diff --git a/Helpers/GainDb.cs b/Helpers/GainDb.cs
new file mode 100644
index 0000000..f0deb1a
--- /dev/null
+++ b/Helpers/GainDb.cs
@@ -0,0 +1,44 @@
+using System;
+
+namespace ytLive.Helpers;
+
+/// The fader scale for the audio dock: the model stores LINEAR gain (0..1), the dock
+/// shows and edits DECIBELS, because "−6 dB" means something to a person and "0.50" does not.
+///
+/// Range: −∞ (silence) to +6 dB of headroom above unity. 0 dB is unity gain, which is what
+/// the old 1.0 meant — so a persisted 0.8 comes back as ≈ −1.9 dB and nothing about the stored
+/// data changes.
+///
+/// Creator context (2026-10-30): nearly deaf on the right, so the fader number is read, not
+/// heard. The scale therefore has to be the true one, not a cosmetic curve.
+public static class GainDb
+{
+ /// Silence floor. Anything at or below this reads as −∞ and writes as 0 gain.
+ public const double FloorDb = -60;
+
+ public const double MaxDb = 6;
+
+ /// Linear gain → dB, clamped to the fader's range. Zero becomes .
+ public static double ToDb(double gain)
+ {
+ if (gain <= 0) return FloorDb;
+ var db = 20 * Math.Log10(gain);
+ return Math.Clamp(db, FloorDb, MaxDb);
+ }
+
+ /// dB → linear gain. At the floor the result is exactly 0 (true silence), so the
+ /// bottom of the fader cannot leave a residue of noise.
+ public static double FromDb(double db)
+ {
+ if (db <= FloorDb) return 0;
+ return Math.Pow(10, Math.Clamp(db, FloorDb, MaxDb) / 20);
+ }
+
+ /// "−∞", "−6.0", "+1.5" — the label beside a fader.
+ public static string Label(double db) =>
+ db <= FloorDb ? "−∞" : (db > 0 ? "+" : string.Empty) + db.ToString("0.0");
+
+ /// Mono fold: the accessible downmix. Averages the pair so hard-panned content is
+ /// audible on both sides at half amplitude instead of absent from one.
+ public static float MonoFold(float left, float right) => (left + right) * 0.5f;
+}
diff --git a/ytLive.Tests/GainDbTests.cs b/ytLive.Tests/GainDbTests.cs
new file mode 100644
index 0000000..94e0134
--- /dev/null
+++ b/ytLive.Tests/GainDbTests.cs
@@ -0,0 +1,43 @@
+using Xunit;
+using ytLive.Helpers;
+
+namespace ytLive.Tests;
+
+/// The dock's faders speak dB while the model stores linear gain, so the mapping is load
+/// bearing: get it wrong and every reported level is wrong by a constant. Unity, the floor and
+/// the +6 dB ceiling are the three values a creator actually checks.
+public class GainDbTests
+{
+ [Fact]
+ public void Db_and_linear_gain_round_trip_and_the_ends_are_honest()
+ {
+ // Unity is the anchor: 1.0 ↔ 0 dB, and the default mic volume reads −1.9 dB.
+ Assert.Equal(0, GainDb.ToDb(1.0), 6);
+ Assert.Equal(1.0, GainDb.FromDb(0), 6);
+ Assert.Equal(-1.9, GainDb.ToDb(0.8), 1);
+
+ // Halving is −6 dB — the number a creator reads as "half".
+ Assert.Equal(-6.02, GainDb.ToDb(0.5), 1);
+
+ // The floor is TRUE silence: no residue left at the bottom of the fader.
+ Assert.Equal(0.0, GainDb.FromDb(GainDb.FloorDb));
+ Assert.Equal(0.0, GainDb.FromDb(-999));
+
+ // Ceiling: +6 dB is twice the amplitude and nothing beyond it.
+ Assert.Equal(2.0, GainDb.FromDb(6), 2);
+ Assert.Equal(6, GainDb.ToDb(GainDb.FromDb(99)), 6);
+
+ // Round-trip across the usable range.
+ foreach (var db in new[] { -60.0, -40, -20, -12, -6, -3, 0, 3, 6 })
+ Assert.Equal(db, GainDb.ToDb(GainDb.FromDb(db)), 6);
+
+ // Labels are what the creator reads.
+ Assert.Equal("−∞", GainDb.Label(GainDb.FloorDb));
+ Assert.Equal("-6.0", GainDb.Label(-6));
+ Assert.Equal("+1.5", GainDb.Label(1.5));
+
+ // The mono fold: a hard-right signal becomes audible on the left at half amplitude.
+ Assert.Equal(0.25f, GainDb.MonoFold(0f, 0.5f));
+ Assert.Equal(0.5f, GainDb.MonoFold(0.5f, 0.5f));
+ }
+}