feat(ui): route locked tiers through About
Keep non-owner resolution choices visible but muted. Selecting one preserves the free tier and opens About; external navigation is only the explicit llamacasty.com link. Ref: https://streamlabs.com/desktop
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+10
-31
@@ -36,7 +36,7 @@
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</Grid>
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<!-- Report Bug -->
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<StackPanel Grid.Row="1" Margin="0,16,0,0"
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<StackPanel Grid.Row="1" Margin="0,16,0,0"
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Visibility="{Binding IsBugOpen, Converter={StaticResource BoolToVis}}">
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<TextBlock Text="What went wrong?" Style="{StaticResource YtLabel}" Margin="0,0,0,4"/>
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<TextBox Style="{StaticResource YtTextBox}" Height="110" AcceptsReturn="True" TextWrapping="Wrap"
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@@ -85,9 +85,14 @@
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<TextBlock Text="Live streaming for YouTube — simple enough that even the most right-brained person can intuit it."
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Foreground="{StaticResource Brush.OnSurfaceVariant}" FontSize="13" TextWrapping="Wrap" MaxWidth="380"
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TextAlignment="Center" Margin="0,16,0,0"/>
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<TextBlock Text="Free forever — live streams carry a brief "made with LlamaCasty!" flash. A subscription removes it and adds alerts."
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Foreground="#888" FontSize="12" TextWrapping="Wrap" MaxWidth="380"
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TextAlignment="Center" Margin="0,12,0,0"/>
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<TextBlock x:Name="UpgradeCopy"
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Text="Free at 720p30. The paid version unlocks higher stream and recording quality. One-time purchase; no subscription. Launch price $79, then $99 on the announced date."
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Foreground="{StaticResource Brush.OnSurfaceVariant}" FontSize="12"
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TextWrapping="Wrap" MaxWidth="380" TextAlignment="Center" Margin="0,12,0,0"/>
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<Button x:Name="UpgradeLinkButton" Content="Learn more at llamacasty.com"
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Command="{Binding OpenPremiumCommand}" Style="{StaticResource YtButtonSecondary}"
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HorizontalAlignment="Center" Margin="0,12,0,0"
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ToolTip="Opens llamacasty.com in your browser when clicked"/>
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<TextBlock Text="Made by gramps · llama chile shop" Foreground="{StaticResource Brush.OnSurfaceVariant}" FontSize="12"
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HorizontalAlignment="Center" Margin="0,16,0,8"/>
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@@ -100,14 +105,7 @@
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</StackPanel>
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<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
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<Button Content="Buy me a coffee" Command="{Binding OpenCoffeeCommand}"
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Style="{StaticResource YtButtonSecondary}" Margin="0,0,8,0"/>
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<Button Content="Unlock Premium" Command="{Binding OpenPremiumCommand}"
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Style="{StaticResource YtButtonSecondary}"
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IsEnabled="{Binding IsPremiumAvailable}"
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ToolTip="Open the LlamaCasty subscription page"/>
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<Button Content="Enter License Key" Command="{Binding OpenLicenseEntryCommand}"
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Style="{StaticResource YtButtonSecondary}"
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ToolTip="Activate a license key to remove the watermark"/>
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Style="{StaticResource YtButtonSecondary}"/>
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</StackPanel>
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<Button Content="Licenses & legal" Command="{Binding OpenLicensesCommand}"
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@@ -131,25 +129,6 @@
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Click="BackToAbout_Click"/>
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</StackPanel>
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<!-- License key entry panel -->
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<StackPanel Visibility="{Binding IsLicenseEntryOpen, Converter={StaticResource BoolToVis}}">
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<TextBlock Text="Activate LlamaCasty Premium" FontSize="15" FontWeight="Bold"
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Foreground="{StaticResource Brush.OnSurface}" Margin="0,0,0,8"/>
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<TextBlock Text="Enter your license key to remove the branding watermark."
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Foreground="{StaticResource Brush.OnSurfaceVariant}" FontSize="12" TextWrapping="Wrap" Margin="0,0,0,12"/>
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<TextBlock Text="License Key" Style="{StaticResource YtLabel}" Margin="0,0,0,4"/>
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<TextBox Style="{StaticResource YtTextBox}" Margin="0,0,0,12"
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Text="{Binding LicenseKey, UpdateSourceTrigger=PropertyChanged}"
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MaxLength="100"/>
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<Button Content="Activate" Command="{Binding ActivateLicenseCommand}"
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Style="{StaticResource YtButton}" HorizontalAlignment="Right"
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Margin="0,0,0,8"/>
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<TextBlock Text="{Binding LicenseMessage}" Foreground="{StaticResource Brush.OnSurfaceVariant}" FontSize="12"
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TextWrapping="Wrap" Margin="0,0,0,8"/>
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<Button Content="← Back to About" Style="{StaticResource YtButtonSecondary}"
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HorizontalAlignment="Left" Margin="0,8,0,0"
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Click="BackToAbout_Click"/>
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</StackPanel>
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</Grid>
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</Grid>
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</Border>
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+1
-1
@@ -13,7 +13,7 @@ See [`schema.md`](../schema.md) for the memory-map conventions.
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| `PreviewPane.xaml(.cs)` | Row 2 Col 1 center: 1920×1080 `OverlayCanvas`/`SelectionOverlay`/`BrandFlashLayer`/`SocialBarElement`, text drawer, outgoing-picture transition overlay, right-edge Stream Info/YPP/Socials/TEST tabs and drawers, and live controls (TRAX / game / mic meters + sliders + speakers). The list-selected draggable layer is temporarily raised in preview z-order and custom hit-testing; deselection restores the scene's unchanged order (`SelectedLayerPreviewHitTestingTests`). **TASK 57:** dragging/resizing a webcam in the vertical tier routes through `MainViewModel.MoveWebcamInVerticalTier` / `ResizeWebcamInVerticalTier` for the six-spot snap or Chat camera's two sizes. |
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| `SceneThumbnailStrip.xaml(.cs)` | Top row over the preview column: five fixed-size scene cards with scene name, hotkey, staged `PROGRAM` badge, orange staged/live border |
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| `LeftPanel.xaml(.cs)` | Row 2 Col 0 left panel: explicit EditingActive toggle on → Scene Layers+properties; off → YouTube chat, independent of stream status. Source add/edit/remove, list drag-to-reorder, snapshot revert-accept. **TASK 51:** the webcam properties carry the Background section — `RemoveBackgroundPill` / `BlurBackgroundPill` (`PillToggle`, radio-exclusive via `WebcamSceneConfig.RemoveBackground`/`BlurBackground`) + `BackgroundStrengthSlider` (0..1, 5% snaps, shown only while an effect is on). **TASK 57:** the webcam properties carry a Geometry section (X/Y/W/H) — manual placement of the camera, bound to the **live** placement (the one the current tier shows), gated on `IsWebcamSelected` (not `SelectedElement.IsWebcam` — the TASK 51 test finds that panel by binding text and would match twice); the Shape button's `Visibility` is bound to `CanToggleClipShape`, so the circle option is NOT OFFERED in the vertical Chat layout. **TASK 58:** every drop-down, check box and field in the properties panel carries the theme's style (`YtComboBox`/`YtCheckBox`/`YtTextBoxCompact`) and paints no colour of its own — the guard is `ytLive.Tests/PropertiesStyleTests.cs`. **TASK 59:** the webcam's properties are a HIERARCHY — a `Shape` title owns the mirror switch and the shape choice (`Rect` | `Circle` as two `SegmentToggle` options, Rect selected by default, the circle option hidden where `CanToggleClipShape` is false), and every titled block (Geometry, Border Color, Border Thickness, Background) owns its content one indent deeper (Strength sits under Blur). **TASK 60:** the border-colour drop-down builds its menu from `Models/BorderColorPalette.cs` — each row is the hex plus the colour's NAME (`#e94560 Crimson`, tooltip "Crimson (#e94560)"); the swatch icon is unchanged. **TASK 61:** the four geometry fields (X/Y/W/H) share one fixed width (44px — the largest value, 1920, plus a sign) and their rows set `LastChildFill="False"`, so Y/H no longer stretch to fill the row. **TASK 62:** the border-colour field shows the palette's name beside the hex (`SelectedElement.BorderColorName`, empty for a custom hex) and keeps a fixed width so the name stays next to the hex. **TASK 63:** the border colour is picked with the **app's own drop-down** (`YtComboBox`) — the `...` button and its code-built `ContextMenu` are gone; the closed box shows the swatch + the colour's NAME, the rows show swatch + hex + name (the panel's own `DataTemplate`s + `Helpers/ClosedBoxTemplateSelector.cs`), and the hex field stays for a custom colour; `IsDescendantOf` falls back to `LogicalTreeHelper.GetParent` / `TemplatedParent` when `VisualTreeHelper.GetParent` returns `null` (at `PopupRoot`) so clicking a popup row does not trigger `MainWindow`'s deselection guard |
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| `OverlayHost.xaml(.cs)` | Root-grid overlays: App Settings / Report Bug / Feature Request / About; App Settings now groups recording, brand-logo, preview, and transition controls. `BackToAbout_Click` lives here |
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| `OverlayHost.xaml(.cs)` | Root-grid overlays: App Settings / Report Bug / Feature Request / About; About includes the output-quality conversion copy and an explicit llamacasty.com link, while the licensing/legal panel remains in-app. App Settings groups recording, brand-logo, preview, and transition controls. `BackToAbout_Click` lives here |
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| `SceneThumbnailStrip.xaml.cs` | Code-behind for the strip above |
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| `LeftPanel.xaml.cs` | Code-behind for the panel above |
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