feat(scoreboard): the layer is available to ALL scenes (YT_ACTIVITY_TICKER)
Creator ruling: the Scoreboard layer exists in every scene rather than being added five times. ScoreboardHealer.Ensure keeps exactly one per scene — healed on load like the Background and Brand logo — so a scene can never end up with two, and 'off' is the ordinary per-scene eye toggle rather than a delete. It is appended as the TOPMOST layer on purpose: a full-width strip draws over the scene, and inserting it above the background would break the Brand logo's documented invariant (directly above the background). That choice is also why the layer-reorder test still passes untouched. Also: a layer-list icon for the type, so the row is not blank. Guard: ScoreboardHealerTests — one per scene, topmost, exact strip geometry, idempotent, and a duplicate healed back to one.
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@@ -439,6 +439,7 @@ public partial class MainViewModel
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}
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SeedOnAirImage();
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EnsureBrandLogos();
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EnsureScoreboards();
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OnPropertyChanged(nameof(ShowSourcesEmptyHint));
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OnPropertyChanged(nameof(LayerCount));
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}
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