fix: creator feedback batch Branch 1 — TRAX volume, tooltip, meter boost, slider click, backdrop

- TRAX: LocalGain now applies 0.2× factor so music is quieter relative to desktop audio slider
- TRAX tooltip: switched to ToolTipService with Placement=Top to fix z-order in Viewbox overlay
- Mic meter: MeterLevel multiplied by 1.2× before clamping for ~20% higher visual readout
- Volume sliders: click anywhere on track to jump thumb to that position before dragging
- Backdrop: Image Visibility now binds to BackdropVisible; compositor checks IsVisible before blit
- Renamed 'Backdrop' to 'Game Capture' in EnsureBackdrop + test assertions
This commit is contained in:
2026-08-17 07:45:29 -07:00
parent 13ce867bf3
commit a3dd0791db
7 changed files with 47 additions and 12 deletions
+10 -3
View File
@@ -197,10 +197,15 @@ public class MainViewModel : ViewModelBase
private set
{
if (SetProperty(ref _backdropImage, value))
{
OnPropertyChanged(nameof(ShowPreviewPlaceholder));
OnPropertyChanged(nameof(BackdropVisible));
}
}
}
public bool BackdropVisible => ActiveScene?.Elements.OfType<Source>().FirstOrDefault(s => s.IsBackdrop)?.IsVisible == true;
public SceneElement? SelectedElement
{
get => _selectedElement;
@@ -337,7 +342,7 @@ public class MainViewModel : ViewModelBase
/// level flashes on the bar) so the creator sees where they're setting it;
/// otherwise the realtime live level scaled by volume (raising the volume
/// moves ambient noise up the bar). Read-only meter.</summary>
private double MeterLevel => MicMuted ? 0 : _volumeAdjusting || _volumeFlash ? MicVolume : Math.Min(1, AudioLevelMeter.ToDisplay((float)AudioLevel) * MicVolume);
private double MeterLevel => MicMuted ? 0 : _volumeAdjusting || _volumeFlash ? MicVolume : Math.Min(1, AudioLevelMeter.ToDisplay((float)AudioLevel) * 1.2 * MicVolume);
public double MeterFillWidth => MeterLevel * 288;
@@ -595,7 +600,7 @@ public class MainViewModel : ViewModelBase
/// Called whenever the game volume/mute change and on TRAX load.</summary>
private void UpdateTraxLocalGain()
{
_musicPlayer.LocalGain = GameMuted ? 0f : (float)GameAudioVolume;
_musicPlayer.LocalGain = GameMuted ? 0f : (float)(GameAudioVolume * 0.2);
}
/// <summary>Live desktop/game input level (0..1), fed by the mixer's loopback
@@ -1405,7 +1410,7 @@ public class MainViewModel : ViewModelBase
backdrop = new Source
{
Name = "Backdrop",
Name = "Game Capture",
Type = SourceType.DisplayCapture,
IsBackdrop = true,
IsEnabled = true,
@@ -1697,6 +1702,8 @@ public class MainViewModel : ViewModelBase
{
if (element == null) return;
element.IsVisible = !element.IsVisible;
if (element is Source { IsBackdrop: true })
OnPropertyChanged(nameof(BackdropVisible));
}
private void AddSource(object? parameter)