feat(stream): retry a dropped push instead of ending the session (TASK 32·1)

A dead encoder used to run the whole stop path, so a one-second blip ended the broadcast. Now a dropped
push is relaunched against the same ingest while the broadcast is still alive.

- `Services/StreamRetryPolicy.cs` — immediate, +1 s, +2 s, +3 s. Minimum waits on purpose (creator
  ruling): YouTube's grace is short, so every second not pushing is grace spent.
- `Services/StreamRecovery.cs` — the loop, with the audio pipe recreated before every attempt (its
  server is single-instance and unusable after the old client dies, so a naive relaunch fails on a
  missing input). After a push comes up it asks the API whether the broadcast survived: "complete"
  ends recovery as `BroadcastComplete` instead of showing a live sign over a dead stream; an API
  hiccup counts as recovered rather than ending a healthy session.
- `FramePump.EncoderFailed` — a dead push is recoverable; a compositor fault still goes through
  `Failed` and ends the session, because retrying it would loop.
- `MainViewModel.Recovery.cs` — wires the steps, reports each episode into the left panel alert stack
  (one row per episode, updated in place, log range painted), and cancels on Stop.
- Alert stack polish: a rule and a gap now separate the stack from the scene layers (they read as one
  list before), and the licence indicator uses the creator's wording — `STEAM ID NOT PRESENT` /
  `Steam ID Limit: 30fps` / `Click for More Info`, becoming `STEAM ID PRESENT` / `60fps` with a close
  control once owned.

Tests: `StreamRecoveryTests` (schedule, recover on attempt 2 with the pipe restarted each time,
complete-broadcast honesty, unknown liveness, give-up, cancel, audio-restart fault),
`FramePumpTests` now pin that process death raises `EncoderFailed` and not `Failed`.
FAST gate: 538 passed (one documented pre-existing audio failure), 0 warnings.
This commit is contained in:
2026-11-05 12:09:38 -08:00
parent a80108dd96
commit 72cb3ad55a
16 changed files with 583 additions and 35 deletions
+16 -13
View File
@@ -29,22 +29,25 @@ public partial class MainViewModel
public RelayCommand<AttentionAlert> ActivateAlertCommand => new(ActivateAlert);
/// <summary>The licence indicator's text: what this build is entitled to, and the maximum.
/// A status readout — deliberately not a description of what is missing (creator ruling: the
/// resolution picker explains that).</summary>
/// <summary>The licence indicator's text (creator wording, 2026-11-05): the limit this build runs
/// at, plus where to find out why. Not a warning — the resolution picker explains the detail, and
/// clicking the row opens About.</summary>
private string SteamLicenceText()
{
if (QualityOptions.Length == 0) return "Entitlement 30 fps · Maximum 60 fps";
var max = QualityOptions.Max(option => option.Fps);
var entitled = QualityOptions
.Where(option => HasProOutput || !option.RequiresPro)
.Select(option => option.Fps)
.DefaultIfEmpty(max)
.Max();
return $"Entitlement {entitled} fps · Maximum {max} fps";
var entitled = 30;
if (QualityOptions.Length > 0)
{
entitled = QualityOptions
.Where(option => HasProOutput || !option.RequiresPro)
.Select(option => option.Fps)
.DefaultIfEmpty(30)
.Max();
}
return $"Steam ID Limit: {entitled}fps\nClick for More Info";
}
private string SteamLicenceLabel() => IsAppOwned ? "STEAM ID PRESENT" : "STEAM ID NOT PRESENT";
/// <summary>Recomputes row 1 in place. Called at startup and whenever ownership changes.</summary>
private void RefreshSteamLicenceAlert()
{
@@ -60,7 +63,7 @@ public partial class MainViewModel
var alert = new AttentionAlert(
SteamLicenceAlertId,
"STEAM LICENCE",
SteamLicenceLabel(),
SteamLicenceText(),
IsPinned: !IsAppOwned,
AttentionAlertAction.About);