TASK 21 slice 3: loop control in MediaVideoSource (process factory + Loop flag)
- IMediaFrameSource gains bool Looping. - MediaVideoSource ctor takes Func<IDecodeProcess> processFactory instead of a single IDecodeProcess: a System.Diagnostics.Process can't be re-Start()ed, so each loop pass creates a fresh decoder. Decode wrapped in do-while(Looping): restart on natural EOF instead of raising Completed. - Production wiring (MainViewModel media factory): passes the process factory AND FfmpegFrameRateProbe -- closes the slice-2b gap where production had no probe and therefore no pacing. - Tests: loop test (single frame re-emits across passes, Completed only when loop cleared); fakes updated for the new interface member. Media tests 12/12, build 0 warnings. Wiring Source.MediaIsLooping into the flag needs a manager-level per-path loop provider -> lands with the UI-picker (acquisition) slice. Derivative reference: looping media by restarting decode on EOF, standard in playback/overlay tooling (OBS media source repeat).
This commit is contained in:
@@ -20,6 +20,7 @@ public class MediaVideoSourceManagerTests
|
||||
private readonly List<string>? _stopped;
|
||||
|
||||
public string Key { get; }
|
||||
public bool Looping { get; set; }
|
||||
public event Action<VideoFrame>? FrameAvailable;
|
||||
public event Action? Completed;
|
||||
|
||||
@@ -50,6 +51,7 @@ public class MediaVideoSourceManagerTests
|
||||
private sealed class FailingMediaSource : IMediaFrameSource
|
||||
{
|
||||
public string Key { get; }
|
||||
public bool Looping { get; set; }
|
||||
public event Action<VideoFrame>? FrameAvailable;
|
||||
public event Action? Completed;
|
||||
public FailingMediaSource(string key) => Key = key;
|
||||
|
||||
Reference in New Issue
Block a user