Top bar and scene strip: EDIT toggle beside REC (orange on, blue off); fixed-size centered mini screens; fixed 360px left column so the empty cell matches the layers panel
- TopBar: EDIT ToggleButton, spaced from the REC/ON-AIR segments - MainViewModel: explicit EditingActive drives IsEditMode; YouTube go-live turns edit off, stop turns it on - SceneThumbnailStrip: tiles fixed 196x130 and centered; dark background fills the column so its edge does not move on resize; strip row fixed 154px - MainWindow: left column fixed at 360px; WIDTHS diagnostic log on resize Not pushed.
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@@ -54,6 +54,21 @@
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reality line + End so nothing mid-session can be re-armed. -->
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<StackPanel Grid.Column="1" Orientation="Horizontal"
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HorizontalAlignment="Center" VerticalAlignment="Center">
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<!-- EDIT: explicit toggle. Blue = off (chat), orange = on (layers/properties). -->
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<ToggleButton IsChecked="{Binding EditingActive, Mode=TwoWay}" Content="EDIT"
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Cursor="Hand" Height="32" Padding="14,0" Margin="0,0,24,0" VerticalAlignment="Center"
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FontWeight="Bold" FontSize="12" Foreground="#0b1326" BorderThickness="0">
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<ToggleButton.Style>
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<Style TargetType="ToggleButton">
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<Setter Property="Background" Value="#38bdf8"/>
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<Style.Triggers>
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<Trigger Property="IsChecked" Value="True">
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<Setter Property="Background" Value="#ff8c3a"/>
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</Trigger>
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</Style.Triggers>
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</Style>
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</ToggleButton.Style>
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</ToggleButton>
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<!-- IDLE: the mode switch + the action(s) of the armed world. The three
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controls share one height (build 77 feedback) so they read as one
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family — segments host, Start/Go Live, and Test all sit at 32. -->
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