Top bar and scene strip: EDIT toggle beside REC (orange on, blue off); fixed-size centered mini screens; fixed 360px left column so the empty cell matches the layers panel

- TopBar: EDIT ToggleButton, spaced from the REC/ON-AIR segments
- MainViewModel: explicit EditingActive drives IsEditMode; YouTube go-live turns edit off, stop turns it on
- SceneThumbnailStrip: tiles fixed 196x130 and centered; dark background fills the column so its edge does not move on resize; strip row fixed 154px
- MainWindow: left column fixed at 360px; WIDTHS diagnostic log on resize

Not pushed.
This commit is contained in:
2026-10-26 14:26:23 -07:00
parent 3239808a73
commit a8814b42d0
7 changed files with 40 additions and 12 deletions
+15
View File
@@ -54,6 +54,21 @@
reality line + End so nothing mid-session can be re-armed. -->
<StackPanel Grid.Column="1" Orientation="Horizontal"
HorizontalAlignment="Center" VerticalAlignment="Center">
<!-- EDIT: explicit toggle. Blue = off (chat), orange = on (layers/properties). -->
<ToggleButton IsChecked="{Binding EditingActive, Mode=TwoWay}" Content="EDIT"
Cursor="Hand" Height="32" Padding="14,0" Margin="0,0,24,0" VerticalAlignment="Center"
FontWeight="Bold" FontSize="12" Foreground="#0b1326" BorderThickness="0">
<ToggleButton.Style>
<Style TargetType="ToggleButton">
<Setter Property="Background" Value="#38bdf8"/>
<Style.Triggers>
<Trigger Property="IsChecked" Value="True">
<Setter Property="Background" Value="#ff8c3a"/>
</Trigger>
</Style.Triggers>
</Style>
</ToggleButton.Style>
</ToggleButton>
<!-- IDLE: the mode switch + the action(s) of the armed world. The three
controls share one height (build 77 feedback) so they read as one
family — segments host, Start/Go Live, and Test all sit at 32. -->