feat(dock): TRAX gets its own ladder — measured at the player's output

Creator: "why is there no meter for when trax is playing?"

Routing answer: TRAX rides the desktop loopback, so it already moved the GAME ladder — there was no
separate TRAX signal in the mix. But that ladder cannot answer the question a deaf creator actually
has: "is the music producing sound at all?" The play glyph cannot either — an open file with a dead
decoder still reports Playing.

So the player now measures its own output: \`MusicPlayer\` wraps the volume stage in an NAudio
\`MeteringSampleProvider\` and exposes \`Level\`; \`ITraxPlayer.Level\` keeps the fake honest. The VM maps
it through the same display scale (\`TraxMeterFraction\`), zeroed when not playing, and the TRAX bay
carries a 24-segment ladder above its fader.

This reverses my earlier "no ladder, nothing honest to show" — the honest thing arrived with a real
measurement. TraxBayTests flipped accordingly (it now asserts the ladder AND its source).
This commit is contained in:
2026-10-30 13:22:13 -07:00
parent 8aa483f933
commit a54149bd7c
7 changed files with 32 additions and 5 deletions
+1
View File
@@ -56,6 +56,7 @@ public partial class MainViewModel
OnPropertyChanged(nameof(MicMeterFraction));
UpdateDuckState();
RaiseMasterReadouts();
OnPropertyChanged(nameof(TraxMeterFraction));
OnPropertyChanged(nameof(MicMeterFraction));
OnPropertyChanged(nameof(MicVolumeDb));
OnPropertyChanged(nameof(MicVolumeDbLabel));
+5
View File
@@ -79,6 +79,11 @@ public partial class MainViewModel
public string TraxVolumeDbLabel => Helpers.GainDb.Label(TraxVolumeDb) + " dB";
/// <summary>The TRAX ladder: the player's own measured output, so "is music actually making
/// sound" is answerable without hearing it.</summary>
public double TraxMeterFraction =>
IsMusicPlaying ? Services.Audio.AudioLevelMeter.ToDisplay(_musicPlayer.Level) : 0;
/// <summary>Track name, or an honest "No track".</summary>
public string TraxTrackLabel => _musicPlayer.TrackName ?? "No track";