feat(text): persist independent text layer settings
Add additive defaults and round-trip tests for per-layer text content and formatting. Model the static text source after OBS text-source conventions: https://obsproject.com/kb/text-sources
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@@ -7,7 +7,7 @@ Plain data types. No logic beyond what a property can carry. See
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| `Scene.cs` | A scene: `Name`, `IsHidden`, `IsChatScene`, `IsEditing`, **`HasBackdrop`** (Live-only policy flag, default off — only the canonical Live scene has one, see `SceneCatalog`), `Elements` collection (images + webcam config), `WebcamConfig` accessor |
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| `SceneCatalog.cs` | The five canonical scenes (Starting/Live/BRB/Chat/Ending) — the product, by name: `All`, `IsCanonical`, `Is(name, canonical)` (case-insensitive trim), `IsChat`, `HasBackdrop(name)` (true only for Live). Drives the empty-DB seed, the "+" missing-scenes menu, and `MainViewModel.EnforceBackdropPolicy` |
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| `Source.cs` | A source: `SourceType` enum (DisplayCapture/WindowCapture/Background/Image/TextOverlay/ChatBox/Countdown/WebSource/MediaSource/**AlertBox (one per layout)**/**Ticker (one per scene)**/Blur), `X`/`Y`/`Width`/`Height`, `Opacity`, `IsEnabled`, `ImageSource` (static) / `VideoImageSource` (live frames), `DisplaySource` (`IsLiveCapture` → video, else static), `ClipShape` enum (Traditional/Round), `IsMirrored` + `MirrorScale`, `MirrorButtonText`, asset identity, `IsImageSource` (XAML binds this, never `Type`), **backdrop surface**: `IsBackdrop` (permanent bottom layer, never removable), `CaptureKey` (persisted `monitor:<n>`/`window:<hwnd>`/`picker:<name>`), `IsLiveCapture` (`Type` is Display/WindowCapture); each source owns `Ticker` settings, with AlertBox compatibility properties persisted on that source row |
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| `Source.cs` | A source: `SourceType` enum (DisplayCapture/WindowCapture/Background/Image/TextOverlay/ChatBox/Countdown/WebSource/MediaSource/**AlertBox (one per layout)**/**Ticker (one per scene)**/Blur), `X`/`Y`/`Width`/`Height`, `Opacity`, `IsEnabled`, `ImageSource` (static) / `VideoImageSource` (live frames), `DisplaySource` (`IsLiveCapture` → video, else static), `ClipShape` enum (Traditional/Round), `IsMirrored` + `MirrorScale`, `MirrorButtonText`, asset identity, `IsImageSource` (XAML binds this, never `Type`), **TextOverlay content + font/size/color/emphasis/alignment settings** (independent per source; static text), **backdrop surface**: `IsBackdrop` (permanent bottom layer, never removable), `CaptureKey` (persisted `monitor:<n>`/`window:<hwnd>`/`picker:<name>`), `IsLiveCapture` (`Type` is Display/WindowCapture); each source owns `Ticker` settings, with AlertBox compatibility properties persisted on that source row |
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| `Ticker.cs` | Shared per-source ticker settings: `IsEnabled` and `DisplayMethod`; one independent instance for each scene ticker and the AlertBox ticker |
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| `SceneElement.cs` | Base for anything placeable in a scene: shared layout/clip/mirror/border surface, `virtual IsWebcam`/`virtual IsImageSource`/`virtual IsZoomLayer` (TASK 52); `ToggleClipShape` + persisted `RectWidth`/`RectHeight` (pre-Round rect so round→rect restores after reload); **TASK 57:** the geometry setters (`X`/`Y`/`Width`/`Height`) are `virtual` so a derived element can CONSTRAIN every write (the webcam clamps itself into the vertical tier's band) instead of every writer re-implementing the rule; `ClipShape` + `ToggleClipShape()` are `virtual` too, so a derived element can CONSTRAIN the shape (the Chat scene's vertical camera is rect-only); **TASK 59:** `IsRectShape`/`IsRoundShape` — the shape as a CHOICE (the properties panel shows Rect | Circle with Rect selected by default), each a settable bool whose setter flips the shape through `ToggleClipShape()` and always re-raises, so the UI snaps back when a write is refused; **TASK 63:** `BorderColorEntry` (the palette entry for the current border colour — hex + NAME, a nameless entry for a custom hex; setting it writes the hex back) and `BorderColorOptions` (the palette + that entry), both raised when `BorderColor` changes — the drop-down binds to them |
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| `VerticalCameraLayout.cs` | **TASK 57 (the "vv" feature):** the vertical (9:16) tier's camera rules as pure math — `TileWidth`/`TileHeight` (270×152 master px = 480×270 in the 1080×1920 output), `Inset` (32 master px from the band's outer edge), `IsVerticalTier(QualityOption)` (portrait tier), `AreaFor(band, bottom)` (the band splits into two 607×540 areas), `MaxSizeFor(band)`, `SpotFor(band, w, h, centreX, centreY)` (the six spots — the area and column the tile's **centre** falls in, inset, never outside the band) and `DefaultSpot` (bottom-right, the corner the 16:9 default webcam uses), `FillsArea(band, width)` (the camera is wide enough to fill a whole area = "enlarged") and `SizeFor(band, requestedWidth)` (the Chat camera's TWO sizes - the small tile or one whole 607×540 area — whichever is nearer the requested width, so the resize handle has two detents) |
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