vv webcam Unit 1: the vertical (9:16) tier keeps its OWN camera placement per scene

The vertical tier is a centred band crop of the SAME 1920x1080 master (band x
656.25, w 607.5, h 1080), so the 16:9 camera placement (x~1408) falls outside the
cropped window and the creator is simply not in the vertical stream. Each scene
now keeps its own vertical position, size and shape; switching back to 16:9
restores the desktop layout exactly (the creator's locked table, 2026-10-17).

Geometry only - NO render-path change. The preview and the compositor both read
the element's own X/Y/W/H + ClipShape, so the tier switch swaps the LIVE geometry:
- Models/VerticalCameraLayout.cs (new): the pure math - the band, its two 607x540
  areas, the six spots (top/bottom x left/centre/right), the 32px inset and the
  270x152 default tile (480x270 in the 1080x1920 output) in the bottom-right spot,
  the corner the 16:9 default webcam uses.
- Models/WebcamSceneConfig.cs: the vertical placement lives in seven additive
  columns (VerticalX/Y/Width/Height/ClipShape/RectWidth/RectHeight; NULL = "this
  scene has no vertical placement yet"). The 16:9 layout stays in the old columns
  and is parked in the transient Landscape* fields while the vertical tier is
  live; Begin/EndVerticalLayout + CommitLiveLayoutToVertical do the swap. The
  X/Y/W/H overrides clamp every write into the band - outside it the camera is
  invisible in the vertical output.
- Models/SceneElement.cs: X/Y/Width/Height became virtual so the derived element
  constrains every writer (drag, resize handle, typed fields) in ONE choke point
  instead of three writers each re-implementing the rule.
- ViewModels/MainViewModel.Webcam.cs + .Streaming.cs: IsVerticalTier/VerticalBand,
  ResolveVerticalCameraLayout(s) (the tier swap), MoveWebcamInVerticalTier /
  SnapWebcamInVerticalTier (the six-spot snap, by the tile's centre),
  EnsureVerticalCameraLayout; ApplyStreamQuality is the tier-change hook. The
  Live scene gets its small tile automatically on the first vertical switch (the
  vertical stream would otherwise have no camera at all); the other scenes keep
  their 16:9 placement until the creator drags them into the band.
- Controls/PreviewPane.xaml.cs: the drag/resize route through the VM snap under
  the vertical tier instead of free-floating over the master.
  Controls/LeftPanel.xaml: the webcam properties gained a Geometry section
  (X/Y/W/H) for the manual entry the creator asked for, bound to the LIVE
  placement, gated on the VM's IsWebcamSelected (NOT SelectedElement.IsWebcam -
  the TASK 51 test finds that panel by binding text and would match twice).
- The store: seven guarded ADD COLUMNs, the INSERT/SELECT extended, and the
  X/Y/W/H/ClipShape columns stay the 16:9 layout - while the vertical tier is
  live the save writes the parked values there and the live ones into Vertical*.

Test: ytLive.Tests/VerticalWebcamLayoutTests.cs - the ONE Good Dog test. The
vertical tier brings the Live camera INTO the band as a small tile; dragging it to
the top-right lands it top-right inside the band; back to 16:9 the desktop layout
is restored exactly (1408/778/480x270); both placements survive a save + reload.
Full suite 429/429, 0 warnings. LayerReorderPersistenceTests.RealMouseDrag fails
ALONE on a clean tree in this environment - pre-existing flake, proven by stashing
this work, not a regression.

Derivative work: OBS has no built-in per-aspect-ratio layout storage - the
maintainers' answer is "create a second scene and add the scene you want to send
as source" (obsproject.com/forum/threads/161307) - and Streamyard's dual-aspect
guide says the same ("no built-in way to store separate layouts per aspect ratio",
so you rely on manual workarounds and plugins):
https://streamyard.com/blog/dual-aspect-ratio-streaming-tool
Our per-scene, per-tier stored placement, resolved on the tier change, is the
step past both.

Memory in the same commit: ai.md (new section), TASKS.md + TASKS/task-57-*.md
(Unit 1 shipped, Unit 2 = the Chat scene still open), HANDOFF.md, MyMistakes.md
(the per-tier geometry-swap recipe, the binding-text panel trap, the store's
webcam-identity rule) and the Models/Services/ViewModels/Controls index rows.
This commit is contained in:
2026-10-21 08:58:24 -07:00
parent 58b9a7d413
commit 6be062c45f
20 changed files with 911 additions and 54 deletions
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@@ -72,6 +72,7 @@
| 54 | **Marcom round: free-forever positioning + merch storefront** | 🔶 In progress — llamacasty.com copy live 2026-10-08 (pricing stripped); merch POD + app About links queued | [`TASKS/task-54-marcom-free-merch.md`](TASKS/task-54-marcom-free-merch.md) |
| 55 | **Disk hygiene: log rotation + low-disk guard** | ☐ Queued (2026-10-09) — `startup.log` appears uncapped; also temp alert-clip cleanup + free-space check before recording | [`TASKS/task-55-disk-hygiene.md`](TASKS/task-55-disk-hygiene.md) |
| 56 | **Pre-publication secret scan (full git history)** | ☐ Queued (2026-10-09) — gate before the Gitea repo goes public; report commit/path only, never values | [`TASKS/task-56-secret-scan.md`](TASKS/task-56-secret-scan.md) |
| 57 | **Vertical (9:16) tier camera placement — the "vv" feature** | 🔶 **Unit 1 shipped 2026-10-21** (Live scene: own placement per tier — small tile, circle-or-rect, one of six spots; drag-snap + manual entry; 16:9 restored exactly). **Unit 2 open** (Chat scene: rect only, normal or enlarged to one 607×540 area) | [`TASKS/task-57-vertical-camera-layout.md`](TASKS/task-57-vertical-camera-layout.md) |
---
@@ -154,6 +155,15 @@ second encoder path needing a "redirect". Record+simulcast is one ffmpeg with tw
- **TASK 14** — Branch 2 shipped; branch 3+ in progress
- **TASK 21** — UI picker slice remaining (Windows-only verification pending)
- **TASK 32–36** — all queued future work (2026-09-01)
- **🔶 TASK 57 — the "vv" vertical camera layout.** The vertical tier is a centred band crop of
the same master, so the 16:9 camera placement falls outside the cropped window and the creator
is not in the vertical stream at all. **Unit 1 shipped 2026-10-21:** each scene keeps its own
vertical placement (position, size, shape); the Live scene gets a small tile in one of six spots
(top/bottom × left/centre/right), circle or rect, placed by drag-snap or typed into the new
Geometry fields; switching back to 16:9 restores the desktop layout exactly. **Unit 2 is next:**
the Chat scene in the vertical tier — rect only, either normal or enlarged to one 607×540 area
(the creator's table, 2026-10-17). See [`TASKS/task-57-vertical-camera-layout.md`](TASKS/task-57-vertical-camera-layout.md)
and `ai.md` → "Vertical (9:16) tier camera placement".
- **Webcam resource lifecycle (2026-09-17)** — startup slice shipped (OS poll at start, single-camera
auto-lock, persistent red alert in the Layers panel on lock failure, re-polls until resolved); gate
slice shipped same day — webcam = app-level default, one per stream per scene, Add places the