docs(steam): record the real onboarding state — a wait on Valve, not a task
The docs described Steamworks onboarding as pending work. It is pending VALVE: the partner account exists, identity verification is under review, and the tax interview is in their queue with a quoted turnaround of up to 30 business days. No app IDs are assigned, no store page exists, and Release entitlement therefore still fails closed — by design. Distribution.md §2 becomes a status table plus the critical path computed from Valve's own published windows (30 business days verification → fee/app IDs → up to 12 business days store review → page public ≥2 weeks before release → up to 12 business days build review). Earliest realistic launch: early-to-mid February 2027, leaving ~7 weeks before the 2027-04-01 launch price ends. Nothing in this blocks the code; commercial.md, TASKS 54 and HANDOFF now say so instead of implying Steam is an outstanding coding task.
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- Open loop: `32·4` is proven by construction only — kill ffmpeg mid-recording and play the file.
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- Do not push absent a checkpoint request.
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- **Steam is a wait, not a task:** partner account exists, identity verification pending, tax review in
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Valve's queue (up to 30 business days). No app IDs, no store page, Release entitlement still fails
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closed. Earliest realistic launch early-to-mid February 2027 — see `Distribution.md` §2.
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## Landmines
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- **The preview pane draws frame-source layers from a whitelist of DataTriggers.** A layer type with no
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