feat(dock): TRAX gets its own ladder — measured at the player's output
Creator: "why is there no meter for when trax is playing?" Routing answer: TRAX rides the desktop loopback, so it already moved the GAME ladder — there was no separate TRAX signal in the mix. But that ladder cannot answer the question a deaf creator actually has: "is the music producing sound at all?" The play glyph cannot either — an open file with a dead decoder still reports Playing. So the player now measures its own output: \`MusicPlayer\` wraps the volume stage in an NAudio \`MeteringSampleProvider\` and exposes \`Level\`; \`ITraxPlayer.Level\` keeps the fake honest. The VM maps it through the same display scale (\`TraxMeterFraction\`), zeroed when not playing, and the TRAX bay carries a 24-segment ladder above its fader. This reverses my earlier "no ladder, nothing honest to show" — the honest thing arrived with a real measurement. TraxBayTests flipped accordingly (it now asserts the ladder AND its source).
This commit is contained in:
@@ -159,7 +159,10 @@
|
||||
</Border>
|
||||
</Grid>
|
||||
|
||||
<DockPanel Grid.Row="1" Margin="0,6,0,0" VerticalAlignment="Bottom">
|
||||
<controls:SegmentMeter Grid.Row="1" Height="10" Margin="0,6,0,6" Orientation="Horizontal"
|
||||
Level="{Binding TraxMeterFraction}" Segments="24"/>
|
||||
|
||||
<DockPanel Grid.Row="1" Margin="0,22,0,0" VerticalAlignment="Bottom">
|
||||
<TextBlock DockPanel.Dock="Right" Width="56" TextAlignment="Right" FontSize="10"
|
||||
FontFamily="{StaticResource FontFamily.Mono}" VerticalAlignment="Center"
|
||||
Foreground="{StaticResource Brush.OnSurfaceVariant}"
|
||||
|
||||
Reference in New Issue
Block a user