Right rail, top bar, bottom bar and chat border: Socials slide-out drawer, tab icons and colors, EDIT toggle, stream readouts moved to the top-left cell, webcam border restored, chat border controls, 30fps vertical tier
- Socials: the dialog is a right-rail drawer (same pattern as Stream Info/YPP/TEST); the live-screen button is removed - Right rail: Stream Info (was Stream Settings) and YPP show the YouTube logo; Socials and TEST get icons; tab colors and label colors per spec - Top bar: EDIT toggle beside REC (orange when on, blue when off); going live on YouTube turns it off - Stream readouts (bitrate, FPS, dropped n (x.y%), Live hh:mm:ss, health) and the resolution dropdown moved to the top-left cell; bottom bar emptied at the same height - Webcam border drawing restored (it was removed with the CRT bezel change) - YouTube chat layer: border color, thickness, and opacity controls - Vertical 1080p30 tier added Not related to the fps gate yet; no gating is enforced.
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using System.Globalization;
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using System.Windows.Data;
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using System.Windows.Media;
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namespace ytLive.Helpers;
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public class DroppedFramesToBrushConverter : IValueConverter
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{
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private static readonly SolidColorBrush Attention = new(Color.FromRgb(0xff, 0x8c, 0x3a));
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private static readonly SolidColorBrush Clean = new(Colors.White);
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static DroppedFramesToBrushConverter()
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{
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Attention.Freeze();
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Clean.Freeze();
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}
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public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
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=> value is int dropped && dropped > 0 ? Attention : Clean;
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public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
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=> throw new NotSupportedException();
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}
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using System.Globalization;
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using System.Windows.Data;
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namespace ytLive.Helpers;
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public class DroppedPercentConverter : IMultiValueConverter
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{
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public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)
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{
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var dropped = values.Length > 0 && values[0] is int d ? d : 0;
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var fps = values.Length > 1 && values[1] is double f ? f : 0;
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var duration = values.Length > 2 && values[2] is TimeSpan t ? t : TimeSpan.Zero;
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var total = fps * duration.TotalSeconds;
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var percent = total > 0 ? dropped / total * 100 : 0;
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return $"{dropped} ({percent.ToString("0.0", CultureInfo.InvariantCulture)}%)";
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}
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public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture)
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=> throw new NotSupportedException();
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}
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