feat(scoreboard): unit 2 — session lifecycle (start clears, End freezes)

ScoreboardRecorder owns the one scope the numbers promise. StartSession resets and marks running;
Record ignores everything outside a session (a stale tally from the last stream is exactly the
'today' lie this design avoids); EndSession freezes the numbers but stops them moving, so an End
screen can still show them. Changed fires only when a displayed value actually moves, which is what
keeps the strip's raster cache honest.
This commit is contained in:
2026-10-30 14:36:13 -07:00
parent 3ed8386303
commit 6b6ccd7b0a
2 changed files with 93 additions and 0 deletions
+51
View File
@@ -0,0 +1,51 @@
namespace ytLive.Models;
/// <summary>Owns the session's <see cref="ScoreboardState"/> and the one lifecycle rule that
/// matters: a new session starts from zero.
///
/// <para>Kept separate from the view-model so the rule is testable without a window, and so the
/// scoreboard layer has exactly one place that decides when counting begins.</para></summary>
public sealed class ScoreboardRecorder
{
public ScoreboardState State { get; private set; } = new();
/// <summary>Called when a session starts (go-live, test, or a local recording). Every start
/// clears the tallies — "session" is the only scope the numbers promise.</summary>
public void StartSession()
{
State = new ScoreboardState();
IsRunning = true;
RaiseChanged();
}
/// <summary>Folds a chat event in. Outside a session nothing is counted: a stale tally left over
/// from the last stream would be the "today" lie this design exists to avoid.</summary>
public void Record(ChatMessage message)
{
if (!IsRunning) return;
var before = Fingerprint(State);
State.Apply(message);
if (Fingerprint(State) != before) RaiseChanged();
}
/// <summary>True while the tallies are live.</summary>
public bool IsRunning { get; private set; }
/// <summary>Marks the session finished. The tallies stay visible (the End screen may show
/// them) but stop moving.</summary>
public void EndSession()
{
IsRunning = false;
RaiseChanged();
}
public event System.Action? Changed;
private void RaiseChanged() => Changed?.Invoke();
/// <summary>Cheap change detector: only re-render the strip when a displayed value moved.</summary>
private static string Fingerprint(ScoreboardState state) =>
$"{state.NewMembers}|{state.MilestoneCount}|{state.LastMemberName}|{state.LastGifterName}|" +
$"{state.LastGiftCount}|{state.LastSuperChatAuthor}|{state.LastSuperChatDisplay}|" +
$"{state.SessionTotal.Currency}|{state.SessionTotal.Total:0.######}";
}