Audio: speech leveler (auto gain to -20 dBFS speech, -6..+20 dB, gated) between gate and compressor; honest mic meter (drop the +10 dB display boost and x1.2). Creator upload measured -28.5 LUFS; same audio through the new chain: -17.9 LUFS / -0.7 dBFS peak (Unit: audio loudness)
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@@ -62,7 +62,7 @@ public partial class MainViewModel
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/// level flashes on the bar) so the creator sees where they're setting it;
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/// otherwise the realtime live level scaled by volume (raising the volume
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/// moves ambient noise up the bar). Read-only meter.</summary>
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private double MeterLevel => MicMuted ? 0 : _volumeAdjusting || _volumeFlash ? MicVolume : Math.Min(1, AudioLevelMeter.ToDisplay((float)AudioLevel) * 1.2 * MicVolume);
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private double MeterLevel => MicMuted ? 0 : _volumeAdjusting || _volumeFlash ? MicVolume : AudioLevelMeter.ToDisplay((float)(AudioLevel * MicVolume));
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public double MeterFillWidth => MeterLevel * 288;
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