perf(compositor): slice 5 — paste cache for non-opaque layers (take-7/8 data)

The stamped build settled what slices 3-4 could not: chat cache works (resolve
~0.0ms) but render stayed 26-27ms -> 124-135/300. The cost was the compositor
re-rasterizing EVERY layer every tick: this Live scene re-samples chat (159k) +
web widget (271k) + image (95k) + cam (156k) ~ 680k px @ ~38ns — for layers
whose pixels do not change between chat/web/cam updates.

OBS shape: cache the surface, paste per tick. BlitCachedLayer rasterizes a
non-opaque layer ONCE into an element-space, transparent-based frame keyed by
(source-array identity, src W/H, ceil'd dst rect, round, mirror), then pastes:
integer position, row alpha-blend, opacity applied at paste. Producers hand out
fresh immutable arrays -> array-identity keys cannot serve stale content; dict
bounded (48, clears whole). Drag/opacity live in paste params, not keys, so
editing stops triggering resamples too. Opaque backdrop keeps the memcpy path;
the webcam keeps the direct path via its IsOpaque flag (revisit if take 9 is
borderline).

ONE integration test: PasteCache_RepeatRender_IsByteIdentical_And_ContentChange-
Propagates (byte-exact raster-vs-paste incl. round-clip margins, new-array
propagation); existing pixel suite guards sampler semantics. 85/85 across
compositor/pump/chat/capture/session classes, clean build 0 warnings. Also:
BuildStampTests.cs was written last commit but never staged — its own scope-check
slip, added here (the run had used the on-disk file; tracked now).

Docs same commit: ai.md slice 5 + stale 'general path only 130k' claim corrected,
TASKS.md take-9 gate, MyMistakes recipe (prove the stage; a fix that doesn't move
the stat wasn't the bottleneck), HANDOFF. take 9 expectation: 300/300, render
<= ~8ms -> saga closes, Unit B starts.
This commit is contained in:
2026-09-04 11:44:19 -07:00
parent 27bf74389d
commit 6af2026906
7 changed files with 258 additions and 16 deletions
+59
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using System;
using System.Text.RegularExpressions;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using Xunit;
using ytLive.Helpers;
namespace ytLive.Tests;
/// <summary>
/// Build attribution (2026-09-04, after takes 3–6 could not be pinned to a binary):
/// every build stamps a fresh GUID (ytLive.csproj GenerateBuildStamp), shown as the
/// wordmark superscript and logged at startup. The unit pins the stamp shape; the
/// RealApp test proves the wordmark ACTUALLY displays it (XAML wiring, live visual
/// tree) — a stamp nobody can see would not have ended the guessing.
/// </summary>
public sealed class BuildStampTests
{
[Fact]
public void Stamp_IsAFreshHexIdAndParsableTimestamp()
{
Assert.Matches(new Regex("^[0-9a-f]{8}$"), BuildStamp.Id);
Assert.True(DateTime.TryParseExact(BuildStamp.BuiltLocal, "yyyy-MM-dd HH:mm:ss",
null, System.Globalization.DateTimeStyles.None, out var built));
Assert.True(built <= DateTime.Now);
Assert.True(built.Date >= new DateTime(2026, 9, 4));
}
}
[Collection("RealApp")]
public sealed class BuildStampDisplayTests
{
private readonly RealAppHost _app;
public BuildStampDisplayTests(RealAppHost app) => _app = app;
[Fact]
public void Wordmark_Shows_The_Build_Stamp_As_Superscript()
{
_app.Run(() =>
{
var window = new MainWindow();
try
{
// TopBar is its own namescope (UserControl) — FindName from the
// control, never from the window (MyMistakes: namescoped FindName).
var topBar = (UserControl)window.FindName("TopBar")!;
var stamp = (Run)topBar.FindName("BuildIdStamp")!;
Assert.Equal(BuildStamp.Id, stamp.Text);
Assert.Equal(BaselineAlignment.Superscript, stamp.BaselineAlignment);
}
finally
{
window.Close();
}
});
}
}