Brand logo: one locked image layer per scene above the background, image from App Settings

- Source.IsBrandLogo persisted (additive migration); layer healed on load, removal blocked
- Image stored as an asset; settings keep the asset id and file name
- App Settings: Brand Logo file field with Browse
- Default placement top-left; per-scene eye uses the existing element visibility
Test: BrandLogoTests; layout/background tests pass (34). Not pushed.
This commit is contained in:
2026-10-27 09:25:49 -07:00
parent b86b6bb601
commit 841c905c06
12 changed files with 194 additions and 7 deletions
+4
View File
@@ -88,6 +88,10 @@ public class Source : SceneElement
public override bool IsWebSource => Type == SourceType.WebSource;
public override bool IsTextOverlay => Type == SourceType.TextOverlay;
/// <summary>The permanent brand logo layer (one per scene, directly above the background).
/// Locked against removal; its image comes from the App Settings brand logo.</summary>
public bool IsBrandLogo { get; set; }
/// <summary>The permanent scene background (live desktop/game capture). Never removable/reorderable.</summary>
private bool _isBackground;
public override bool IsBackground { get => _isBackground; set => Set(ref _isBackground, value); }