docs(steam): record the real onboarding state — a wait on Valve, not a task

The docs described Steamworks onboarding as pending work. It is pending VALVE: the partner account
exists, identity verification is under review, and the tax interview is in their queue with a quoted
turnaround of up to 30 business days. No app IDs are assigned, no store page exists, and Release
entitlement therefore still fails closed — by design.

Distribution.md §2 becomes a status table plus the critical path computed from Valve's own published
windows (30 business days verification → fee/app IDs → up to 12 business days store review → page
public ≥2 weeks before release → up to 12 business days build review). Earliest realistic launch:
early-to-mid February 2027, leaving ~7 weeks before the 2027-04-01 launch price ends.

Nothing in this blocks the code; commercial.md, TASKS 54 and HANDOFF now say so instead of implying
Steam is an outstanding coding task.
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- Open loop: `32·4` is proven by construction only — kill ffmpeg mid-recording and play the file.
- Do not push absent a checkpoint request.
- **Steam is a wait, not a task:** partner account exists, identity verification pending, tax review in
Valve's queue (up to 30 business days). No app IDs, no store page, Release entitlement still fails
closed. Earliest realistic launch early-to-mid February 2027 — see `Distribution.md` §2.
## Landmines
- **The preview pane draws frame-source layers from a whitelist of DataTriggers.** A layer type with no