refactor: extract SceneThumbnailStrip out of MainWindow.xaml — Phase 2, Commit 16
SceneThumbnailStrip.xaml(.cs) takes the Row 0 scene-picker strip (ItemsControl over Scenes with staged/live border highlight); Thumbnail_MouseLeftButtonDown moved into the control, transitioning via DataContext.TransitionToScene. Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures. Docs: ViewModels/index.md Phase 2 tracker updated in the same commit.
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@@ -57,7 +57,8 @@ Progress (Commit N/12 · tag):
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- [x] **Commit 12 · `refactor-commit-12`** — **BottomBar** → `Controls/BottomBar.xaml(.cs)` (gear menu + stream stats + quality dropdown; `GearButton_Click` moved to the control's code-behind).
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- [x] **Commit 13 · `refactor-commit-13`** — **HealthBanner** → `Controls/HealthBanner.xaml` (Row 1). Also promoted the 7 value↔visibility converters out of `MainWindow.Window.Resources` into `Themes/Controls.xaml` so extracted controls can resolve them (app-level, not window-level).
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- [x] **Commit 14 · `refactor-commit-14`** — **TopBar** → `Controls/TopBar.xaml(.cs)` (Row 0: logo, REC/ON-AIR pills + signs, avatar, Sign In/Start/End buttons). Avatar fetch moved (async-preserved) into the control; window exposes `_topBar.RefreshAvatar()` invoked on `IsConnected`/`AccountAvatarUrl` changes.
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- [x] **Commit 15 · `refactor-commit-15`** — **PreviewPane** → `Controls/PreviewPane.xaml(.cs)` (Row 1 Col 1 center preview pane). Moved the 1920×1080 canvas (OverlayCanvas/SelectionOverlay/BrandFlashLayer/SocialBarElement), text pull-out, and the live-controls row (TRAX/game/mic meters + sliders + speakers + socials button). Code-behind moved: preview drag/select/resize/hit-test (Preview_Mouse*, HitHandle, HitElement), webcam-context-menu handlers (WebcamMenu_*), social-bar glow (SocialBar_*, SocialsButton_*, SocialGlowTick), audio sliders/speakers (VolumeSlider_*, GameVolumeSlider_*, MicSpeaker_*, GameSpeaker_*, SetSliderValueFromClick, FindParent), TraxButton_*. Window keeps the source-list left panel + thumbnail strip + edit UI, and routes selection-overlay via `_previewPane.UpdateSelectionOverlay(bool)` plus `_previewPane.IsClickInsidePreview/Drawer`. `BackgroundMenu_*` stayed in the window (used by the left-panel source context menu). Pending: thumbnail strip, left scene/chat panel, overlay host.
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- [x] **Commit 15 · `refactor-commit-15`** — **PreviewPane** → `Controls/PreviewPane.xaml(.cs)` (Row 1 Col 1 center preview pane). Moved the 1920×1080 canvas (OverlayCanvas/SelectionOverlay/BrandFlashLayer/SocialBarElement), text pull-out, and the live-controls row (TRAX/game/mic meters + sliders + speakers + socials button). Code-behind moved: preview drag/select/resize/hit-test (Preview_Mouse*, HitHandle, HitElement), webcam-context-menu handlers (WebcamMenu_*), social-bar glow (SocialBar_*, SocialsButton_*, SocialGlowTick), audio sliders/speakers (VolumeSlider_*, GameVolumeSlider_*, MicSpeaker_*, GameSpeaker_*, SetSliderValueFromClick, FindParent), TraxButton_*. Window keeps the source-list left panel + thumbnail strip + edit UI, and routes selection-overlay via `_previewPane.UpdateSelectionOverlay(bool)` plus `_previewPane.IsClickInsidePreview/Drawer`. `BackgroundMenu_*` stayed in the window (used by the left-panel source context menu).
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- [x] **Commit 16 · `refactor-commit-16`** — **SceneThumbnailStrip** → `Controls/SceneThumbnailStrip.xaml(.cs)` (Row 0 scene-picker strip). `Thumbnail_MouseLeftButtonDown` moved into the control (transitions via `DataContext.TransitionToScene`). Pending: left scene/chat panel, overlay host.
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The partial `.cs` files land next to `MainViewModel.cs` in this folder as the split
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proceeds; each partial carries its own `using`s and re-declares nothing from core.
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