feat(stream): retry a dropped push instead of ending the session (TASK 32·1)
A dead encoder used to run the whole stop path, so a one-second blip ended the broadcast. Now a dropped push is relaunched against the same ingest while the broadcast is still alive. - `Services/StreamRetryPolicy.cs` — immediate, +1 s, +2 s, +3 s. Minimum waits on purpose (creator ruling): YouTube's grace is short, so every second not pushing is grace spent. - `Services/StreamRecovery.cs` — the loop, with the audio pipe recreated before every attempt (its server is single-instance and unusable after the old client dies, so a naive relaunch fails on a missing input). After a push comes up it asks the API whether the broadcast survived: "complete" ends recovery as `BroadcastComplete` instead of showing a live sign over a dead stream; an API hiccup counts as recovered rather than ending a healthy session. - `FramePump.EncoderFailed` — a dead push is recoverable; a compositor fault still goes through `Failed` and ends the session, because retrying it would loop. - `MainViewModel.Recovery.cs` — wires the steps, reports each episode into the left panel alert stack (one row per episode, updated in place, log range painted), and cancels on Stop. - Alert stack polish: a rule and a gap now separate the stack from the scene layers (they read as one list before), and the licence indicator uses the creator's wording — `STEAM ID NOT PRESENT` / `Steam ID Limit: 30fps` / `Click for More Info`, becoming `STEAM ID PRESENT` / `60fps` with a close control once owned. Tests: `StreamRecoveryTests` (schedule, recover on attempt 2 with the pipe restarted each time, complete-broadcast honesty, unknown liveness, give-up, cancel, audio-restart fault), `FramePumpTests` now pin that process death raises `EncoderFailed` and not `Failed`. FAST gate: 538 passed (one documented pre-existing audio failure), 0 warnings.
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@@ -11,12 +11,18 @@ the API — creator ruling 2026-09-01): no lying in the copy.
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**Slices (one integration test each, in order):**
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1. ☐ **Blip retry** — app-side encoder restart: push dies while live (ProcessFailed / stdin
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1. ✅ **Blip retry** (shipped 2026-11-05) — app-side encoder restart: push dies while live (ProcessFailed / stdin
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backpressure death) → bounded-backoff relaunch (2s/5s/10s, N attempts) against the cached
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constant reusable-stream ingest URL. Success = push running again while the broadcast is still
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live; viewers never know. Fixes the map's stale "ffmpeg does reconnect" claim (corrected
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2026-09-01: reconnect flags are input-side only). Test: fake process fails once then starts →
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pump recovers without surfacing to the VM.
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**Shipped:** `Services/StreamRetryPolicy.cs` (immediate, +1 s, +2 s, +3 s — minimum waits, because
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YouTube's grace is short), `Services/StreamRecovery.cs` (the loop, with the audio pipe recreated per
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attempt because its single-instance server is unusable after the old client died), and
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`FramePump.EncoderFailed` separating a dead push (recoverable) from a fatal pump fault. Each episode
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reports into the left panel's alert stack; a reconnect that lands on a **complete** broadcast is
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reported as such instead of showing a live sign over a dead stream. Tests: `StreamRecoveryTests`.
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2. ☐ **Measured grace + the sign** — while the push is dead, escalate the existing health poll
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(30s → ~5s). ON-AIR dot goes **amber "RECONNECTING"** with a mm:ss countdown to the observed
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YouTube cutoff; the grace length is a **measured, pinned constant** — probe it on a real private
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