TASK 63: the border-colour picker IS the app's own drop-down

The creator (2026-10-21), on Live -> Layers -> webcam -> Properties:

  "why does the drop down under the web cam properties not show the same style for
   the border color drop down list box?"

  "one of the first things we did was define branding. We established look-and-feel
   standards. And yet you keep ignoring these and I'm wondering why"

WHY IT WAS MISSED - the answer the creator is owed.
The TASK 58 sweep had already walked the whole app for un-themed controls and the
border picker STILL was not themed, because the sweep looked for control TYPES
(ComboBox / CheckBox / TextBox) carrying no theme style - and the border picker was
NONE of those. It was a "..." Button whose Click handler built a ContextMenu of
swatches in code. It was never in the sweep's scope, and PropertiesStyleTests.cs
(a type-based guard) could not see it either. A picker that LOOKS like a drop-down
is invisible to a type-based audit; the guard has to ask "is this the app's widget?".

WHAT CHANGED
- The picker is now the app's YtComboBox - the widget the Display and Font pickers
  wear - bound to the palette (SelectedElement.BorderColorOptions) with its selection
  bound by VALUE (SelectedItem -> BorderColorEntry), because WPF's SelectedValue
  matching is ordinal and the palette mixes #FFFFFF and #e94560.
- The closed box shows the swatch + the colour's NAME; the rows show swatch + hex +
  name (the rows the creator approved in TASK 60). A ComboBox cannot do that with one
  ItemTemplate - WPF copies it into the read-only SelectionBoxItemTemplate - so
  Helpers/ClosedBoxTemplateSelector.cs picks by the ContentPresenter's templated
  parent: the ComboBox for the closed box, the ComboBoxItem for a row. Verified
  against WPF with a throwaway probe, not assumed.
- The swatch is painted by the THEME (Helpers/HexToBrushConverter.cs, registered as
  HexToBrush) - the hand-painted SolidColorBrush(Color.FromRgb(...)) in the old
  click handler was the exact anti-pattern the theme forbids. The swatch also carries
  a 1px #2a3a5e border now, so black and dark swatches are visible on the dark menu
  (the follow-up TASK 60 left open).
- The hex field stays (60px, editable): a colour outside the palette can still be
  typed, and the drop-down then carries that hex as a NAMELESS entry ("no name" is the
  honest answer). The palette's name moved out of TASK 62's TextBlock into the
  drop-down's closed box.
- The hand-built menu, its ContextMenu/MenuItem/SolidColorBrush code and
  WebcamBorderColorPicker_Click are gone.

MODEL: SceneElement.BorderColorName -> BorderColorEntry (the palette entry for the
current hex, with its name; setting it writes the hex back) + BorderColorOptions (the
palette plus the custom entry), both raised when BorderColor changes.
BorderColorPalette gains EntryFor(hex) and OptionsFor(hex); NameOf delegates.

Guards: ytLive.Tests/BorderColorPickerTests.cs (the ONE test for this change - the
model, the panel, and the REAL widget: with the app's theme style and the panel's own
templates the closed box names the colour and the rows show the hex AND the name).
The TASK 60 guard (BorderColorPaletteTests) was updated because the mechanism it
asserted - a code-built menu - no longer exists; it now guards the new wiring (the
drop-down is bound to the palette and neither the panel nor the code-behind carries a
second list of colours).

Full suite: 435/435 passed, 0 warnings.
This commit is contained in:
2026-10-21 23:09:11 -07:00
parent ef52508b1e
commit 987fddac24
19 changed files with 536 additions and 143 deletions
+27 -5
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@@ -4,7 +4,12 @@ namespace ytLive.Models;
/// name shown next to it (TASK 60).</summary>
/// <param name="Hex">The hex value, e.g. <c>#e94560</c>.</param>
/// <param name="Name">The name the creator reads, e.g. <c>Crimson</c>.</param>
public readonly record struct NamedColor(string Hex, string Name);
public readonly record struct NamedColor(string Hex, string Name)
{
/// <summary>"Crimson (#e94560)" — the tooltip the border drop-down shows.</summary>
public override string ToString()
=> string.IsNullOrEmpty(Name) ? Hex : $"{Name} ({Hex})";
}
/// <summary>The colours the webcam's border-colour drop-down offers — the SINGLE
/// source of truth for the list and for the names.
@@ -38,13 +43,30 @@ public static class BorderColorPalette
/// <summary>The colour's name, or an **empty string** when the palette has no name
/// for that hex (a custom hex the creator typed) — the caller decides what to show
/// then, and the border field shows the hex alone.</summary>
public static string NameOf(string hex)
public static string NameOf(string hex) => EntryFor(hex).Name;
/// <summary>The palette entry for a hex value — the palette's OWN entry (so a
/// drop-down bound to it matches by value), or a nameless entry for a custom hex
/// the creator typed, so the drop-down always has a selection (TASK 63).</summary>
public static NamedColor EntryFor(string hex)
{
if (string.IsNullOrWhiteSpace(hex)) return string.Empty;
if (string.IsNullOrWhiteSpace(hex)) return new NamedColor(string.Empty, string.Empty);
var trimmed = hex.Trim();
foreach (var colour in All)
if (string.Equals(colour.Hex, trimmed, StringComparison.OrdinalIgnoreCase))
return colour.Name;
return string.Empty;
return colour;
return new NamedColor(trimmed, string.Empty);
}
/// <summary>The colours a border drop-down offers for a given hex — the palette, plus
/// the custom colour the creator typed when it is not one of the palette's, so the
/// drop-down always has a selection (TASK 63).</summary>
public static IReadOnlyList<NamedColor> OptionsFor(string hex)
{
var entry = EntryFor(hex);
var options = new List<NamedColor>(All);
if (!string.IsNullOrEmpty(entry.Hex) && !All.Contains(entry))
options.Add(entry);
return options;
}
}
+15 -5
View File
@@ -264,15 +264,25 @@ public abstract class SceneElement : INotifyPropertyChanged
{
Raise(nameof(HasBorder));
Raise(nameof(BorderBrush));
Raise(nameof(BorderColorName));
Raise(nameof(BorderColorEntry));
Raise(nameof(BorderColorOptions));
}
}
}
/// <summary>The palette's name for the current border colour — "Crimson" for
/// #e94560, and EMPTY for a custom hex the creator typed (the field shows the hex
/// alone then). Shown next to the hex field (TASK 62).</summary>
public string BorderColorName => BorderColorPalette.NameOf(BorderColor);
/// <summary>The border colour as the drop-down sees it: the palette's entry for the
/// current hex — with its NAME — or a nameless entry for a custom hex the creator
/// typed. Setting it writes the hex back (TASK 63).</summary>
public NamedColor BorderColorEntry
{
get => BorderColorPalette.EntryFor(BorderColor);
set => BorderColor = value.Hex;
}
/// <summary>The colours the border drop-down offers — the palette, plus the custom
/// colour the creator typed (so the drop-down always has a selection) (TASK 63).</summary>
public IReadOnlyList<NamedColor> BorderColorOptions
=> BorderColorPalette.OptionsFor(BorderColor);
private double _borderOpacity = 1.0;
public double BorderOpacity
+2 -2
View File
@@ -8,12 +8,12 @@ Plain data types. No logic beyond what a property can carry. See
| `Scene.cs` | A scene: `Name`, `IsHidden`, `IsChatScene`, `IsEditing`, **`HasBackdrop`** (Live-only policy flag, default off — only the canonical Live scene has one, see `SceneCatalog`), `Elements` collection (images + webcam config), `WebcamConfig` accessor |
| `SceneCatalog.cs` | The five canonical scenes (Starting/Live/BRB/Chat/Ending) — the product, by name: `All`, `IsCanonical`, `Is(name, canonical)` (case-insensitive trim), `IsChat`, `HasBackdrop(name)` (true only for Live). Drives the empty-DB seed, the "+" missing-scenes menu, and `MainViewModel.EnforceBackdropPolicy` |
| `Source.cs` | A source: `SourceType` enum (DisplayCapture/WindowCapture/Background/Image/TextOverlay/ChatBox/Countdown/WebSource/MediaSource/**AlertBox (TASK 43 — the celebration zone, one per layout)** — **Webcam removed**), `X`/`Y`/`Width`/`Height`, `Opacity`, `IsEnabled`, `ImageSource` (static) / `VideoImageSource` (live frames), `DisplaySource` (`IsLiveCapture` → video, else static), `ClipShape` enum (Traditional/Round), `IsMirrored` + `MirrorScale`, `MirrorButtonText`, asset identity, `IsImageSource` (XAML binds this, never `Type`), **backdrop surface**: `IsBackdrop` (permanent bottom layer, never removable), `CaptureKey` (persisted `monitor:<n>`/`window:<hwnd>`/`picker:<name>`), `IsLiveCapture` (`Type` is Display/WindowCapture) |
| `SceneElement.cs` | Base for anything placeable in a scene: shared layout/clip/mirror/border surface, `virtual IsWebcam`/`virtual IsImageSource`/`virtual IsZoomLayer` (TASK 52); `ToggleClipShape` + persisted `RectWidth`/`RectHeight` (pre-Round rect so round→rect restores after reload); **TASK 57:** the geometry setters (`X`/`Y`/`Width`/`Height`) are `virtual` so a derived element can CONSTRAIN every write (the webcam clamps itself into the vertical tier's band) instead of every writer re-implementing the rule; `ClipShape` + `ToggleClipShape()` are `virtual` too, so a derived element can CONSTRAIN the shape (the Chat scene's vertical camera is rect-only); **TASK 59:** `IsRectShape`/`IsRoundShape` — the shape as a CHOICE (the properties panel shows Rect | Circle with Rect selected by default), each a settable bool whose setter flips the shape through `ToggleClipShape()` and always re-raises, so the UI snaps back when a write is refused; **TASK 62:** `BorderColorName` — the palette's name for the current border colour (empty for a custom hex), raised when `BorderColor` changes |
| `SceneElement.cs` | Base for anything placeable in a scene: shared layout/clip/mirror/border surface, `virtual IsWebcam`/`virtual IsImageSource`/`virtual IsZoomLayer` (TASK 52); `ToggleClipShape` + persisted `RectWidth`/`RectHeight` (pre-Round rect so round→rect restores after reload); **TASK 57:** the geometry setters (`X`/`Y`/`Width`/`Height`) are `virtual` so a derived element can CONSTRAIN every write (the webcam clamps itself into the vertical tier's band) instead of every writer re-implementing the rule; `ClipShape` + `ToggleClipShape()` are `virtual` too, so a derived element can CONSTRAIN the shape (the Chat scene's vertical camera is rect-only); **TASK 59:** `IsRectShape`/`IsRoundShape` — the shape as a CHOICE (the properties panel shows Rect | Circle with Rect selected by default), each a settable bool whose setter flips the shape through `ToggleClipShape()` and always re-raises, so the UI snaps back when a write is refused; **TASK 63:** `BorderColorEntry` (the palette entry for the current border colour — hex + NAME, a nameless entry for a custom hex; setting it writes the hex back) and `BorderColorOptions` (the palette + that entry), both raised when `BorderColor` changes — the drop-down binds to them |
| `VerticalCameraLayout.cs` | **TASK 57 (the "vv" feature):** the vertical (9:16) tier's camera rules as pure math — `TileWidth`/`TileHeight` (270×152 master px = 480×270 in the 1080×1920 output), `Inset` (32 master px from the band's outer edge), `IsVerticalTier(QualityOption)` (portrait tier), `AreaFor(band, bottom)` (the band splits into two 607×540 areas), `MaxSizeFor(band)`, `SpotFor(band, w, h, centreX, centreY)` (the six spots — the area and column the tile's **centre** falls in, inset, never outside the band) and `DefaultSpot` (bottom-right, the corner the 16:9 default webcam uses), `FillsArea(band, width)` (the camera is wide enough to fill a whole area = "enlarged") and `SizeFor(band, requestedWidth)` (the Chat camera's TWO sizes - the small tile or one whole 607×540 area — whichever is nearer the requested width, so the resize handle has two detents) |
| `ZoomSceneElement.cs` | **Transient zoom box (TASK 52, creator-corrected 2026-10-08):** carries the box rect AND the anchored `CaptureX`/`CaptureY` (the fixed box/2 capture window set on `ActivateZoom`; moving the box never touches it). `IsZoomActive` flips `Kind` Static→Dynamic (leaves the baked base while active); never persisted (LayoutStore save skips non-Source/non-WebcamSceneConfig rows), never shown in the layers list or the element template (`IsZoomLayer` gates both). The compositor SKIPS the active element in every layer loop and draws its 2x content LAST (layer n+1) via `ZoomMagnifier`. |
| `Webcam.cs` | Singleton webcam identity: `Id`, `DeviceId`, `Name` (one row app-wide) |
| `BackgroundEffect.cs` | **TASK 51:** per-webcam background effect enum `None` / `Remove` / `Blur`, carried by `WebcamSceneConfig` |
| `BorderColorPalette.cs` | **TASK 60:** the colours the webcam's border-colour drop-down offers — `NamedColor(Hex, Name)` + `BorderColorPalette.All` (the single source of truth; the picker builds its menu from it) and `NameOf(hex)` (case-insensitive; **empty** for a colour outside the palette — "no name" is the honest answer, TASK 62). The creator asked for a colour NAME next to each hex: `#e94560 Crimson` |
| `BorderColorPalette.cs` | **TASK 60:** the colours the webcam's border-colour drop-down offers — `NamedColor(Hex, Name)` + `BorderColorPalette.All` (the single source of truth; the drop-down is bound to it) and `NameOf(hex)` (case-insensitive; **empty** for a colour outside the palette — "no name" is the honest answer, TASK 62). The creator asked for a colour NAME next to each hex: `#e94560 Crimson`. **TASK 63:** `EntryFor(hex)` (the palette entry for a hex, case-insensitively; a nameless entry for a colour outside the palette) and `OptionsFor(hex)` (the palette + that entry) — the two the drop-down binds to; `NamedColor.ToString()` is `"Crimson (#e94560)"` |
| `WebcamSceneConfig.cs` | Per-scene webcam placement (subclass of `SceneElement`): geometry + `IsVisible` + border (`BorderColor`/`BorderOpacity`/`BorderWidth`/`BorderAnimation`) + `VideoImageSource`; `WebcamId` links to `Webcam`; **TASK 51:** `BackgroundEffect` + `BackgroundStrength` (0..1, default 0.5) + the radio-pill surface `RemoveBackground`/`BlurBackground` (one on turns the other off; both off = None) + `HasBackgroundEffect` (shows the strength slider); **TASK 57 (the "vv" feature):** the vertical (9:16) tier's OWN placement per scene — `VerticalX/Y/Width/Height/VerticalClipShape/VerticalRectWidth/VerticalRectHeight` (persisted, NULL = no vertical placement yet) + the transient `VerticalBand`/`VerticalLayoutLive`/`LandscapeX…LandscapeRectHeight` (the parked 16:9 layout) + `BeginVerticalLayout`/`EndVerticalLayout`/`CommitLiveLayoutToVertical` (the tier swap) and the `X`/`Y`/`Width`/`Height` overrides that clamp every write into the band; `VerticalShapeLocked` (the Chat scene's vertical layout is rect-only) **overrides** `ClipShape` + `ToggleClipShape()` so no writer can slip a circle in |
| `QualityOption.cs` | Resolution tier record `(Display, Fps, Bitrate, Width, Height)`; `Label` formats as `1080p60 (8Mbps)` — drives the bottom-bar dropdown and the output-rect math |
| `StreamConfig.cs` | `StreamConfig` (note: `TargetBitrate`/`Resolution` defaults are stale — not yet wired to the dropdown), `StreamHealth` (bitrate/FPS/dropped/duration), `StreamStatus` enum |