refactor: split MainViewModel core under 500 lines — 500-limit Phase 3, Commit A

Core MainViewModel.cs 758 -> 495 lines. Moved the source add/remove/image
block (AddSource, NextSourceName, AddImage, BuildImageCandidates,
PickImageBytes, AddAsset, AddImageSource, AddReusedImage, RemoveElement) into a
new MainViewModel.Sources.cs partial, and WebView2 source hosting
(RegisterLoadedWebSources, InitWebView2, OnWebView2PreviewBitmapChanged) into a
new MainViewModel.Web.cs partial. Pruned now-dead usings from core.

Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 3 tracker updated in same commit.
This commit is contained in:
2026-08-30 22:09:02 -07:00
parent cb54637e9f
commit 6944db8ab4
4 changed files with 297 additions and 268 deletions
+251
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@@ -0,0 +1,251 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Windows;
using Microsoft.Win32;
using ytLive.Helpers;
using ytLive.Models;
using ytLive.Services;
using ytLive.ViewModels;
namespace ytLive.ViewModels;
public partial class MainViewModel
{
private void AddSource(object? parameter)
{
var scene = StagedScene;
if (scene == null) return;
var sourceType = parameter is SourceType typed
? typed
: Enum.TryParse<SourceType>(parameter?.ToString(), true, out var parsed) ? parsed : SourceType.Image;
var baseName = sourceType switch
{
SourceType.Image => "Image",
SourceType.TextOverlay => "Text",
SourceType.Countdown => "Countdown",
SourceType.WebSource => "Web Resource",
SourceType.ChatBox => "YouTube Chat",
_ => "Layer",
};
// The (+) menu only adds regular layers. The Background is a locked
// per-screen layer managed by EnsureBackground/NormalizeBackgrounds —
// never user-created, never deleted. YouTube Chat is one-per-layout.
if (sourceType is SourceType.DisplayCapture or SourceType.WindowCapture or SourceType.Background)
return;
if (sourceType == SourceType.ChatBox && !CanAddYouTubeChat)
return;
// Web resources use "Web Resource-N" naming (0-indexed per scene)
var webCount = scene.Elements.OfType<Source>().Count(s => s.Type == SourceType.WebSource);
var source = new Source
{
Name = sourceType == SourceType.WebSource
? $"{baseName}-{webCount}"
: NextSourceName(scene, baseName),
Type = sourceType,
X = sourceType == SourceType.ChatBox ? 1400 : 0,
Y = sourceType == SourceType.ChatBox ? 20 : 0,
Width = sourceType == SourceType.WebSource ? 640 : sourceType == SourceType.ChatBox ? 500 : 0,
Height = sourceType == SourceType.WebSource ? 480 : sourceType == SourceType.ChatBox ? 648 : 0,
};
scene.Elements.Add(source);
if (sourceType == SourceType.WebSource)
{
_webView2Manager?.Register(source);
source.PropertyChanged += (_, e) =>
{
if (e.PropertyName == nameof(Source.WebUri))
_webView2Manager?.OnWebUriChanged(source);
};
}
if (sourceType == SourceType.ChatBox)
{
source.PropertyChanged += (_, e) =>
{
if (e.PropertyName is nameof(Source.ChatFontSize) or nameof(Source.ChatFontColor)
or nameof(Source.ChatBackgroundColor) or nameof(Source.ChatBackgroundOpacity)
or nameof(Source.ChatMaxMessages) or nameof(Source.ChatShowTimestamps)
or nameof(Source.ChatShowBadges) or nameof(Source.ChatMemberColor)
or nameof(Source.ChatSuperChatColor) or nameof(Source.ChatFontFamily)
or nameof(Source.ChatFadeSeconds) or nameof(Source.Width) or nameof(Source.Height))
UpdateChatBoxPreview(source);
};
UpdateChatBoxPreview(source);
}
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
}
// Duplicate resource names get an incrementing suffix with no space: Image,
// Image2, Image3… The next free number is derived from the names actually in
// the scene, so deleting a middle resource never collides with a survivor.
private static string NextSourceName(Scene scene, string baseName)
{
var taken = scene.Elements.OfType<Source>()
.Select(s => s.Name)
.Where(n => string.Equals(n, baseName, StringComparison.OrdinalIgnoreCase)
|| (n.Length > baseName.Length
&& n.StartsWith(baseName, StringComparison.OrdinalIgnoreCase)
&& int.TryParse(n.Substring(baseName.Length), out _)))
.ToHashSet(StringComparer.OrdinalIgnoreCase);
if (!taken.Contains(baseName)) return baseName;
for (var i = 2; ; i++)
if (!taken.Contains($"{baseName}{i}"))
return $"{baseName}{i}";
}
private void AddImage()
{
var scene = StagedScene;
if (scene == null) return;
var candidates = BuildImageCandidates();
if (candidates.Count == 0)
{
var bytes = PickImageBytes("Choose an image");
if (bytes != null) AddImageSource(bytes);
return;
}
var dialog = new ReuseImageDialog(new ReuseImageViewModel(candidates))
{
Owner = Application.Current.MainWindow
};
if (dialog.ShowDialog() != true) return;
if (dialog.WantsNew)
{
var bytes = PickImageBytes("Choose an image");
if (bytes != null) AddImageSource(bytes);
}
else
{
AddReusedImage(dialog.PickedAssetId!);
}
}
private List<ReuseImageCandidate> BuildImageCandidates()
{
var candidates = new List<ReuseImageCandidate>();
foreach (var scene in Scenes)
foreach (var source in scene.Elements.OfType<Source>().Where(s => s.Type == SourceType.Image && !string.IsNullOrWhiteSpace(s.AssetId)))
{
candidates.Add(new ReuseImageCandidate
{
SceneName = scene.Name,
SourceName = source.Name,
AssetId = source.AssetId!
});
}
return candidates;
}
private byte[]? PickImageBytes(string title)
{
var dialog = new OpenFileDialog
{
Title = title,
Filter = "Image files (*.png;*.jpg;*.jpeg;*.bmp;*.gif;*.webp)|*.png;*.jpg;*.jpeg;*.bmp;*.gif;*.webp|All files (*.*)|*.*"
};
if (dialog.ShowDialog() != true) return null;
try
{
return File.ReadAllBytes(dialog.FileName);
}
catch (Exception ex)
{
_notifications.Warning("Couldn't read that image", ex.Message);
return null;
}
}
private string? AddAsset(byte[] bytes)
{
try
{
var image = ImageCache.FromBytes(bytes);
var id = _layoutStore.UpsertAsset(bytes, image?.PixelWidth ?? 0, image?.PixelHeight ?? 0);
if (id != null && image != null) ImageCache.Put(id, image);
return id;
}
catch (Exception ex)
{
Debug.WriteLine($"Asset store failed: {ex.Message}");
return null;
}
}
private void AddImageSource(byte[] bytes)
{
if (bytes.Length == 0) return;
var assetId = AddAsset(bytes);
if (assetId != null) AddReusedImage(assetId);
}
private void AddReusedImage(string assetId)
{
var scene = StagedScene;
if (scene == null || string.IsNullOrWhiteSpace(assetId)) return;
var source = new Source { Name = NextSourceName(scene, "Image"), Type = SourceType.Image, AssetId = assetId };
var image = ImageCache.Get(assetId);
if (image != null)
{
var scale = Math.Min(640.0 / image.PixelWidth, 480.0 / image.PixelHeight);
source.Width = image.PixelWidth * scale;
source.Height = image.PixelHeight * scale;
source.X = (1920 - source.Width) / 2;
source.Y = (1080 - source.Height) / 2;
}
scene.Elements.Add(source);
SelectedElement = source;
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
}
// Removes an element from the active scene. For a webcam config this drops the
// scene's usage and releases one camera reference (CameraManager stops the
// session when the last using scene lets go). When the last config anywhere is
// removed, the webcam identity is cleared too — re-adding opens the picker
// again instead of silently resurrecting the old camera.
private void RemoveElement(SceneElement? element)
{
var scene = StagedScene;
if (scene == null || element == null) return;
if (element is Source { IsBackground: true }) return;
if (element is WebcamSceneConfig && _webcam != null)
{
if (SelectedElement == element)
SelectedElement = null;
_ = _cameraManager.ReleaseAsync(_webcam.DeviceId);
}
if (element is Source { Type: SourceType.WebSource } webSource)
_webView2Manager?.Unregister(webSource.Id);
scene.Elements.Remove(element);
if (element is WebcamSceneConfig && _webcam != null
&& !Scenes.Any(s => s.Elements.OfType<WebcamSceneConfig>().Any()))
{
_webcam = null;
OnPropertyChanged(nameof(CanChangeWebcam));
OnPropertyChanged(nameof(CanAddWebcam));
OnPropertyChanged(nameof(CanShowWebcamInStagedScene));
}
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
}
}
+41
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@@ -0,0 +1,41 @@
using System.Linq;
using System.Windows.Controls;
using System.Windows.Media.Imaging;
using ytLive.Models;
using ytLive.Services;
using ytLive.ViewModels;
namespace ytLive.ViewModels;
public partial class MainViewModel
{
private void RegisterLoadedWebSources()
{
if (_webView2Manager == null) return;
foreach (var source in Scenes.SelectMany(s => s.Elements).OfType<Source>()
.Where(s => s.Type == SourceType.WebSource))
{
_webView2Manager.Register(source);
source.PropertyChanged += (_, e) =>
{
if (e.PropertyName == nameof(Source.WebUri))
_webView2Manager.OnWebUriChanged(source);
};
}
}
public void InitWebView2(Panel hostPanel)
{
_webView2Manager = new WebView2Manager(hostPanel, System.Windows.Application.Current.Dispatcher);
_webView2Manager.PreviewBitmapChanged += OnWebView2PreviewBitmapChanged;
RegisterLoadedWebSources();
}
private void OnWebView2PreviewBitmapChanged(string sourceId, WriteableBitmap bitmap)
{
foreach (var scene in Scenes)
foreach (var el in scene.Elements.OfType<Source>().Where(s => s.Id == sourceId))
el.VideoImageSource = bitmap;
}
}
-268
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@@ -1,5 +1,3 @@
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.ComponentModel; using System.ComponentModel;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
@@ -8,10 +6,7 @@ using System.Windows.Controls;
using System.Windows.Input; using System.Windows.Input;
using System.Windows.Interop; using System.Windows.Interop;
using System.Windows.Media; using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Threading; using System.Windows.Threading;
using Microsoft.Win32;
using NAudio.CoreAudioApi;
using ytLive.Helpers; using ytLive.Helpers;
using ytLive.Models; using ytLive.Models;
using ytLive.Services; using ytLive.Services;
@@ -383,35 +378,6 @@ public partial class MainViewModel : ViewModelBase
AppLog.Write("LoadLayout end"); AppLog.Write("LoadLayout end");
} }
private void RegisterLoadedWebSources()
{
if (_webView2Manager == null) return;
foreach (var source in Scenes.SelectMany(s => s.Elements).OfType<Source>()
.Where(s => s.Type == SourceType.WebSource))
{
_webView2Manager.Register(source);
source.PropertyChanged += (_, e) =>
{
if (e.PropertyName == nameof(Source.WebUri))
_webView2Manager.OnWebUriChanged(source);
};
}
}
public void InitWebView2(Panel hostPanel)
{
_webView2Manager = new WebView2Manager(hostPanel, System.Windows.Application.Current.Dispatcher);
_webView2Manager.PreviewBitmapChanged += OnWebView2PreviewBitmapChanged;
RegisterLoadedWebSources();
}
private void OnWebView2PreviewBitmapChanged(string sourceId, WriteableBitmap bitmap)
{
foreach (var scene in Scenes)
foreach (var el in scene.Elements.OfType<Source>().Where(s => s.Id == sourceId))
el.VideoImageSource = bitmap;
}
public void Shutdown() public void Shutdown()
{ {
@@ -463,240 +429,6 @@ public partial class MainViewModel : ViewModelBase
OnPropertyChanged(nameof(BackgroundVisible)); OnPropertyChanged(nameof(BackgroundVisible));
} }
private void AddSource(object? parameter)
{
var scene = StagedScene;
if (scene == null) return;
var sourceType = parameter is SourceType typed
? typed
: Enum.TryParse<SourceType>(parameter?.ToString(), true, out var parsed) ? parsed : SourceType.Image;
var baseName = sourceType switch
{
SourceType.Image => "Image",
SourceType.TextOverlay => "Text",
SourceType.Countdown => "Countdown",
SourceType.WebSource => "Web Resource",
SourceType.ChatBox => "YouTube Chat",
_ => "Layer",
};
// The (+) menu only adds regular layers. The Background is a locked
// per-screen layer managed by EnsureBackground/NormalizeBackgrounds —
// never user-created, never deleted. YouTube Chat is one-per-layout.
if (sourceType is SourceType.DisplayCapture or SourceType.WindowCapture or SourceType.Background)
return;
if (sourceType == SourceType.ChatBox && !CanAddYouTubeChat)
return;
// Web resources use "Web Resource-N" naming (0-indexed per scene)
var webCount = scene.Elements.OfType<Source>().Count(s => s.Type == SourceType.WebSource);
var source = new Source
{
Name = sourceType == SourceType.WebSource
? $"{baseName}-{webCount}"
: NextSourceName(scene, baseName),
Type = sourceType,
X = sourceType == SourceType.ChatBox ? 1400 : 0,
Y = sourceType == SourceType.ChatBox ? 20 : 0,
Width = sourceType == SourceType.WebSource ? 640 : sourceType == SourceType.ChatBox ? 500 : 0,
Height = sourceType == SourceType.WebSource ? 480 : sourceType == SourceType.ChatBox ? 648 : 0,
};
scene.Elements.Add(source);
if (sourceType == SourceType.WebSource)
{
_webView2Manager?.Register(source);
source.PropertyChanged += (_, e) =>
{
if (e.PropertyName == nameof(Source.WebUri))
_webView2Manager?.OnWebUriChanged(source);
};
}
if (sourceType == SourceType.ChatBox)
{
source.PropertyChanged += (_, e) =>
{
if (e.PropertyName is nameof(Source.ChatFontSize) or nameof(Source.ChatFontColor)
or nameof(Source.ChatBackgroundColor) or nameof(Source.ChatBackgroundOpacity)
or nameof(Source.ChatMaxMessages) or nameof(Source.ChatShowTimestamps)
or nameof(Source.ChatShowBadges) or nameof(Source.ChatMemberColor)
or nameof(Source.ChatSuperChatColor) or nameof(Source.ChatFontFamily)
or nameof(Source.ChatFadeSeconds) or nameof(Source.Width) or nameof(Source.Height))
UpdateChatBoxPreview(source);
};
UpdateChatBoxPreview(source);
}
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
}
// Duplicate resource names get an incrementing suffix with no space: Image,
// Image2, Image3… The next free number is derived from the names actually in
// the scene, so deleting a middle resource never collides with a survivor.
private static string NextSourceName(Scene scene, string baseName)
{
var taken = scene.Elements.OfType<Source>()
.Select(s => s.Name)
.Where(n => string.Equals(n, baseName, StringComparison.OrdinalIgnoreCase)
|| (n.Length > baseName.Length
&& n.StartsWith(baseName, StringComparison.OrdinalIgnoreCase)
&& int.TryParse(n.Substring(baseName.Length), out _)))
.ToHashSet(StringComparer.OrdinalIgnoreCase);
if (!taken.Contains(baseName)) return baseName;
for (var i = 2; ; i++)
if (!taken.Contains($"{baseName}{i}"))
return $"{baseName}{i}";
}
private void AddImage()
{
var scene = StagedScene;
if (scene == null) return;
var candidates = BuildImageCandidates();
if (candidates.Count == 0)
{
var bytes = PickImageBytes("Choose an image");
if (bytes != null) AddImageSource(bytes);
return;
}
var dialog = new ReuseImageDialog(new ReuseImageViewModel(candidates))
{
Owner = Application.Current.MainWindow
};
if (dialog.ShowDialog() != true) return;
if (dialog.WantsNew)
{
var bytes = PickImageBytes("Choose an image");
if (bytes != null) AddImageSource(bytes);
}
else
{
AddReusedImage(dialog.PickedAssetId!);
}
}
private List<ReuseImageCandidate> BuildImageCandidates()
{
var candidates = new List<ReuseImageCandidate>();
foreach (var scene in Scenes)
foreach (var source in scene.Elements.OfType<Source>().Where(s => s.Type == SourceType.Image && !string.IsNullOrWhiteSpace(s.AssetId)))
{
candidates.Add(new ReuseImageCandidate
{
SceneName = scene.Name,
SourceName = source.Name,
AssetId = source.AssetId!
});
}
return candidates;
}
private byte[]? PickImageBytes(string title)
{
var dialog = new OpenFileDialog
{
Title = title,
Filter = "Image files (*.png;*.jpg;*.jpeg;*.bmp;*.gif;*.webp)|*.png;*.jpg;*.jpeg;*.bmp;*.gif;*.webp|All files (*.*)|*.*"
};
if (dialog.ShowDialog() != true) return null;
try
{
return File.ReadAllBytes(dialog.FileName);
}
catch (Exception ex)
{
_notifications.Warning("Couldn't read that image", ex.Message);
return null;
}
}
private string? AddAsset(byte[] bytes)
{
try
{
var image = ImageCache.FromBytes(bytes);
var id = _layoutStore.UpsertAsset(bytes, image?.PixelWidth ?? 0, image?.PixelHeight ?? 0);
if (id != null && image != null) ImageCache.Put(id, image);
return id;
}
catch (Exception ex)
{
Debug.WriteLine($"Asset store failed: {ex.Message}");
return null;
}
}
private void AddImageSource(byte[] bytes)
{
if (bytes.Length == 0) return;
var assetId = AddAsset(bytes);
if (assetId != null) AddReusedImage(assetId);
}
private void AddReusedImage(string assetId)
{
var scene = StagedScene;
if (scene == null || string.IsNullOrWhiteSpace(assetId)) return;
var source = new Source { Name = NextSourceName(scene, "Image"), Type = SourceType.Image, AssetId = assetId };
var image = ImageCache.Get(assetId);
if (image != null)
{
var scale = Math.Min(640.0 / image.PixelWidth, 480.0 / image.PixelHeight);
source.Width = image.PixelWidth * scale;
source.Height = image.PixelHeight * scale;
source.X = (1920 - source.Width) / 2;
source.Y = (1080 - source.Height) / 2;
}
scene.Elements.Add(source);
SelectedElement = source;
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
}
// Removes an element from the active scene. For a webcam config this drops the
// scene's usage and releases one camera reference (CameraManager stops the
// session when the last using scene lets go). When the last config anywhere is
// removed, the webcam identity is cleared too — re-adding opens the picker
// again instead of silently resurrecting the old camera.
private void RemoveElement(SceneElement? element)
{
var scene = StagedScene;
if (scene == null || element == null) return;
if (element is Source { IsBackground: true }) return;
if (element is WebcamSceneConfig && _webcam != null)
{
if (SelectedElement == element)
SelectedElement = null;
_ = _cameraManager.ReleaseAsync(_webcam.DeviceId);
}
if (element is Source { Type: SourceType.WebSource } webSource)
_webView2Manager?.Unregister(webSource.Id);
scene.Elements.Remove(element);
if (element is WebcamSceneConfig && _webcam != null
&& !Scenes.Any(s => s.Elements.OfType<WebcamSceneConfig>().Any()))
{
_webcam = null;
OnPropertyChanged(nameof(CanChangeWebcam));
OnPropertyChanged(nameof(CanAddWebcam));
OnPropertyChanged(nameof(CanShowWebcamInStagedScene));
}
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
}
// Scene-element → latest frame, for the live compositor. The map mirrors the // Scene-element → latest frame, for the live compositor. The map mirrors the
// preview: webcam by DeviceId, live captures (the background) by CaptureKey, // preview: webcam by DeviceId, live captures (the background) by CaptureKey,
+5
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@@ -62,5 +62,10 @@ Progress (Commit N/12 · tag):
- [x] **Commit 17 · `refactor-commit-17`** — **LeftPanel** → `Controls/LeftPanel.xaml(.cs)` (Row 1 Col 0 left panel: layers/properties edit UI + live chat list). Moved ALL property-editor and chat handlers: `SourceNameBox_*`/`CommitSourceEdit`, `AddSourceButton_Click`, `OnChatMessagesChanged` (now self-subscribed on Loaded), `MirrorButton_Click`, `ShapeButton_Click`, `SourceMenu_Remove`, `BackgroundMenu_*`, `OpacitySlider_ValueChanged`, list drag-to-reorder (`_dragStartPoint`+`List_Preview*`+`EndListDrag`+`FindItemContainerAt`), and the snapshot family (`TakeSnapshot`, `WebcamBorder*`, `Countdown*`, `Web*`). Window exposes via `_leftPanel.IsClickInside(original)` (deselect guard) and `_leftPanel.OnSelectionChanged(vm)` (opacity label + snapshot). Pending: overlay host region. - [x] **Commit 17 · `refactor-commit-17`** — **LeftPanel** → `Controls/LeftPanel.xaml(.cs)` (Row 1 Col 0 left panel: layers/properties edit UI + live chat list). Moved ALL property-editor and chat handlers: `SourceNameBox_*`/`CommitSourceEdit`, `AddSourceButton_Click`, `OnChatMessagesChanged` (now self-subscribed on Loaded), `MirrorButton_Click`, `ShapeButton_Click`, `SourceMenu_Remove`, `BackgroundMenu_*`, `OpacitySlider_ValueChanged`, list drag-to-reorder (`_dragStartPoint`+`List_Preview*`+`EndListDrag`+`FindItemContainerAt`), and the snapshot family (`TakeSnapshot`, `WebcamBorder*`, `Countdown*`, `Web*`). Window exposes via `_leftPanel.IsClickInside(original)` (deselect guard) and `_leftPanel.OnSelectionChanged(vm)` (opacity label + snapshot). Pending: overlay host region.
- [x] **Commit 18 · `refactor-commit-18`** — **OverlayHost** → `Controls/OverlayHost.xaml(.cs)` (settings/bug/feature/about dialogs). `BackToAbout_Click` moved with it (uses inherited `DataContext`). Window keeps the thin `WebViewHostPanel` + `ToastArea` root stubs so name lookups are untouched (WebView2 ctor init, `NotificationService.InArea("ToastArea")`) — toast/WebView2 behavior unchanged. **Phase 2 COMPLETE** — MainWindow.xaml carved down to a 123-line shell over 6 controls (TopBar, HealthBanner, BottomBar, SceneThumbnailStrip, LeftPanel, PreviewPane, OverlayHost). Pending: session wrap-up (HANDOFF.md) + push on approval. - [x] **Commit 18 · `refactor-commit-18`** — **OverlayHost** → `Controls/OverlayHost.xaml(.cs)` (settings/bug/feature/about dialogs). `BackToAbout_Click` moved with it (uses inherited `DataContext`). Window keeps the thin `WebViewHostPanel` + `ToastArea` root stubs so name lookups are untouched (WebView2 ctor init, `NotificationService.InArea("ToastArea")`) — toast/WebView2 behavior unchanged. **Phase 2 COMPLETE** — MainWindow.xaml carved down to a 123-line shell over 6 controls (TopBar, HealthBanner, BottomBar, SceneThumbnailStrip, LeftPanel, PreviewPane, OverlayHost). Pending: session wrap-up (HANDOFF.md) + push on approval.
**Phase 3 — 500-line compliance (production `.cs` only).** Bring all production
source files under 500 lines. One roll-back commit per file; same drill
(0-warning build, `verify.sh` 246+2, explicit-file scope-check, tracker in same
commit, tag `refactor-commit-N`, no per-commit push).
- [x] **Commit A · `refactor-commit-A`** — **core** → `MainViewModel.cs` 758 → **495**. Moved source add/remove/image block to new **`MainViewModel.Sources.cs`** (234 lines: `AddSource`, `NextSourceName`, `AddImage`, `BuildImageCandidates`, `PickImageBytes`, `AddAsset`, `AddImageSource`, `AddReusedImage`, `RemoveElement`) and WebView2 hosting (`RegisterLoadedWebSources`, `InitWebView2`, `OnWebView2PreviewBitmapChanged`) to new **`MainViewModel.Web.cs`**. Pruned now-dead usings (`Microsoft.Win32`, `NAudio.CoreAudioApi`, `System.Windows.Media.Imaging`, `Collections.ObjectModel/Specialized`). Pending: Streaming, Background, SocialsDialogViewModel, LayoutStore.
The partial `.cs` files land next to `MainViewModel.cs` in this folder as the split The partial `.cs` files land next to `MainViewModel.cs` in this folder as the split
proceeds; each partial carries its own `using`s and re-declares nothing from core. proceeds; each partial carries its own `using`s and re-declares nothing from core.