feat(stream): TASK 41 Test Stream mode — private test broadcast + TEST drawer

Test button next to Start runs the real private-only go-live pipeline as a
session variant (IsTestStream): BeginTestStream -> extracted
StartStreamingSession(alsoRecord:false) shared with the dialog path — no Go
Live dialog, no 'last live' stamp, no recording. Gold top bar + TEST badge +
'End Test' button face; TEST drawer (third right-rail pull-out, three-way
exclusivity) auto-opens once the liveChatId resolves.

Chat tooling: Mock Chat Input sends a REAL liveChat/messages.insert
(YouTubeStreamService.InsertChatMessageAsync) that round-trips the real ~2s
poll and renders through the live overlay; simulated Subscriber/New
Member/Super Chat events inject through the poller's MessageReceived seam
(YouTubeChatService.InjectSimulatedMessage, ChatMessage.IsSimulated) — the
insert API only creates textMessageEvent, so non-text events are local-only
by design (ref: developers.google.com/youtube/v3/live/docs/liveChatMessages/insert).
Scopes youtube + youtube.force-ssl already cover insert; no re-consent.

Good Dog: ytLive.Tests/TestStreamTests.cs — coordinator protocol with fake
HTTP + real-window drawer exclusivity/gate. 0 warnings; 314/314 pass (clean
run; intermittent host abort is the pre-existing WinRT-webcam flake).

Docs ride in the same change: TASKS.md row 41, TASKS/task-41-test-stream-mode.md,
ai.md (YouTube Live API constraints), HANDOFF rewrite.
This commit is contained in:
2026-09-22 09:31:00 -07:00
parent 57841d39ac
commit bb5dcb4ba2
16 changed files with 893 additions and 85 deletions
+33
View File
@@ -258,6 +258,39 @@ public class YouTubeStreamService
return health;
}
/// <summary>TASK 41 — mock chat input: posts a real text message into the live
/// chat via <c>liveChat/messages.insert</c>. Requires the same OAuth scopes the
/// app already holds (youtube.force-ssl). Returns itself or a human-readable
/// error; never throws. The inserted message round-trips back through the normal
/// chat poll (~2s) and renders through the live overlay path.</summary>
public async Task<string?> InsertChatMessageAsync(string liveChatId, string messageText)
{
if (!await EnsureToken()) return "not signed in";
var body = new
{
snippet = new
{
liveChatId,
textMessageDetails = new { messageText }
}
};
_http.DefaultRequestHeaders.Authorization = new("Bearer", _auth.CurrentChannel!.AccessToken);
var response = await _http.PostAsJsonAsync(
$"{ApiBase}/liveChat/messages?part=snippet", body);
if (response.IsSuccessStatusCode)
{
AppLog.Write($"Test chat message inserted into {liveChatId}");
return null;
}
var errorBody = await response.Content.ReadAsStringAsync();
AppLog.Write($"Chat message insert failed ({(int)response.StatusCode}): {errorBody}");
return $"YouTube rejected the message ({(int)response.StatusCode})";
}
/// <summary>Returns the liveChatId for a broadcast by fetching its contentDetails.
/// The liveChatId is needed to poll chat messages. Called after broadcast creation
/// in PrepareAndStartLiveAsync.</summary>