Backgrounds: one locked Background per screen + mini rule (TASK 25)
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@@ -44,14 +44,17 @@ public sealed class SourceNamingTests
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vm.AddSourceCommand.Execute(SourceType.TextOverlay);
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vm.AddSourceCommand.Execute(SourceType.TextOverlay);
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var names = scene.Elements.OfType<Source>().Select(s => s.Name).ToList();
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// The locked Background layer is always present but never numbered.
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var names = scene.Elements.OfType<Source>().Where(s => !s.IsBackground)
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.Select(s => s.Name).ToList();
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Assert.Equal(new[] { "Text", "Text2", "Text3" }, names);
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var middle = scene.Elements.OfType<Source>().Single(s => s.Name == "Text2");
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scene.Elements.Remove(middle);
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vm.AddSourceCommand.Execute(SourceType.TextOverlay);
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var survivors = scene.Elements.OfType<Source>().Select(s => s.Name).ToList();
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var survivors = scene.Elements.OfType<Source>().Where(s => !s.IsBackground)
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.Select(s => s.Name).ToList();
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Assert.Equal(new[] { "Text", "Text3", "Text2" }, survivors);
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}
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finally
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