Backgrounds: one locked Background per screen + mini rule (TASK 25)
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@@ -0,0 +1,179 @@
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using System;
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using System.IO;
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using System.Linq;
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using Microsoft.Data.Sqlite;
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using Xunit;
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using ytLive.Models;
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using ytLive.ViewModels;
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namespace ytLive.Tests;
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/// <summary>
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/// TASK 25 integration: a pre-consolidation DB (static Background + stray
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/// "Game Capture" duplicates, wrong flavor on Live, orphaned settings keys)
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/// heals to the locked model — exactly one Background per screen, index 0,
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/// right flavor, right name — and a save purges the orphaned keys.
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/// Real-App + temp-DB pattern (see SourceNamingTests).
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/// </summary>
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[Collection("RealApp")]
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public sealed class BackgroundHealIntegrationTests
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{
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[Fact]
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public void Dirty_Layout_Heals_To_One_Locked_Background_Per_Scene()
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{
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_app.Run(Run);
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}
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private readonly RealAppHost _app;
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public BackgroundHealIntegrationTests(RealAppHost app) => _app = app;
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private void Run()
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{
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var tempDb = Path.Combine(Path.GetTempPath(), $"ytLlive-bgheal-{Guid.NewGuid():N}.db");
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MainViewModel.LayoutPathOverride = tempDb;
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var window = default(MainWindow);
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try
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{
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using (var schema = new ytLive.Services.LayoutStore(tempDb)) { }
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SqliteConnection.ClearAllPools();
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SeedDirtyDatabase(tempDb);
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window = new MainWindow();
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var vm = (MainViewModel)window.DataContext;
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foreach (var name in SceneCatalog.All)
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{
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var scene = vm.Scenes.Single(s => SceneCatalog.Is(s.Name, name));
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Assert.True(scene.HasBackground, $"{name}: HasBackground must be true");
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var background = Assert.Single(
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scene.Elements.OfType<Source>().Where(s => s.IsBackground).ToList(),
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s => s.IsBackground);
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Assert.Equal("Background", background.Name);
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Assert.Equal(0, scene.Elements.IndexOf(background));
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var wantedType = SceneCatalog.Is(name, SceneCatalog.Live)
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? SourceType.DisplayCapture
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: SourceType.Background;
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Assert.True(background.Type == wantedType,
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$"{name}: expected {wantedType}, got {background.Type}");
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}
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vm.SaveLayoutNow();
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using (var connection = new SqliteConnection($"Data Source={tempDb}"))
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{
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connection.Open();
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using (var dupes = connection.CreateCommand())
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{
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dupes.CommandText =
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"SELECT COUNT(*) FROM Source WHERE Name = 'Game Capture';";
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Assert.Equal(0L, (long)dupes.ExecuteScalar()!);
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}
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using (var perScene = connection.CreateCommand())
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{
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perScene.CommandText =
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@"SELECT s.Name, COUNT(*) FROM Source src
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JOIN Scene s ON s.Id = src.SceneId
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WHERE src.IsBackground = 1 GROUP BY s.Name;";
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using var reader = perScene.ExecuteReader();
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var counts = new System.Collections.Generic.Dictionary<string, long>();
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while (reader.Read())
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counts[reader.GetString(0)] = reader.GetInt64(1);
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var live = vm.Scenes.Single(s => SceneCatalog.Is(s.Name, SceneCatalog.Live));
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vm.StagedScene = live;
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// Layering invariant: the Live screen's background is capture-flavored,
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// so it must never feed ActiveBackgroundImage (that image renders above
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// the capture and would cover it permanently).
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Assert.Null(vm.ActiveBackgroundImage);
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foreach (var name in SceneCatalog.All)
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Assert.True(counts.TryGetValue(name, out var c) && c == 1,
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$"{name}: expected exactly 1 background row");
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}
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using (var staleKeys = connection.CreateCommand())
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{
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staleKeys.CommandText =
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@"SELECT COUNT(*) FROM Settings
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WHERE (Key LIKE 'BackgroundUseDefault\_%' ESCAPE '\'
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OR Key LIKE 'BackgroundPath\_%' ESCAPE '\')
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AND SUBSTR(Key, INSTR(Key, '_') + 1) IN ('bg-stray-1','bg-stray-2');";
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Assert.Equal(0L, (long)staleKeys.ExecuteScalar()!);
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}
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}
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}
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finally
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{
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window?.Close();
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MainViewModel.LayoutPathOverride = null;
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SqliteConnection.ClearAllPools();
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try { File.Delete(tempDb); } catch { /* best-effort cleanup */ }
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}
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}
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/// <summary>Recreates the rot observed in the user's real DB: duplicate
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/// capture-flavored rows beside static ones, a misnamed Live background,
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/// and settings keys pointing at rows that shouldn't exist.</summary>
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private static void SeedDirtyDatabase(string path)
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{
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using var connection = new SqliteConnection($"Data Source={path}");
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connection.Open();
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var scenes = new (string Id, string Name)[]
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{
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("scene-starting", "Starting"),
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("scene-live", "Live"),
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("scene-brb", "BRB"),
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("scene-chat", "Chat"),
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("scene-ending", "Ending"),
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};
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foreach (var (id, name) in scenes)
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{
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using var cmd = connection.CreateCommand();
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cmd.CommandText =
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"INSERT INTO Scene (Id, Name, HasBackground, SortOrder) VALUES ($id, $name, 1, $order);";
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cmd.Parameters.AddWithValue("$id", id);
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cmd.Parameters.AddWithValue("$name", name);
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cmd.Parameters.AddWithValue("$order", Array.IndexOf(scenes, (id, name)));
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cmd.ExecuteNonQuery();
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}
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InsertSource(connection, "bg-static-1", "scene-starting", "Background", "Background", 0);
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InsertSource(connection, "bg-stray-1", "scene-starting", "Game Capture", "DisplayCapture", 1);
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InsertSource(connection, "bg-live-1", "scene-live", "Game Capture", "DisplayCapture", 0);
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InsertSource(connection, "bg-static-2", "scene-chat", "Background", "Background", 0);
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InsertSource(connection, "bg-stray-2", "scene-chat", "Game Capture", "DisplayCapture", 1);
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using (var key1 = connection.CreateCommand())
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{
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key1.CommandText = "INSERT INTO Settings (Key, Value) VALUES ('BackgroundUseDefault_bg-stray-1', '0');";
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key1.ExecuteNonQuery();
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}
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using (var key2 = connection.CreateCommand())
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{
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key2.CommandText = "INSERT INTO Settings (Key, Value) VALUES ('BackgroundPath_bg-stray-2', 'C:\\\\nope.png');";
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key2.ExecuteNonQuery();
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}
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}
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private static void InsertSource(
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SqliteConnection connection, string id, string sceneId,
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string name, string type, int sortOrder)
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{
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using var cmd = connection.CreateCommand();
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cmd.CommandText =
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@"INSERT INTO Source (Id, SceneId, Type, Name, IsEnabled, X, Y, Width, Height, IsBackground, SortOrder)
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VALUES ($id, $sceneId, $type, $name, 1, 0, 0, 1920, 1080, 1, $sortOrder);";
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cmd.Parameters.AddWithValue("$id", id);
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cmd.Parameters.AddWithValue("$sceneId", sceneId);
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cmd.Parameters.AddWithValue("$type", type);
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cmd.Parameters.AddWithValue("$name", name);
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cmd.Parameters.AddWithValue("$sortOrder", sortOrder);
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cmd.ExecuteNonQuery();
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}
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}
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@@ -26,7 +26,9 @@ public class BackgroundTests
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Assert.Same(background, scene.Elements[0]);
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Assert.True(background.IsBackground);
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Assert.True(background.IsEnabled);
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Assert.Equal(SourceType.DisplayCapture, background.Type);
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// Non-Live scenes get the static-art flavor; only Live captures.
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Assert.Equal(SourceType.Background, background.Type);
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Assert.Equal("Background", background.Name);
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Assert.Equal(0, background.X);
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Assert.Equal(0, background.Y);
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Assert.Equal(1920, background.Width);
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@@ -46,31 +46,65 @@ public class SceneCatalogTests
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}
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[Fact]
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public void EnforceBackgroundPolicy_Sets_Flag_For_All_Scenes()
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public void NormalizeBackgrounds_Heals_Dirty_Layouts_To_The_Locked_Model()
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{
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var chat = new Scene { Name = "Chat", HasBackground = false };
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// Pre-TASK-25 rot: static Background + stray Game Capture duplicates,
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// wrong names, wrong z-order, stale flags on non-canonical scenes.
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var starting = new Scene { Name = "Starting", HasBackground = false };
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var image = new Source { Name = "Image 1", Type = SourceType.Image };
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starting.Elements.Add(new Source { Name = "Background", Type = SourceType.Background, IsBackground = true, Width = 10 });
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starting.Elements.Add(image);
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starting.Elements.Add(new Source { Name = "Game Capture", Type = SourceType.DisplayCapture, IsBackground = true });
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var live = new Scene { Name = "Live", HasBackground = false };
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var chatBackground = MainViewModel.EnsureBackground(chat)!;
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var liveBackground = MainViewModel.EnsureBackground(live)!;
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live.Elements.Add(new Source { Name = "Game Capture", Type = SourceType.Background, IsBackground = true });
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MainViewModel.EnforceBackgroundPolicy(new[] { chat, live });
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MainViewModel.NormalizeBackgrounds(new[] { starting, live });
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Assert.True(starting.HasBackground);
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var startingBackgrounds = starting.Elements.OfType<Source>().Where(s => s.IsBackground).ToList();
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var kept = Assert.Single(startingBackgrounds);
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Assert.Equal("Background", kept.Name);
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Assert.Equal(SourceType.Background, kept.Type); // correct flavor preferred over the stray capture row
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Assert.Same(image, starting.Elements[1]); // regular layers untouched
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Assert.Equal(0, starting.Elements.IndexOf(kept));
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Assert.True(chat.HasBackground);
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Assert.Contains(chat.Elements, e => ReferenceEquals(e, chatBackground));
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Assert.True(live.HasBackground);
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Assert.Contains(live.Elements, e => ReferenceEquals(e, liveBackground));
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var liveKept = Assert.Single(live.Elements.OfType<Source>(), s => s.IsBackground);
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Assert.Equal("Background", liveKept.Name);
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Assert.Equal(SourceType.DisplayCapture, liveKept.Type); // flavor corrected to capture
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Assert.Equal(0, live.Elements.IndexOf(liveKept));
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}
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[Fact]
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public void EnforceBackgroundPolicy_Normalizes_All_Canonical_Scenes()
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public void NormalizeBackgrounds_Strips_Backgrounds_From_NonCanonical_Scenes()
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{
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var starting = new Scene { Name = "Starting", HasBackground = false };
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MainViewModel.EnsureBackground(starting);
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var live = new Scene { Name = "Live", HasBackground = false };
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var custom = new Scene { Name = "My Scene", HasBackground = true };
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custom.Elements.Add(new Source { Name = "Background", Type = SourceType.Background, IsBackground = true });
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var layer = new Source { Name = "Image 1", Type = SourceType.Image };
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custom.Elements.Add(layer);
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MainViewModel.EnforceBackgroundPolicy(new[] { starting, live });
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MainViewModel.NormalizeBackgrounds(new[] { custom });
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Assert.True(starting.HasBackground);
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Assert.True(live.HasBackground);
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Assert.False(custom.HasBackground);
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Assert.DoesNotContain(custom.Elements, e => e is Source { IsBackground: true });
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Assert.Contains(custom.Elements, e => ReferenceEquals(e, layer));
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}
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[Fact]
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public void EnsureBackground_Seeds_The_Right_Flavor_Per_Scene()
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{
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var starting = new Scene { Name = "Starting", HasBackground = true };
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var startingBackground = MainViewModel.EnsureBackground(starting)!;
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Assert.Equal(SourceType.Background, startingBackground.Type);
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Assert.Equal("Background", startingBackground.Name);
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var live = new Scene { Name = "Live", HasBackground = true };
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var liveBackground = MainViewModel.EnsureBackground(live)!;
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Assert.Equal(SourceType.DisplayCapture, liveBackground.Type);
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var noBackgroundScene = new Scene { Name = "My Scene", HasBackground = false };
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Assert.Null(MainViewModel.EnsureBackground(noBackgroundScene));
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Assert.Empty(noBackgroundScene.Elements);
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}
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}
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@@ -44,14 +44,17 @@ public sealed class SourceNamingTests
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vm.AddSourceCommand.Execute(SourceType.TextOverlay);
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vm.AddSourceCommand.Execute(SourceType.TextOverlay);
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var names = scene.Elements.OfType<Source>().Select(s => s.Name).ToList();
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// The locked Background layer is always present but never numbered.
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var names = scene.Elements.OfType<Source>().Where(s => !s.IsBackground)
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.Select(s => s.Name).ToList();
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Assert.Equal(new[] { "Text", "Text2", "Text3" }, names);
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var middle = scene.Elements.OfType<Source>().Single(s => s.Name == "Text2");
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scene.Elements.Remove(middle);
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vm.AddSourceCommand.Execute(SourceType.TextOverlay);
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var survivors = scene.Elements.OfType<Source>().Select(s => s.Name).ToList();
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var survivors = scene.Elements.OfType<Source>().Where(s => !s.IsBackground)
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.Select(s => s.Name).ToList();
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Assert.Equal(new[] { "Text", "Text3", "Text2" }, survivors);
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}
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finally
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