Right rail, top bar, bottom bar and chat border: Socials slide-out drawer, tab icons and colors, EDIT toggle, stream readouts moved to the top-left cell, webcam border restored, chat border controls, 30fps vertical tier

- Socials: the dialog is a right-rail drawer (same pattern as Stream Info/YPP/TEST); the live-screen button is removed
- Right rail: Stream Info (was Stream Settings) and YPP show the YouTube logo; Socials and TEST get icons; tab colors and label colors per spec
- Top bar: EDIT toggle beside REC (orange when on, blue when off); going live on YouTube turns it off
- Stream readouts (bitrate, FPS, dropped n (x.y%), Live hh:mm:ss, health) and the resolution dropdown moved to the top-left cell; bottom bar emptied at the same height
- Webcam border drawing restored (it was removed with the CRT bezel change)
- YouTube chat layer: border color, thickness, and opacity controls
- Vertical 1080p30 tier added

Not related to the fps gate yet; no gating is enforced.
This commit is contained in:
2026-10-26 18:24:09 -07:00
parent a8814b42d0
commit 7ae30d4cfc
13 changed files with 341 additions and 102 deletions
+10 -8
View File
@@ -58,16 +58,18 @@
<ToggleButton IsChecked="{Binding EditingActive, Mode=TwoWay}" Content="EDIT"
Cursor="Hand" Height="32" Padding="14,0" Margin="0,0,24,0" VerticalAlignment="Center"
FontWeight="Bold" FontSize="12" Foreground="#0b1326" BorderThickness="0">
<ToggleButton.Style>
<Style TargetType="ToggleButton">
<Setter Property="Background" Value="#38bdf8"/>
<Style.Triggers>
<ToggleButton.Template>
<ControlTemplate TargetType="ToggleButton">
<Border x:Name="EditBody" Background="#38bdf8" CornerRadius="4" Padding="{TemplateBinding Padding}">
<ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Border>
<ControlTemplate.Triggers>
<Trigger Property="IsChecked" Value="True">
<Setter Property="Background" Value="#ff8c3a"/>
<Setter TargetName="EditBody" Property="Background" Value="#ff8c3a"/>
</Trigger>
</Style.Triggers>
</Style>
</ToggleButton.Style>
</ControlTemplate.Triggers>
</ControlTemplate>
</ToggleButton.Template>
</ToggleButton>
<!-- IDLE: the mode switch + the action(s) of the armed world. The three
controls share one height (build 77 feedback) so they read as one