTimer.Start();
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}
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private void SocialsButton_MouseLeave(object sender, MouseEventArgs e)
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{
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_socialGlowTimer?.Stop();
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_socialGlowTimer = null;
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if (SocialBarElement?.Effect is DropShadowEffect effect)
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{
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effect.BlurRadius = 18;
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effect.Opacity = 0.9;
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}
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}
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private void SocialGlowTick(object? sender, EventArgs e)
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{
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if (SocialBarElement?.Effect is not DropShadowEffect effect) return;
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_socialGlowAngle += 0.18;
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if (_socialGlowAngle > Math.PI * 2) _socialGlowAngle -= Math.PI * 2;
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// Smooth sine pulse: BlurRadius 24→48, Opacity 0.7→1.0
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double t = (Math.Sin(_socialGlowAngle) + 1.0) / 2.0; // 0..1
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effect.BlurRadius = 24 + t * 24;
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effect.Opacity = 0.7 + t * 0.3;
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}
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private void Preview_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
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{
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if (!_viewModel.IsEditMode) return;
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